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Player Features and Ideas Discussion

 
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Level 10 skills?

Author
Amarr Mech
Doomheim
#1 - 2012-04-01 21:41:24 UTC
For a while now I have thought that a large reason why EVE does not have a larger player base is that skill training is such a long haul and only attractive to the most hard core gamer. It can be a real turn off to a more casual player when you can play for a couple weeks and not be any better than you were while you are waiting on a 17day skill to train. I know what you are going to say "that's what makes EVE great" and "it took me that long to train it, it's not fair" but this is not a thread to shorten training time so just cool your jets there turbo.

What if instead of skills going to 5 they go to 10 and have a more equal time for each level. For example lets say you want to take cruiser to 5 for whatever T2 cruiser you want to fly. So level one takes the same 30 minutes to train so you can fly a basic cruiser. Then the remaining 20 days that it would take to go from 2-5 are split equally into your 9 remaining levels. That way each level takes around 2 days so every other day that person logs on they are a little bit better. (Actual training times may be incorrect. Don't go super nerd on me and correct me with the exact times because it is irrelevant to the example) That way it remains fair by the training times being the same overall length but more engaging to a more casual player that would like to see progress made inside of a couple weeks.
masternerdguy
Doomheim
#2 - 2012-04-01 21:42:29 UTC  |  Edited by: masternerdguy
Caldari Titan ten would only take a few centuries.

Oh wait, it wasn't that idea again.

Your idea feels like hand holding. It seems to cater to people who aren't patient.

Things are only impossible until they are not.

Torneach
Doomheim
#3 - 2012-04-01 21:43:31 UTC
If anything, the ability to train while not logged in would appeal to the casual gamer more than the hardcore.
Josef Stylin
University of Caille
Gallente Federation
#4 - 2012-04-01 21:44:00 UTC
So, you want to overhaul exponential skill training times, a fundamental basis of the SP system (and indeed, of almost any EXP system in most games) , just because of your own personal preference?

-1
Caldari Citizen345893746
Doomheim
#5 - 2012-04-01 21:50:18 UTC  |  Edited by: Caldari Citizen345893746
Amarr Mech wrote:
For a while now I have thought that a large reason why EVE does not have a larger player base is that skill training is such a long haul and only attractive to the most hard core gamer. It can be a real turn off to a more casual player when you can play for a couple weeks and not be any better than you were while you are waiting on a 17day skill to train. I know what you are going to say "that's what makes EVE great" and "it took me that long to train it, it's not fair" but this is not a thread to shorten training time so just cool your jets there turbo.

What if instead of skills going to 5 they go to 10 and have a more equal time for each level. For example lets say you want to take cruiser to 5 for whatever T2 cruiser you want to fly. So level one takes the same 30 minutes to train so you can fly a basic cruiser. Then the remaining 20 days that it would take to go from 2-5 are split equally into your 9 remaining levels. That way each level takes around 2 days so every other day that person logs on they are a little bit better. (Actual training times may be incorrect. Don't go super nerd on me and correct me with the exact times because it is irrelevant to the example) That way it remains fair by the training times being the same overall length but more engaging to a more casual player that would like to see progress made inside of a couple weeks.


Are you proposing that; for example sake, Caldari cruiser provides:

- 10% bonus to Medium Hybrid Turret optimal range per level
- 5% to shield resistance per level

for the Moa currently. Would it still be a 'per level bonus' so you end up with a 100% bonus to range and 50% to resistances at level 10 or are you proposing that it would be split equally throughout the 10 levels so it would still be a 50% increase to range and 25% resistance at max?

If you are thinking the former, then, you sir are retαrded... the latter, then i see this as a pointless exercise and would just make skill queing more of a pain in the ass than it currently is...
Amarr Mech
Doomheim
#6 - 2012-04-01 21:54:11 UTC
Caldari Citizen345893746 wrote:
Amarr Mech wrote:
For a while now I have thought that a large reason why EVE does not have a larger player base is that skill training is such a long haul and only attractive to the most hard core gamer. It can be a real turn off to a more casual player when you can play for a couple weeks and not be any better than you were while you are waiting on a 17day skill to train. I know what you are going to say "that's what makes EVE great" and "it took me that long to train it, it's not fair" but this is not a thread to shorten training time so just cool your jets there turbo.

What if instead of skills going to 5 they go to 10 and have a more equal time for each level. For example lets say you want to take cruiser to 5 for whatever T2 cruiser you want to fly. So level one takes the same 30 minutes to train so you can fly a basic cruiser. Then the remaining 20 days that it would take to go from 2-5 are split equally into your 9 remaining levels. That way each level takes around 2 days so every other day that person logs on they are a little bit better. (Actual training times may be incorrect. Don't go super nerd on me and correct me with the exact times because it is irrelevant to the example) That way it remains fair by the training times being the same overall length but more engaging to a more casual player that would like to see progress made inside of a couple weeks.


Are you proposing that; for example sake, Caldari cruiser provides:

- 10% bonus to Medium Hybrid Turret optimal range per level
- 5% to shield resistance per level

for the Moa currently. Would it still be a 'per level bonus' so you end up with a 100% bonus to range and 50% to resistances at level 10 or are you proposing that it would be split equally throughout the 10 levels so it would still be a 50% increase to range and 25% resistance at max?

If you are thinking the former, then, you sir are reta rded... the latter, then i see this as a pointless exercise and would just make skill queing more of a pain in the ass than it currently is...



I thought it would go without saying that you would end up with the same overall bonuses at max as they are now. So basically half each bonus you would get per level.
Ostraka Kadesh
Doomheim
#7 - 2012-04-01 21:55:32 UTC
This is all predicated on 'progress' being solely based on the accumulation of skill points. I think this is what EVE is trying to get away from.

It's apple pie all the way down.

Caldari Citizen345893746
Doomheim
#8 - 2012-04-01 21:55:40 UTC
Amarr Mech wrote:
Caldari Citizen345893746 wrote:
Amarr Mech wrote:
For a while now I have thought that a large reason why EVE does not have a larger player base is that skill training is such a long haul and only attractive to the most hard core gamer. It can be a real turn off to a more casual player when you can play for a couple weeks and not be any better than you were while you are waiting on a 17day skill to train. I know what you are going to say "that's what makes EVE great" and "it took me that long to train it, it's not fair" but this is not a thread to shorten training time so just cool your jets there turbo.

What if instead of skills going to 5 they go to 10 and have a more equal time for each level. For example lets say you want to take cruiser to 5 for whatever T2 cruiser you want to fly. So level one takes the same 30 minutes to train so you can fly a basic cruiser. Then the remaining 20 days that it would take to go from 2-5 are split equally into your 9 remaining levels. That way each level takes around 2 days so every other day that person logs on they are a little bit better. (Actual training times may be incorrect. Don't go super nerd on me and correct me with the exact times because it is irrelevant to the example) That way it remains fair by the training times being the same overall length but more engaging to a more casual player that would like to see progress made inside of a couple weeks.


Are you proposing that; for example sake, Caldari cruiser provides:

- 10% bonus to Medium Hybrid Turret optimal range per level
- 5% to shield resistance per level

for the Moa currently. Would it still be a 'per level bonus' so you end up with a 100% bonus to range and 50% to resistances at level 10 or are you proposing that it would be split equally throughout the 10 levels so it would still be a 50% increase to range and 25% resistance at max?

If you are thinking the former, then, you sir are reta rded... the latter, then i see this as a pointless exercise and would just make skill queing more of a pain in the ass than it currently is...



I thought it would go without saying that you would end up with the same overall bonuses at max as they are now. So basically half each bonus you would get per level.


Yeah, would just end up as a waste of everyone's time, putting in 6 skill entries instead of 3, see what i mean.
Amarr Mech
Doomheim
#9 - 2012-04-01 21:59:03 UTC  |  Edited by: Amarr Mech
Josef Stylin wrote:
So, you want to overhaul exponential skill training times, a fundamental basis of the SP system (and indeed, of almost any EXP system in most games) , just because of your own personal preference?

-1


It has nothing to do with my personal preference. I play the game and will continue to do so. There is a reason why out of all the MMO's I have played that this one is the most fun but has the smallest subs. Just a idea to make it more engaging to a casual gamer that might not renew a sub if he still has 10 days left on a single skill that early in his gaming experience.
Noriko Mai
#10 - 2012-04-01 23:41:19 UTC
Amarr Mech wrote:
Josef Stylin wrote:
So, you want to overhaul exponential skill training times, a fundamental basis of the SP system (and indeed, of almost any EXP system in most games) , just because of your own personal preference?

-1


It has nothing to do with my personal preference. I play the game and will continue to do so. There is a reason why out of all the MMO's I have played that this one is the most fun but has the smallest subs. Just a idea to make it more engaging to a casual gamer that might not renew a sub if he still has 10 days left on a single skill that early in his gaming experience.

How many players are on a WoW Server again?

"Meh.." - Albert Einstein

Amarr Mech
Doomheim
#11 - 2012-04-01 23:50:00 UTC
Noriko Mai wrote:
Amarr Mech wrote:
Josef Stylin wrote:
So, you want to overhaul exponential skill training times, a fundamental basis of the SP system (and indeed, of almost any EXP system in most games) , just because of your own personal preference?

-1


It has nothing to do with my personal preference. I play the game and will continue to do so. There is a reason why out of all the MMO's I have played that this one is the most fun but has the smallest subs. Just a idea to make it more engaging to a casual gamer that might not renew a sub if he still has 10 days left on a single skill that early in his gaming experience.

How many players are on a WoW Server again?



You got me. I'm really not sure what that has to do with anything other than you trying to be a **** just because you can though.
James Amril-Kesh
Viziam
Amarr Empire
#12 - 2012-04-01 23:56:46 UTC
Amarr Mech wrote:
Noriko Mai wrote:
Amarr Mech wrote:
Josef Stylin wrote:
So, you want to overhaul exponential skill training times, a fundamental basis of the SP system (and indeed, of almost any EXP system in most games) , just because of your own personal preference?

-1


It has nothing to do with my personal preference. I play the game and will continue to do so. There is a reason why out of all the MMO's I have played that this one is the most fun but has the smallest subs. Just a idea to make it more engaging to a casual gamer that might not renew a sub if he still has 10 days left on a single skill that early in his gaming experience.

How many players are on a WoW Server again?



You got me. I'm really not sure what that has to do with anything other than you trying to be a **** just because you can though.

Look it up and get a clue.

Enjoying the rain today? ;)

Zanzbar
The Scope
Gallente Federation
#13 - 2012-04-02 01:05:06 UTC
the current system of diminishing returns from skill trianing times (taking a month for lvl 5 just to get that extra 2% dps) is what akes it possible for newbies to be competative. By making benidit per training time the same across all lvls then you are actualy hurting a newbies chances against the veteran players.
mxzf
Shovel Bros
#14 - 2012-04-02 05:26:04 UTC
After reading this all I got from it was "I want to see a flashing 'you trained a skill!' notification more often". Well, get over yourself. Changing the skill system just because you have issues with patience and need to feel rewarded is just stupid. The skill system we currently have works amazingly well, better than any other MMO out there. Don't expect it to change just because you have gratification issues.
Gerrick Palivorn
Caldari Provisions
Caldari State
#15 - 2012-04-02 05:54:50 UTC
mxzf wrote:
After reading this all I got from it was "I want to see a flashing 'you trained a skill!' notification more often". Well, get over yourself. Changing the skill system just because you have issues with patience and need to feel rewarded is just stupid. The skill system we currently have works amazingly well, better than any other MMO out there. Don't expect it to change just because you have gratification issues.


Not empty quoting

MMOs come and go, but Eve remains.  -Garresh-