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Minium wage in Eve

Author
Vince Snetterton
#1 - 2012-04-02 20:40:57 UTC
I see so many threads where people state how much they make per hour.
I am not interested in that

I also see many people state how much OTHER's make per hour
I am not interested in that either

What I am interested in is how much someone has to make MINIMUM per hour to "survive" in this game

Now, given there are myriad ways to play this game, and each eats or creates money at equally myriad rates

But let me form an example of what I may suggest is a "typical" player, even though I know such a player does not exist
I would further suggest that this "typical" player's numbers could be all over the map, but at least it is a starting point of dicussion

First off, assumptions

Player is online 15 hours/week
Player pays for game time with real world money, not in game plex
Player has 1 account
Of that 15 hours a week, player spends 20% of their time (3 hours) in some form of non-ISK generation play. It could be PvP based, or ship spinning, or whatever
Player loses 200M million ISK in ships and modules / week, after all insurance and salvage. (That number averages in everyone who NEVER loses a ship to those that lose a Titan every year. I personally think that 200M / player is very low.
Player also is burning through about 40 M/ week in skill books. That number is quite lower when your char gets older and gets involved in longer skill queues, but in the first year of play, people burn through a lot.

So, based on my numbers, which I have pulled mostly out of thin air, lead to net operating costs of 240 million/week
If someone has 12 hours a week to dedicate to generating 240M, which is 20M / hour

That seems pretty low to me, but frankly, my numbers are based on someone who is playing pretty casually.
Also, I am looking at the costs of some T2 cruisers, and shudder at how much someone has to "work" in game to pay to replace that ship.
Tanthos
Tanthos Corp
#2 - 2012-04-02 20:47:55 UTC
Fool. For basic average play, you could easily get by on about 10,000 isk per hour. Especially for a care bear.
Vertisce Soritenshi
The Scope
Gallente Federation
#3 - 2012-04-02 20:49:28 UTC
I can get by on making absolutely nothing per hour. Thank you PLEX!

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

D3F4ULT
#4 - 2012-04-02 20:52:36 UTC
Vince Snetterton wrote:
I see so many threads where people state how much they make per hour.
I am not interested in that

I also see many people state how much OTHER's make per hour
I am not interested in that either

What I am interested in is how much someone has to make MINIMUM per hour to "survive" in this game

Now, given there are myriad ways to play this game, and each eats or creates money at equally myriad rates

But let me form an example of what I may suggest is a "typical" player, even though I know such a player does not exist
I would further suggest that this "typical" player's numbers could be all over the map, but at least it is a starting point of dicussion

First off, assumptions

Player is online 15 hours/week
Player pays for game time with real world money, not in game plex
Player has 1 account
Of that 15 hours a week, player spends 20% of their time (3 hours) in some form of non-ISK generation play. It could be PvP based, or ship spinning, or whatever
Player loses 200M million ISK in ships and modules / week, after all insurance and salvage. (That number averages in everyone who NEVER loses a ship to those that lose a Titan every year. I personally think that 200M / player is very low.
Player also is burning through about 40 M/ week in skill books. That number is quite lower when your char gets older and gets involved in longer skill queues, but in the first year of play, people burn through a lot.

So, based on my numbers, which I have pulled mostly out of thin air, lead to net operating costs of 240 million/week
If someone has 12 hours a week to dedicate to generating 240M, which is 20M / hour

That seems pretty low to me, but frankly, my numbers are based on someone who is playing pretty casually.
Also, I am looking at the costs of some T2 cruisers, and shudder at how much someone has to "work" in game to pay to replace that ship.


Odd. I don't do anything and I make 50m profit/day. Oh... you want to know how?

Yeah, you should play the game and figure it out ;)

"Bow down before the one you serve, you're going to get what you deserve"

Danfen Fenix
#5 - 2012-04-02 20:54:00 UTC
I get on fine with a certain 10m / hour, and can still afford to get plex every month P

Thank you faction loot! I consider it a bonus for being such an active ratter Lol
God's Apples
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#6 - 2012-04-02 20:55:37 UTC
I only really fly frigs and the occasional BC or cruiser so I only need to make about 100 mill a week to support my PvP habits. A t2 fit t1 frig with ammo and such is only 10 mill. An ishkur is 22 or so mill and about 8 - 10 mill to t2 fit and 2 more for drones and ammo so 34 mill maybe. A taranis is 12 mill with a t2 fit, drones, and ammo is about 20 - 22 mill.

To support my PvP frigate habits (which I find more fun than other classes, although the rupture is fun to fly as well) you just need 50 - 100 mill a week. I've been playing over a year like this and it suits my fine.

"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

Nedes Betternaem
Imperial Academy
Amarr Empire
#7 - 2012-04-02 21:01:12 UTC
Really depends how much you are willing to play. You can make only 1 mil an hour, but if you play 24/7 (AKA botting) you will still make more money in then long run than someone who makes 40 mil an hour but only plays 1 hour a week.
Ai Shun
#8 - 2012-04-02 21:02:21 UTC
Vince Snetterton wrote:
Player loses 200M million ISK in ships and modules / week, after all insurance and salvage. (That number averages in everyone who NEVER loses a ship to those that lose a Titan every year. I personally think that 200M / player is very low.


I think it is ludicrously high. At least from my perspective. If I lost that much a week - heck - if I lost a quarter of that a week - I wouldn't be playing.
Ioci
Bad Girl Posse
#9 - 2012-04-02 21:11:09 UTC  |  Edited by: Ioci
- Mining Dense Veld with a hauler alt and no Orca bonus will get you around 15 mill/hr (classic dual box set up)
- Lever 4 courier will get you maybe if you are lucky 2 mill/hr
- Level 3 Combat Missions doing them like you are actually playing a game and not running an endurance marathon 12 mill/ hr add in rare meta 4 can bring it up to 20 mill/hr

Anything but Incursions, Level 4 combat and blue loot farming is below your projected number with courier missions being the welfare line of EVE. Mining missions come in a close second.

- Ice Miner is around 9 Mill with a hauler alt. (why people macro it I suspect)

R.I.P. Vile Rat

Corina Jarr
en Welle Shipping Inc.
#10 - 2012-04-02 21:14:24 UTC
For a long while, I made less than 1isk per hour of play. Spent most of my time in the help channel listening, and reading on the EVE Wiki while looking at the market and watching trends.

I'm a little weird though. Most probably would not spend 3 months learning everything about the game before starting to get into it.
Klezmer
In Praise Of Shadows
#11 - 2012-04-02 21:18:31 UTC
I seem to make about 8-15b every 3 months for 5 hours in-game work and can pay by plex for 5 of 7 accounts during that time, Plexing the others as and when I need them.

I don't know how much that ends up 'per hour' but best answer gets some isk :P
Rimase
#12 - 2012-04-02 21:35:18 UTC
sry for being drunk but i must say ... CCP ouht to start a way for players to make money from EVE Online, officially, through other players. Similar to wat Blizzard have for Dioblo3 if they're still doing it

Looking to join Caldari Faction Warfare corporation!

OfBalance
Caldari State
#13 - 2012-04-02 21:43:30 UTC
ISK/hr, the only metric in EVE.
Klezmer
In Praise Of Shadows
#14 - 2012-04-02 21:44:12 UTC
Well you can, but the beauty of eve is the creativity available to enterprising players. I don't think they should hand out this creativity through a mechanic in game as it kills off the truly wonderful player created content out there.

You can offer services as a merc, spy, defence fleet. Sell POS setups in high-sec or offer jump clones. You can offer yourself as a freelance salvager for mission runners or start a career in couriering. These are basic things you can do to make isk off richer players. There are MANY MANY more and you just need to use a bit of imagination and perhaps some social engineering or simple charm to make your way by ... creaming isk? off higher skill players that would like a simpler life.
Ch3244
Native Freshfood
Minmatar Republic
#15 - 2012-04-02 21:47:57 UTC
Klezmer wrote:
Well you can, but the beauty of eve is the creativity available to enterprising players. I don't think they should hand out this creativity through a mechanic in game as it kills off the truly wonderful player created content out there.

You can offer services as a merc, spy, defence fleet. Sell POS setups in high-sec or offer jump clones. You can offer yourself as a freelance salvager for mission runners or start a career in couriering. These are basic things you can do to make isk off richer players. There are MANY MANY more and you just need to use a bit of imagination and perhaps some social engineering or simple charm to make your way by ... creaming isk? off higher skill players that would like a simpler life.

he means isk>$$$$

Unimaginative Guy
Dutch Squad
#16 - 2012-04-02 23:43:26 UTC
a 4m sp t2 drake can make that number per hour. Would be better to go burn an entire c2 or c3 with a ship. sure you might lose 1 or 2 but youll make a crapload of Isk in a short time.
Liang Nuren
No Salvation
Divine Damnation
#17 - 2012-04-02 23:52:04 UTC
I lost ~3.3M ISK/day in ships while living in Amamake and PVPing the entire time I was logged in. I spent most of my time PVPing in a Harpy, Taranis, or Talos.

-Liang

I'm an idiot, don't mind me.

Raneru
Contemplate
#18 - 2012-04-02 23:55:30 UTC
I make pretty much 0 per hour for most of my time in Eve as I spend all my time blowing things up and getting blown up (usually the latter..). Then when I'm running low on isk I do a Hardcore incursion run / wh'ing for a few days until I have enough again to keep losing ships.
adopt
Brutor Tribe
Minmatar Republic
#19 - 2012-04-02 23:56:19 UTC
I do not measure my income in isk/hr I measure it in isk/month. Depending on what I sell I make between 2-10bil per month, that seems to barely cover my lavish spending.
Taedrin
Federal Navy Academy
Gallente Federation
#20 - 2012-04-02 23:58:27 UTC
Vince Snetterton wrote:
I see so many threads where people state how much they make per hour.
I am not interested in that

I also see many people state how much OTHER's make per hour
I am not interested in that either

What I am interested in is how much someone has to make MINIMUM per hour to "survive" in this game

Now, given there are myriad ways to play this game, and each eats or creates money at equally myriad rates

But let me form an example of what I may suggest is a "typical" player, even though I know such a player does not exist
I would further suggest that this "typical" player's numbers could be all over the map, but at least it is a starting point of dicussion

First off, assumptions

Player is online 15 hours/week
Player pays for game time with real world money, not in game plex
Player has 1 account
Of that 15 hours a week, player spends 20% of their time (3 hours) in some form of non-ISK generation play. It could be PvP based, or ship spinning, or whatever
Player loses 200M million ISK in ships and modules / week, after all insurance and salvage. (That number averages in everyone who NEVER loses a ship to those that lose a Titan every year. I personally think that 200M / player is very low.
Player also is burning through about 40 M/ week in skill books. That number is quite lower when your char gets older and gets involved in longer skill queues, but in the first year of play, people burn through a lot.

So, based on my numbers, which I have pulled mostly out of thin air, lead to net operating costs of 240 million/week
If someone has 12 hours a week to dedicate to generating 240M, which is 20M / hour

That seems pretty low to me, but frankly, my numbers are based on someone who is playing pretty casually.
Also, I am looking at the costs of some T2 cruisers, and shudder at how much someone has to "work" in game to pay to replace that ship.


20 million ISK per hour used to be how much money a good high sec level 4 mission runner would pull in, so yeah - that sounds about right.
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