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Player Features and Ideas Discussion

 
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Innovation in Invention

Author
Mars Frederiksen
Deep Core Mining Inc.
Caldari State
#1 - 2012-04-03 21:32:37 UTC
I would like to propose a new class of decryptor that has a "small chance" of randomly altering a stat of an invented T2 Item. this new, "innovative" item would not be a market item, and would have a new module tag (like the tech II, faction, and officer mods). the altered stat would be picked at random (but probably should be one of the T2 bonuses), and modified by adding a normally distributed value from -30 to 30%. note that this means that there is a VERY, VERY SMALL chance of a 20-30% modification, and a very high chance of a -5 to +5 modification. all of these stacked odds would mean that very few of these items would be produced. Some very bad items might also be produced, which will have to be scrapped (because no one would buy them).


the production of these innovative items/ships can be balanced by altering the drop rate of the decryptor. very few "really good" items would be produced, due to the rarity of the decryptor, and the randomness of the stat modification and the sense of the modification.

Skydell
Bad Girl Posse
#2 - 2012-04-03 21:45:31 UTC
True crafting so to speak. It has been suggested before. The only issue I see is how to intergrate unique items in to the database. Convert a T2 in to a Navy version through Innovation could work but most of the blue loot Officer stuff is hacked or modified modules. They would need to introduce a Navy Officer list of goods along the same line as the pirate named stuff but it could be done.
Nalha Saldana
Aliastra
Gallente Federation
#3 - 2012-04-03 21:51:18 UTC
Browsing items with randomly improved stats in eves contract system would be annoying
Mars Frederiksen
Deep Core Mining Inc.
Caldari State
#4 - 2012-04-03 21:58:29 UTC
...but worth it. also, im pretty sure that i would include the improved stats in the contract description, because i actually want my crap to sell.
Kahega Amielden
Rifterlings
#5 - 2012-04-03 23:22:58 UTC
Hard to implement for reasons suggested above.

I'd rather see meta modules instead be removed from rat drops and made somehow manufacturable.
Markus Reese
Deep Core Mining Inc.
Caldari State
#6 - 2012-04-03 23:31:51 UTC
Skydell wrote:
True crafting so to speak. It has been suggested before. The only issue I see is how to intergrate unique items in to the database. Convert a T2 in to a Navy version through Innovation could work but most of the blue loot Officer stuff is hacked or modified modules. They would need to introduce a Navy Officer list of goods along the same line as the pirate named stuff but it could be done.


Correct, the main issue they had was database. It all comes down to data storage. If you think about it, an item is not all the info about the item itself, but just a link to data. So in order for this to work, every item to which this can apply would need to essentially double in storage size for the item database. Well, a byte is all it would need. Standard 256 numbers could more than cover it. If you think, that is only 1 mb per million items. Here is how it could work.

Ship equipment that has a T2 variant get a single bye added to the end, series of 8 bits in hex for those not familiar with software. That gives potential for up to 255 variations excluding default. The way it would work would be 0 is a default one, and 1-255 become different attribute changes. It could even be split. The first four bits determine what the bonus is to (example tracking, ewar bonus, etc) and the last four can be reserved for the percent bonus. Now how much processing extra this would take, I have no idea. I don't know how skill mods works, but it should be included into that calculation (+5% damage).

The name would get an alpha/beta/gamma/omega. Essentially for allowing different levels of a variation. Sort of a rarity level? These would sell on the contract system just like faction loot. Maybe get the name color highlighting like is standard in other games. This would also highlight the modified bonus in the show info window. At a glance you can see what the bonus applies to.

This really would be the only applicable way to do it that I could think of from a software point of view.

In terms of importance. If the research agents get changed, this would be the new application of research skills. The research skills apply to chance of getting one of these when performing invention on a T1 bpo. Side effect, it also helps reduce the market hold of T2 bpo. No invention, no chance at valuable guns. To find variants in the contracts, perhaps a filter could be applied. Or people will need to start using descriptions again.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Mars Frederiksen
Deep Core Mining Inc.
Caldari State
#7 - 2012-04-04 00:23:06 UTC
there is already an innumerable number of unique items in the database - like BPO's and bookmarks. every time you research a BPO, it becomes unique. the rarity of these "innovative" items would limit their database footprint (there would be way less of these than there would be researched BPOs).
Kahega Amielden
Rifterlings
#8 - 2012-04-04 00:37:17 UTC
While none of us could actually know this for sure not having access to the database, and so vastly expanding the database would probably present some sort of technical challenge, it isn't necessarily impossible or even unfeasible.
Mars Frederiksen
Deep Core Mining Inc.
Caldari State
#9 - 2012-04-04 01:22:58 UTC
I think you'd be surprised at how little mystery is left in regards to Eve's internal mechanics
Markus Reese
Deep Core Mining Inc.
Caldari State
#10 - 2012-04-04 06:30:38 UTC
Mars Frederiksen wrote:
I think you'd be surprised at how little mystery is left in regards to Eve's internal mechanics


*Markus Reese hides his Quafe Illustrated: Swimsuit edition collection

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#11 - 2012-04-04 08:49:02 UTC
I seem to recall there were files for named T2 items, just like there are named/ meta1-4 versions of T1 items.
So far they aren't included in the game.

Perhaps they should be, and decryptors increase the odds you invent a "named" or higher meta version of a T2 item.

non-ship T2 BPOs would become less of an issue, perhaps they could even be allowed to proliferate (through new seeds/very rare rewards or drops)

I would love a "named/meta 4" version (meta 9 I guess? if T2 is meta 5) of a T2 gun. T2 guns use the same cap as a T1 meta0 gun, so the highest meta "non-deadspace/faction/officer" T2 gun should use the same cap as the highest non-deadspace/faction/officer (ie meta 4) T1 gun.

'twould be pwnage