These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

How CCP Can Fix Faction Warfare and Low Sec in ONE sentence

Author
Cyril Ray
R-.A.-G.-E
#1 - 2012-04-03 23:23:06 UTC
While checking out new ideas relating to Faction Warfare and Low Sec (as a whole) CCP just need’s to ask itself,

“Does this feature (new or old) promote Small gang and/or Solo style of play?”

If the answer is…
YES then keep itormake it happen
if
NOrework it till it does ordrop it entirely.

Please understand that we don’t want to be a part of 0.0 or even remotely similar (if we did, we would live there). Don’t take offense as there is nothing wrong with wanting to play in null/high sec/or wormhole space, it’s just that we want to play in the sandbox our way. You may have noticed that we low Sec residents choose to live in what is considered the most dangerous and unprofitable sections of space. This is because we came here looking for the Small gang and solo play for many different reasons. Whether it be our limited time in EVE due to real world things (work, school, family, etc.); some people don’t have the time to wait/gather/fight in huge battles. Others prefer to test their skill against others (one person or a small group of tight knit friends vs. the world), but in a format that is more random and meaningful then say red vs. blue. Others want to be able to play EVE more casually (the biggest pool of gamers in the world and growing are casual gamers) and want to jump in for a little pew-pew before bed or work or at lunch. However, as it is it takes forever to find a fight (with a good chance of winning) solo or small gang.

Please consider us as well when you make your changes to the game from now on and I’m sure EVE will be a better, richer, and a more diverse place. It will also be a larger, more lucrative consumer base for you.

Here are a few ideas that I have seen tossed around to help get you started.

Making it more profitable for people to pvp in low sec/fw and they will commit to fighting more often?YES Make it So.

This has been done before (loot drop buff) and might get done in inferno (more LP for player kills).

Perhaps a buff to insurance (tech 2 or partial mod price) for ships lost in low sec (remember just an Idea)

Make it more profitable to risk going to low sec for others. (hint: no nerfing of high/null needed to make this work)YES Show me the money!

Buff incursions/exploration site’s/mission’s/mining rocks or rats to make it equal to the risk of running them in low sec . It’s not even necessarily a huge faucet as there are already sinks there (pirates) and more pirates will show up to hunt others doing these activities down.

Also Mail Lite had a great idea over at his blog about making a new type of npc fleet that move through low sec escorting npc industrials, transports, or freighters that could drop good loot, fight like incursion/wormhole npcs and scale up based on opposition requiring team work to take down. These could be linked to Faction Warfare. If it was lucrative enough it could tempt others out of high sec to hunt them/be hunted. Check it out here.

Making us shoot structures for a long time is not helpful to small gang or solo pilots.NO Can I has another Plz?
Perhaps consider smaller structures placed in complexes that limit fleet size so that pilots have to consider what to bring in but would be faster to kill. Want to kill the structure fast? Bring teir 3 battle cruisers. Worried about frigates jumping you? Bring some destroyers. You could even add some dynamic goals like chase down the escaping npc interceptor that has the security key for the bunker or something else to make it more interesting.

If anyone else has any ideas to add, please list them below (Underlined) and I will try to include them here with credit to you. CCP is asking us what we want so now would be the time tell them.

Fly Dangerously.
Cyril Ray
Zircon Dasher
#2 - 2012-04-04 02:20:31 UTC
If lowsec is broken, then null must reeeeeaaaaly be broken since the population is moving out of null and into low +wh.

Also you know what always beats solo/small gang?
A larger gang.

If CCP fixed that we would not need security specific insurance mechanics changes and snowflake features.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Kitt JT
True North.
#3 - 2012-04-04 04:26:26 UTC
Quote:


Buff incursions/exploration site’s/mission’s/mining rocks or rats to make it equal to the risk of running them in low sec . It’s not even necessarily a huge faucet as there are already sinks there (pirates) and more pirates will show up to hunt others doing these activities down.

Also Mail Lite had a great idea over at his blog about making a new type of npc fleet that move through low sec escorting npc industrials, transports, or freighters that could drop good loot, fight like incursion/wormhole npcs and scale up based on opposition requiring team work to take down. These could be linked to Faction Warfare. If it was lucrative enough it could tempt others out of high sec to hunt them/be hunted. Check it out here.


Buff incursions... incursions in low are already the only place that rev bpc's can drop (can't drop in null), and they get better payouts than in high

NEXT

The exploration sites in low are already some of the best in eve. They're rarely done, give great loot, and are easily solo-able. The ones in 0.0, while they might give better loot, keep in mind that they take longer, and they're impossible to solo, thus you usually end up splitting the loot anyways.

NEXT

Rocks... ok i'm honestly not sure how you could fix this. This part really does suck. But nobody mines in null either. At least not with the drone regions in the state they're in atm.


A huge thing to keep in mind with the difference between null and low is that while the day to day buisness might be just as dangerous (nullsec tends to get less traffic in most bearing constellations, but then again, you can be caught in bubbles, bombed, etc.), nullsec players always have to be aware of the political situation. If you go away from game for a week, you could come back, and not be able to dock in your stations, or move ANY of your assets. this sucks, and is a hugely important thing that people need to keep in mind.

Honestly, there are just 2 things that ccp needs to do to fix lowsec

1) Fix faction warfare (which they've already said they're doing)

2) Remove incursions from hisec. Move them to low. The risk vs reward of hisec incursions is ****** already, and it would bring more people to lowsec. Make it so making money there would be easy, and would give pirates and such more targets. CCP had it sooooooo close on this one, but screwed up in the end :(
nasty1
R-.A.-G.-E
#4 - 2012-04-05 05:27:09 UTC
T2 Insurance

I see the business side of it and the game side of it, we need more insurance, Maybe a super militia insurance with a free magic Blue Pill
Cyril Ray
R-.A.-G.-E
#5 - 2012-04-05 05:38:36 UTC
@Kitt JT
That was meant only as buff incursion in low sec to give people to more reason to want to go and do them in low rather than high. I agree that removing them from high might help but then maybe people would just go back to mission running or something but those people would not go to low sec for anything.

Exploration sites I might have heard something like this but have not done them recently so I cannot say for sure. This profitability is either not well known, there aren't that many explorers, and/or they all explore out in high/null. Regardless thanks for the tip.

Your comparison of null to low seems accurate except that there are usually people keeping those farming things out there safe with Intel channels and blobbing with CTA's all the time low sec is usually done in small gang ops corp/alliance ops. Low Sec has no offical territory or safe area's dead end pipes with bubble blobbed gates and cyno jammers. Yes losing your stuff sucks (personal experience) but it's still safer than null in my opinion.

I know they are fixing FW but they have made it known that they want to hear from the players how so this thread is to help with that.

I also like the idea of pulling incursions out of high sec. Would make it much riskier but people have already had a taste of it with less danger so they will be unlikely to bite unless you sweeten the pot but still great idea.

@Zircon Dasher
Unfortunatly I think that is off the table as CCP really likes huge fleet battles and honestly I like them too but I would like it support for both it and small gang.

oh and larger gang does not always win verses smaller just check out good low sec pirate corps. They often take on groups bigger then them selves and win due to better tactics.

o7
adopt
Brutor Tribe
Minmatar Republic
#6 - 2012-04-05 22:04:27 UTC
Giving lowsec something unique like NPC convoys would absolutely rock. Have them drop stuff relative to their race, much like nullsec hauler spawns.