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EVE New Citizens Q&A

 
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Is it wise to have a number of fitted ships for different missions / roles?

Author
Ordio Soul
DigiLab
#1 - 2012-04-02 09:51:38 UTC  |  Edited by: Ordio Soul
Hi all,

I'm really struggling to decide what I want to specialise in. I like small fast ships for getting about but soloing in them can be tough. Cruisers are better more room for my drones and less chance of being toast but slow as hell. Also ive been told certain ships are better miners etc etc. I'm gallente by the way.

Is it worth having different ships or should I focus on one type and skill up around it? Also what's the best way of choosing as I'm quite interested in a lot of the ships, roles and professions available. Not making it eay for myself am I?

This to me is hardest thing in eve choosing lol :)

Any help really appreciated.
Louis deGuerre
The Dark Tribe
#2 - 2012-04-02 10:20:29 UTC
Diversify. Fly everything ! P
My advice is to train up to L4 all T1 ship types up to battleship of one race.
Then you have a feel for what different ship class can do.
Then train up support skills.
Now train other races T1 ships and start training T2 what you think is nice.
If you want to go mining ORE ships are best (Retriever, Hulk)
Kairos Eunoia
Merchants of the Golden Goose
#3 - 2012-04-02 14:22:02 UTC  |  Edited by: Kairos Eunoia
I usually recommend for new player to:

Train frigate four - > be able to fit t1 eq on frigate, -> train cruiser 4 -> be able to fit cruiser with t1eq -> train bc 4 - > be able to fit bc with t1 eq -> be able to fit bc with t2 eq -> All core certificates to standard -> choose either to aim for t3 cruiser (cruiser 5) or go for battleship depending on where you end up.
Jouron
Hadon Shipping
#4 - 2012-04-02 21:07:36 UTC
I usually dont hardcore focus on training something untill I need too.

The skill planners are the people who want to get into one kind of ship as quick as they can.

For now focus on getting your core skills to lvl5 these will make the largest difference when you do pick a path for training to a ship. That and the skills that improve the weapon type you favor most.

As a fellow gallente I personally found drones to be an excellent choice early on they make awful short work of missions.

Tripple rep myrmidon is a BAWSSS.
Mara Rinn
Cosmic Goo Convertor
#5 - 2012-04-02 21:48:32 UTC
Enjoy the power and beauty of your frigate. Honestly, my recommendation would be to get into a covert ops frigate ASAP. Along the way, make friends and join people on missions with an assault ship or T1 cruiser.

Have a play with RvB or Faction Warfare.
Liam Mirren
#6 - 2012-04-02 22:20:17 UTC
Ships are tools, you pick the best tool for the job at hand and you focus on the ones you like. If you like fast ships then you're fine to stick to frigates, there's several different roles frigates can fil and they're always useful on the battlefield. Scouts, tacklers, bombers or perhaps move into interdictors at some point. Realise that if you want to stay solo you can fly whatever you want, if you want to be in a well performing group then you have to adjust to the needs of that group. doesn't mean you have to fly bigger but it might be you'd be better off with another race, ship type or role.

For PVP there is no natural progression in ship size, it's all about specialisation. In PVE there kinda is a "bigger is better" going on, but you'd be fine in cruiser size ships for the most part, if you choose wisely.

Excellence is not a skill, it's an attitude.

Lost Greybeard
Drunken Yordles
#7 - 2012-04-02 22:57:54 UTC
As Gallente specifically, I'd grab either the Myrmidon or the Dominix for mission-running (L3s or L4s) for when you run out of cash, basing them on scout drones/combat drones, which are much faster to train than medium/large weapons.

The rest of your time go for whatever you actually enjoy flying. Frigates are a good choice, as are cruisers.

Don't mine, it's boring and repetitive.
ColumnaLcis
Pretzel Logic.
#8 - 2012-04-03 08:23:26 UTC  |  Edited by: ColumnaLcis
Support skills are great while you decide which ship / ships are right for you. Train up those drones, armor, shield, navigation and weapons. Guns or missiles. As all these types of skills help in every ship you will fly.
As for which ship? Well imo it is good to stick with one ship till you know how to fly it well. But having fun is important so don't worry about trying out a new ship.

...

Toshiro GreyHawk
#9 - 2012-04-03 12:25:21 UTC


As LIam said, a ship is a tool. Use the right tool for the job.

To get an idea of what a ship was designed to do - look at the things it gets a bonus for.


Starting out, with no idea what it is you're going to enjoy doing - try a bunch of stuff and see how you like it.

Use a Navitas to start mining in and then get a Vexxor - those are, respectively, the Gallente Mining Frigate and Cruiser. The Vexxor has the distinction of being the only good Mining Cruiser that is also an excellent combat ship. The Osprey and Scythe are good mining cruisers and the Arbitrator is a good combat ship - but none of them are both.

Do all the Career Agent Missions. That will give you a taste of some of the different things you can do.

Then go find an agent youu want to work for and run some missions for them. Use a Catalyst for that as it will make the missions go faster. You can use a Frigate but they don't have the fire power of a destroyer and hence ... slower missions. There are no Level I missions you can't complete in a Destroyer.

If you want excitement - fit short range weapons - dive into the rats and try to kill them faster than they can break your tank. Keep in mind how you're going to warp out if they do.

If you want to dominate the engagement - fit long range weapons, a good afterburner and kite the rats along behind you, killing them from beyond the range of their weapons.


Some missions have asteroids in them. Don't turn the mission in and it will stay there after you kill the rats. Salvage the wrecks if you want - then mine the asteroids. You can mine these in relative safety, dumping your ore into a jet can, then coming along to empty them in an industrial. Use your directional scanner to look for Combat Scanner Probes - if you see them - warp out of your mission space until they go away so you don't get scanned down. They can't scan down the mission space but they can scan down you. Run your missions in a quiet area - look at the map for Pilots in Space - where there are no level IV agents to attract Ninja Salvagers and you shouldn't have a problem.

You can use an Imicus for exploration if you want but you'll want to switch to a combat ship to deal with the rats.

Do some trading. Get some ammunition blue prints and make some for yourself - then sell the rest. Also, you can sell mission loot and ore from mining. See how you like that.


After you've made a little money - try out PVP. You don't need a lot of money - just enough to replace your frigates. RvB & FW are good places to start out.


By the time you are through with your Level II Missions - which your cruiser can handle - you should have some idea of what you want to do. If you like Mining - go ahead and get into a Mining Barge and train for Exhumers. If not - don't. Just train for a Battel Cruiser and go on to Level III's or whatever else you want to do.

For PVP ... you pretty much need some kind of money making method as well - unless you're a succesful pirate or ninja salvager.

Don't branch out into other factions ships until you've got yours down and are making some good money with them. That takes a little while. It also takes a while to train your support skills. Navigation, Engineering, Electronics, Mechanics, Science - all of those will help you fly your ship better. You can use the Certificates available as a guide for what you might train. If you don't have your support skills trained up - you're flying a hollow ship - will not be able to use it to it's full advantage and are much more likely to lose it.

On losing ships. Don't get attached to them. They are expendable tools - nothing more. Don't waste them - but don't get all traumatized when you lose one.


Once you're established and making some decent money - then you can try other things - and other factions ships.

If you like mining and/or trading you might also be interested in general Industry, or PI but that requires some funding to do it right.

Be aware that secialization is the fastest way to making money but don't feel like you have to make up your mind the first day you play - or - accept that making money is the goal of the game. To many people get caught up in that and lose sight of the purpose of playing the game - which is to have fun. Money - like ships - is a tool - but nothing more. It is not an end in itself.



Don't accept anything anyone says as gospel. Listen to what they say - think about it - and see how it applies to you and what you want to do in the game. There are a lot of people in life - who figure that they are doing things the RIGHT way and there fore - anyone not doing what they are doing - is WRONG. Those people are full of ****. It doesn't mean that they don't know something about the thing they've spent their time learning how to do - it just means that beyond that ... they may not know nearly as much as they think they do.

Don't just blindly follow something someone else said to do - including me. Think about it - understand why they said what they said - and be aware that there are usually multiple factors involved and that sometimes - those factors are weithted so that what might have been a good idea in one situation - is not a good idea in another.

Ship fits are an example. The fitting tool can save different fits for a reason. Just as each ship is a tool, designed for a particulare purpose - that is in general - the way you fit it out is a further refinement, allowing you to make better use of the ship for the exact thing you are doing. Here - the resists you fit to your ship depending on which rats are listed in your mission briefing - are an example of fine tuning your fit.


Anyway, GL & Fly Safe.

.
Ordio Soul
DigiLab
#10 - 2012-04-03 14:50:41 UTC
Thanks everyone for the ideas. And special thanks to Toshiro for a very helpful and detailed post. Lots for me to consider. I think for now I'll stick with my Vexor and train up core skills, military and then play around with mining, exploration and other things. I will look at fitting a covert ops frigate as that sounds fun and also get some haulage on stand by. Thanks all.