These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
Previous page12
 

Question: how to protect an industry corp?

Author
Tobiaz
Spacerats
#21 - 2012-03-31 08:49:24 UTC  |  Edited by: Tobiaz
Just see it as a test for your corporation. If disbanding is the only option to survive, then your players are clearly not ready to run a corporation. If you can't defend a POS, you don't deserve one. "If you can't take the heat, stay out of the kitchen".

Join an alliance with a PvP-wing, join a larger, well-run corporation as a subdivision with your fellow corpies, spend money on merc-protection, pay off the racketeers with a monthly fee (they will keep others away), just go AFK for a week, jump in cheap ships and have some fun, or just stay in an NPC corporation. Those are viable options.

I've done quite a bit of wardeccing and it never ceases to amaze me how often clueless carebears knee-jerk into the wrong reaction to being attacked. Wasting an excellent opportunity to form a 'band of brothers' for just a load of apathy and whining, basically killing off their corp themselves. Good riddance I say.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Anshio Tamark
Caldari Provisions
Caldari State
#22 - 2012-03-31 10:43:24 UTC
[quote=Vanessa Vernandez]Hi there o

I have a question: what would you recommend a small industry corp (10-20 players) to protect themself from war-deccing in high-sec

Three further questions in detail

Is it true, that if I am part of an alliance, that the costs to war-dec us will rise to 50M ISK per week? I have read this article on evelopedia about it, but I don't understand if you can still war-dec just a single corp for just 2M ISK per week, even if it's within the alliance

Is it worth it? Have you noticed yourself, that being part of an alliance has reduced the amount of war-decs you get

What would you recommend to protect your POSs apart from a defensive setup on the POS itself

Would be really great to get some advise, as war-deccing small industry corps in high-sec is a popular sport ;

Thanks
VV[/quote

To answer the initial question, either try to look extremely boring and not worth war-deccing, or take them by surprise when you get war-decced. If you're not interesting, you'll probably not get any attention, neither from griefers nor from potential members. If you want to take them by surprise, I have a suggestion for what you could do. If you're a serious Industry-corp, you have an Orca or a Freighter available. Just load an Orca up with as many Frigates and Destroyers (and modules, of course) as you can, and bring a full Freighter (if possible) as well, and fly to some secluded region of space, preferably close to your base. Everyone not in the Freighter or Orca will then fly there in Mining Barges, to make it look like you're going to carry out a mining-operation, and when you're all in that secluded system, dock your mining-ships and fit a bunch of Frigates for PvP-training, undock, arrange a fighting-area, and keep fighting until all the Frigates you brought are reduced to Metal Scraps. Since shooting at other pilots in your corp is legal, you don't lose any sec-status and if you mine regularly, you probably even have the capacity to replace the Frigates and Destroyers you'll lose doing this, thus minimizing your losses

Then, once you get war-decced, the griefers will expect you to fly a bunch of Hulks and an Orca out to a belt, but that's where you will be taking them by surprise. They will hope for cheap kills with no risk involved, and you suddenly have 10-20 Frigates and Destroyers mobilized and ready to shoot them on sight. From here, things can go several ways, really, many of them very interesting and for you to explore

And besides, as Xearal wrote, being an Industrialist doesn't mean you have to be a "carebear". Even if you only train the basic EWAR-skills to level 2 or 3, you'll still be about just as potent in PvP as the guy with all EWAR-skills at level 5. The only difference is he'll have T2 EWAR, while you'll only have T1. He'll use a bit less PG/CPU to fit his mods and or maybe he'll be able to fit an extra gun on his ship. Just make sure to keep your losses as low as possible, and only fit modules you can build using that big stock-pile of minerals you build up when not war-decced. This way, you won't risk being cut off from buying the ships and mods you need

But most importantly, try to have fun, even while you're war-decced. And don't talk to them. Let your Diplomat (or CEO if you don't have an appointed Diplomat) do the peace negotiations. Having everyone just talk smack in local will just make them more likely to xtend
Sidrat Flush
KarmaFleet
#23 - 2012-03-31 12:21:57 UTC
The best thing about this game is the fact that you can chose to be what you want to be profession wise without any limitations (except training time).

The second best thing is that some aspects of combat PvP is enjoyable, while other aspects (shopping, as industrialists I know I prefer to seed the market rather than shop!) are not so fun.

Perhaps it's time miners and manufacturers thought of themselves as the frontier gold diggers of old who carried a pick-axe with them, one end to search for the gold, and the other side to use in case anyone tried to stop them (Thank you Mr Pratchett).

It's doubtful points need to be mentioned twice however the best opportunity to learn pvp is for the corp members to get on to the Test server for a few hours all at the same time and pvp among yourselves (although you could do that in Sisi - why waste isk?), and then take what you learn - what works, what doesn't and the reasons behind both, then go to 0.0 on the test server and see if anyone from outside your corp is willing to do a pvp session or two.

The markets are seeded with practically everything, which is nice, HOWEVER don't automatically go for the most expensive ships and mods, even on the test server, practice what you will be using - frigs, cruisers and for the rich industrial who does level 4's, battle cruisers.

Don't always believe what people tell you about certain weapons, unless you verify it for yourself.

Oddly, some members may find they enjoy PvP more than the industrial side of things which could be good or bad for the corp :D but hey it's good to have a wide variety of friends and contacts out there in New Eden.

Its time to stand up against the bad empire based CEO telling falsehoods about what new characters can accomplish and pushing them towards an in game experience of drudgery and loneliness keeping them in the shadow of ignorance for at nest their own profit at worse apathy towards all the experiences that Eve has to offer.

Anshio Tamark
Caldari Provisions
Caldari State
#24 - 2012-03-31 13:55:46 UTC
Sidrat Flush wrote:
The second best thing is that some aspects of combat PvP is enjoyable, while other aspects (shopping, as industrialists I know I prefer to seed the market rather than shop!) are not so fun.

They're an Industrial-corp. What kind of Industrial-corp doesn't have Blueprints to build ships, even if it's just Frigates? Frigates are so cheap and easy to build (and sell quite well too, if you sell the right ships in the right markets) that for an Industrial-corp to not be able to build them would be stupid. And even better if the members of said corp have some guts to send a group of Mining Frigates with T1 Mining Lasers into a Wormhole to mine a bit of Arkonor, Bistot and Crokite, to cover the non-high-sec minerals. And if they have the resources to risk losing an Industrial, even better. They will be able to mine in a wormhole without any more risk than the chance of losing maybe 5mil worth of ships, including the Industrial, while potentially getting Minerals worth a lot more.

And yes, low-efficiency mining ships can still get quite a good amount of ore, if you're just careful not to lose the industrial or the jet-can. I have seen it happen very recently.
serras bang
Caldari Provisions
Caldari State
#25 - 2012-04-01 21:39:54 UTC
pr ypu know dock up while wt's are on and laugh at them for wasteing there cash mean while you go out have a nice time doing rl things and not worry about the game for a week.
Revolution Rising
Last-Light Holdings
#26 - 2012-04-01 22:02:35 UTC
Velicitia wrote:
1. don't look interesting
2. if you do get a dec, fly coordinated ... a decent fleet of rookies with a decent leader calling the shots will give the other guys a run for their money.


Strangely I find this a really interesting point.

I haven't been wardecced (where I have to actually defend myself in high-sec constantly) for years like this, but when I did have it happen - the main problem was finding someone in our little indy corp who WOULD FC.

I think sometimes the problem might be that people just won't step up in an indy corp. It takes on the appearance of gazelle being hunted by lions and they just keep running around in circles.

.

El 1974
Green Visstick High
#27 - 2012-04-01 23:54:37 UTC
Atm wardecs are useless because you can easily shake it off. There are alliances that let you join for free and then let you leave again, leaving the wardec behind. CCP might try to plug all the wholes for Inferno. If they succeed (unlikely) then joining an alliance would be wise. People will welcome you as it seems that a wardec will cost more when an alliance has more members. So alliances will be looking to increase their numbers.
Marsan
#28 - 2012-04-02 04:01:24 UTC
Velicitia wrote:

2. if you do get a dec, fly coordinated ... a decent fleet of rookies with a decent leader calling the shots will give the other guys a run for their money.


This advice is very bad, and rarely works. It's rare HS wardec corps will fight unless they can win. If they fight they will bring neutral repers, and more people that you have. Not to mention they know what they are doing. If they can't win they will avoid you or pay undock/gates games, and you will lose as you won't understand how to counter them. It sort of thing is likely to just encourage them. Under the current rules this is what you should do.

1) If you are deced take down your POS. You've got time.

2) Use one of the dec shield alliances.

3) Take a break, and work on station trading or play world of tanks (or what ever).

4) Leave the corp. If you don't have roles it's instant. If you have roles it only takes 24 hours.

Sure you could say doing 1-4 is unfair, but keep in mind the guys war decing you would do the same thing in your place.

5) Don't be a small Indy corp. Make sure your corp isn't named something that attracts attention, and/or marks you as an Indy corp. Don't have a corp blub that says you are small or Indy. Get some kills on your kill board. Add alts to the corp to look bigger.

6) Join an alliance or corp that can keep you safe.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

D3F4ULT
#29 - 2012-04-02 10:40:47 UTC
Spread your industry across the Universe. It takes time to run, setup, fly, etc.. But you want profits correct?

Being Podded, losing ships, etc is a loss in an economic world. So either take the percautions of survival and not looking interesting or face the oncoming of grievers.

I used to be a pilot like you, apart of a corp that had a POS in highsec, nice looking alliance bunch. Problem is we sat in the same system, anywhere within 5 jumps of said system and became easy targets.

When I'm across a margin of 50+ jumps. I the least interesting thing in this game. Yet along those 50 jumps is about 400m worth of assests and I'm pumping 30m profit every day by doing absolutely but sight seeing. ;)


on my off time I mine and bring in another 50-100m profit. So I can easily make 150-200m a day if I wish in any fashion while no one has any idea what I'm up to. It's all about looking like an average pilot minding their own business. Don't carry anything that you can afford to lose and you will never lose in this game.

Time is money ;)

"Bow down before the one you serve, you're going to get what you deserve"

Elinea Marcutz
#30 - 2012-04-02 19:31:49 UTC
Assuming you can not match or beat your aggressor in both military might and experience is the use of jump clones is best. Set up mining hubs in systems in all 4 empires ahead of time, then when someone brings the hurt to your current/main home simply jump across the universe. IF/when they arrive at your new location, repeat.

THIS IS A FORUM ALT!

yopparai
ASTARTES CORP
Hashashin Cartel
#31 - 2012-04-04 22:20:10 UTC
The best advice I can give you is to take a break from your carebear ways and have all your members learn to pvp. Once you've all learned how to fly together getting war-decced won't be such a big deal.

Yopp
Gilbaron
The Scope
Gallente Federation
#32 - 2012-04-05 03:26:30 UTC
ewar, lots of ewar

blackbirds are cheap, easy to make ships that can seriously **** off your enemy when used in groups, they also won't hurt if lost
Outlawd
Asset Seizure and Reclaimation
#33 - 2012-04-05 11:49:59 UTC  |  Edited by: Outlawd
Gilbaron wrote:
ewar, lots of ewar


This.
Suni Khan
#34 - 2012-04-05 13:29:37 UTC
Revolution Rising wrote:
Velicitia wrote:
1. don't look interesting
2. if you do get a dec, fly coordinated ... a decent fleet of rookies with a decent leader calling the shots will give the other guys a run for their money.


Strangely I find this a really interesting point.

I haven't been wardecced (where I have to actually defend myself in high-sec constantly) for years like this, but when I did have it happen - the main problem was finding someone in our little indy corp who WOULD FC.

I think sometimes the problem might be that people just won't step up in an indy corp. It takes on the appearance of gazelle being hunted by lions and they just keep running around in circles.


recenty our alliance was wardecked. a new corp joining was wardecked 10 hours from completing the process. so the alliance got it under it's wings.

Instead of doing nothing we manned up with whatever we had and flew out there. sadly it was a 1 man corp. but we had a very awesome fight with the guy. he congradulated us on our fleet aswel.

consisting of frigates, cruisers, a battlecruiser and 1 dominix battleship.


Maybe we were lucky we had people willing to fight, wich may not be all that common in an industry alliance. but some of our guy got the taste now and we go out for pvp now and then for the fun of it :D.
T'san Manaan
Brutor Tribe
Minmatar Republic
#35 - 2012-04-05 16:08:27 UTC
Train for and learn to use blackbirds. most carebears already have caldari ships and missiles trained just get the ewar going and you should be good to go.
Previous page12