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CCP, you want suicide gankers in the game, cool

Author
Zoloft Rx
Forged Prophets
#61 - 2012-04-03 00:20:12 UTC
I LOVE this idea. As we all know, ALL suicide gankers are leet pvpers.. Whats wrong with a little more pvp? Getting you out of that pesky npc corp just will help you fight more good fights.
Kessiaan
Sebiestor Tribe
Minmatar Republic
#62 - 2012-04-03 00:24:08 UTC
xxxTRUSTxxx wrote:
you get ganked.

you pay concord to look the other way for a week. (only if you got ganked ) personal war dec/bounty system, being in an npc corp doesn't protect them.

no countdown to wait for dec to go live, no cool down toward the end.

cost to dec related to cost of how many ganked you, 10m isk per ganker.


Yes, we could call it.. hmm.. I dunno.. maybe Kill Rights or something...
Jita Alt666
#63 - 2012-04-03 00:26:07 UTC
If you want to train a pure industrial alt to do perfect mining in High Sec while receiving bonuses from an orca. How many SP does that require? 10mil? 15mil? what do you do with the SP when you reach that maxed out level?
Potamus Jenkins
eXceed Inc.
Plucky Adventurers
#64 - 2012-04-03 00:49:08 UTC
Jas Dor wrote:
Funny how the ganker community thinks that everyone should be forced into a PC corp . . . except themselves. Carebares pay for NPC corp protection with a 11% tax rate (this is also an isk sink). They also cannot anchor POSes. What is being requested here is that if you are going to suicide gank my hauler, I should be able to dec you / hire mercenaries to kill you. Seems consistent. Even if my hauler alts were in a PC corp you are unlikely to spend the isk to dec a one man corp. I get no extra protection from suicide ganks for being in an NPC corp, there should be no extra protection for suicide gankers from being in an NPC corp.




so now its the ganker "community"

nice


Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#65 - 2012-04-03 02:09:02 UTC
Nothing like a common threat to unite a people.
Skydell
Bad Girl Posse
#66 - 2012-04-03 02:20:31 UTC
Of course nobody is addressing the metagame in EVE.

The Merc groups are the gankers.
Hroya
#67 - 2012-04-03 02:48:21 UTC
Skydell wrote:
Of course nobody is addressing the metagame in EVE.

The Merc groups are the gankers.



HAHAHAHA. I see a picture of a crying victim sitting in his CQ and in the hallway a heap of fruitybins waving signs "DISCOunt"

Yelling: Love you long time, only 3 bucks.

You go your corridor but.

Shukuzen Kiraa
F4G Wild Weasel
#68 - 2012-04-03 02:57:33 UTC
Ch3244 wrote:
everything has a risk. stop being an untanked noob


You can tank a Hulk all you want...wont take more than 2 catalysts to destroy you before concord arrives. Mining simply needs higher tier ships to train for...bigger tougher ships, still gankable of course but they need tougher ships.
Nicolo da'Vicenza
Viziam
Amarr Empire
#69 - 2012-04-03 03:16:31 UTC  |  Edited by: Nicolo da'Vicenza
Shukuzen Kiraa wrote:
Ch3244 wrote:
everything has a risk. stop being an untanked noob


You can tank a Hulk all you want...wont take more than 2 catalysts to destroy you before concord arrives. Mining simply needs higher tier ships to train for...bigger tougher ships, still gankable of course but they need tougher ships.
When I mined in nullsec with a hulk I had it fit so it could eat 8 overheated catalysts - assuming I was mining in a 0.5 sec station and they were all level 5 and using faction ammo. With enough room for an MLU II to boot. But that's just what it takes to survive the rats.

It's funny though that for all the threat that suicide ganking poses in highsec, I have yet to see two lossmails in succession where a highsec miner even bothered to use all his midslots, let alone use them for tanking.
Ai Shun
#70 - 2012-04-03 03:20:37 UTC
Richard Aiel wrote:
Ai Shun wrote:
Richard Aiel wrote:
I think theyd rather wait for CCP to change it so that it fits their vision
which they seem more than happy to do if it increases their subs more than those they lose when the other side leaves.


What are they going to do once there are no combat pilots left in EVE? Mine and build industrial ships for ... what?


Yeah cause youre the only and most important ppl in the game.... right
Cause ONLY suicide ganking in High sec
ONLY THAT
Is what allows the indies to make money.

not 0.0 or lowsec

Yeah... gl with that argument lol


For me this seems to be a case of focus and slipping away from the core. Yes, it is a slippery slope which has it's own problems. But if CCP is proving themselves willing to compromise the core of what EVE has always been about now, how much more would they be willing to do in the future?

So eventually, what will happen when there is no more combat in EVE? Yeah, a tad hyperbolic but once you start down the path of picking places where things are disallowed there will always be a case to be made for other places.
Mara Rinn
Cosmic Goo Convertor
#71 - 2012-04-03 04:06:01 UTC  |  Edited by: Mara Rinn
Nevermind, remembered we are not allowed to link kill boards :/

Corp "Never Ask Why" is on a roll over in the Genesis area. Severe Pain and Non Serviam typically fly Catalysts and don't appear to have needed any more than about 8k damage to kill their targets. Fitting Hilks with cargo hold optimization rigs makes me cry =(
Richard Hammond II
Doomheim
#72 - 2012-04-03 04:36:39 UTC
Potamus Jenkins wrote:
Jas Dor wrote:
Funny how the ganker community thinks that everyone should be forced into a PC corp . . . except themselves. Carebares pay for NPC corp protection with a 11% tax rate (this is also an isk sink). They also cannot anchor POSes. What is being requested here is that if you are going to suicide gank my hauler, I should be able to dec you / hire mercenaries to kill you. Seems consistent. Even if my hauler alts were in a PC corp you are unlikely to spend the isk to dec a one man corp. I get no extra protection from suicide ganks for being in an NPC corp, there should be no extra protection for suicide gankers from being in an NPC corp.




so now its the ganker "community"

nice





yeah cause not everyone is a ganker.... Or are you figuring carebears are ganking roids? lol

Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you.

CEO Rockhound
suspended animations DOT
#73 - 2012-04-03 04:37:20 UTC
Vince Snetterton wrote:
But how about modifying it so a ganker can't hide in an NPC corp.

If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.

I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact.


This does not even fit with EVE official Novels describing the EVE universe and how it works.

if you should be blocked, it would not be NPC stations, it would have to be standing based, dependent on relations with said NPC corp the victims have.

Also, most NPC corps would like to keep on good terms with the Capsuleers.
Nedes Betternaem
Imperial Academy
Amarr Empire
#74 - 2012-04-03 04:38:43 UTC
Tippia wrote:
That entirely depends on whether you choose to use actual arguments or if you just resort to nonsensical and unfounded assertions and personal attacks…
This point is moot as there were no personal attacks... next point.

Quote:
…so, personal attacks it is, then? Roll

That wasn't an insult that was just an observation of your debate tactics... but of course you are trying to misdirect the conversation by painting him as the bad guy.

Quote:
Not really. The difference lies in how much you have to pay them and how much support you're willing to provide. The basic mechanism to get your revenge is already there — you just choose not to make use of it. Could it be improved? Sure, but your idea is not the right way to go since it opens up so many obvious exploits. Limiting what other players can and cannot do is never a good idea, and CCP are actually quite actively moving away from that kind of design.

What you want is transferable kill rights, which is something completely different.

Transferable kill rights would indeed make revenge much easier as it should be. Revenge should be encouraged with mechanics... right now it costs far too many resources to get revenge. (Like stated before, a merc corp has to suicide gank them and most industrialists do not have the skill points in combat to even come close to being a threat to the ganker.)
Shukuzen Kiraa
F4G Wild Weasel
#75 - 2012-04-03 04:45:45 UTC
Nicolo da'Vicenza wrote:
Shukuzen Kiraa wrote:
Ch3244 wrote:
everything has a risk. stop being an untanked noob


You can tank a Hulk all you want...wont take more than 2 catalysts to destroy you before concord arrives. Mining simply needs higher tier ships to train for...bigger tougher ships, still gankable of course but they need tougher ships.
When I mined in nullsec with a hulk I had it fit so it could eat 8 overheated catalysts - assuming I was mining in a 0.5 sec station and they were all level 5 and using faction ammo. With enough room for an MLU II to boot. But that's just what it takes to survive the rats.

It's funny though that for all the threat that suicide ganking poses in highsec, I have yet to see two lossmails in succession where a highsec miner even bothered to use all his midslots, let alone use them for tanking.


Show me the fit for a hulk that can tank 8 overheating Catalysts. 1 Catalyst currently can put out over 700dps overheated w/t2 blasters.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#76 - 2012-04-03 04:52:24 UTC
Nicolo da'Vicenza wrote:
Shukuzen Kiraa wrote:
Ch3244 wrote:
everything has a risk. stop being an untanked noob


You can tank a Hulk all you want...wont take more than 2 catalysts to destroy you before concord arrives. Mining simply needs higher tier ships to train for...bigger tougher ships, still gankable of course but they need tougher ships.
When I mined in nullsec with a hulk I had it fit so it could eat 8 overheated catalysts - assuming I was mining in a 0.5 sec station and they were all level 5 and using faction ammo. With enough room for an MLU II to boot. But that's just what it takes to survive the rats.

It's funny though that for all the threat that suicide ganking poses in highsec, I have yet to see two lossmails in succession where a highsec miner even bothered to use all his midslots, let alone use them for tanking.


well i made up full officer full tank hulk without any high slot/ cause no PG left.. and it will melt by one volley from 4 tornados.

So go figure. I am too lazy to look it up, but your argument dont stand.

Sure if you put an pithy X-type ballistic hardenrs and DCU II and extenders and some rigs for tank than you can probably some kinetic heavy setups.. but i doubt that gankers are that stupid. so if they have an option to switch ammo, unless they know beforhand ofc. they would do it so your setup will hold exactly 13 sec. 10 for reload and 3 sec. to pop Big smile

By now it is commonly known that only viable strategy is being alligned at 3/4 speed and warp as soon as you see something bad on D-scan. Cool Which is tedious and therefore the best way is just go for something else..

But this thread has not started as something about hulk and whatever. Cool
Hroya
#77 - 2012-04-03 05:16:17 UTC
Give the ships without turret or launcher hardpoint a deflector module for those ship types only.
Uses fuell taken from cargobay or maybe added fuellbay when active.
Fuell has to be placed into the delfector module manually.

Fuell concists of player made components with a key ingredient only obtainable in low/null or wh whatever.

Active module deflects first volley.
Partially solves some annoyances i guess to some extent and puts a little risk/reward ratio in the suicide ganking aswell... i think ..

I wouldnt want to be the PR guy from ORE and explain why every ship of theirs blows up after a reasonable fart allready. Not with those pricetags ..


Oh and scripted ? yeah well --> aloha ccp, redeem right ?

You go your corridor but.

Francisco Bizzaro
#78 - 2012-04-03 06:37:28 UTC
These things often come down to a question of game balance.

If high-sec players want a "PVE" environment in which they never lose a ship, then the rewards they get from high-sec activities should be throttled severely.

If you don't want to participate in the money-spending aspect of the economy, you shouldn't participate in the money making aspects either.

But I rarely see the anti-gank crowd address how the rewards should be fairly recalculated in the post-gank era, although they are proposing to remove themselves from the risk-vs-reward structure that the rest of us dummies have to live with.
Francisco Bizzaro
#79 - 2012-04-03 06:45:05 UTC  |  Edited by: Francisco Bizzaro
Sorry, double post.
Marduk Nibiru
Chaos Delivery Systems
#80 - 2012-04-03 07:07:07 UTC
Vince Snetterton wrote:
But how about modifying it so a ganker can't hide in an NPC corp.

If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.

I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact.


I've got a better idea.

Lose the NPC corp thing altogether. Leave them for training purposes, but after some amount of time, maybe 60 days, boot the player out of the corp. They can never be back in again.

Unemployed capsuleers are non-persons. In a universe of immortals governed by the quest for riches, they are the scum of the universe. Not even CONCORD cares what happens to them and won't lift a finger to stop anyone from doing whatever they want to them. Only the employed have rights in EvE. Agents won't talk to them...they can't sell their wares (except maybe in the most lawless of territories)...they are essentially locked out of participation in society until they find employment (or pay dues to create their own corporation).

I think this should make everyone happy. This would essentially get rid of the perma-dec-shield that is NPC corporations for both miners and gankers. It would also push players into a more active role in EvE society....and would provide ample gank targets for those who simply won't join a corp.

I'm sure players will come up with their own ways around it. Some Mr. Nice Guy will create a corp that anyone can be in, has no taxes...etc... That's fine...they'd still be targetable via war-dec.