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My ship got destroyed. How to refit my new ship.

Author
Hrolgar Ullr
The Scope
Gallente Federation
#1 - 2012-03-31 11:31:05 UTC
Hello.

I am a fairly new Eve player, and I have to say that I enjoy it. So many possibilities!

My question is as following;
I was doing some missions for my Military tutorial Agent, and then I flew into a base where I got two-shotted. Thats fair enough, I guess.
So I got my ship back on insurance, with new fittings on the ship. But on my new Velator I cannot use two blaster cannons, I cannot use my armor repair nor can I use my shield booster. I am not sure why. I might have bought fittings that are using too much power, but I don't know.

So.. could anyone please give me some tips for what I should use on the ship, what kind of blasters and other fittings.

Thanks,

Hrolgar Ullr
Xerces Ynx
Aliastra
Gallente Federation
#2 - 2012-03-31 12:12:48 UTC
Destroyed in two shots? Either your tactic is bad or you didn't read the mission briefieng carefully. What mission was it?
Check your hangar. If you have an Atron there, try it out (keep in mind that only rookie ships are replaced when destroyed).

Error reading signature file: /home/xerces/.signature: No such file or directory

Hrolgar Ullr
The Scope
Gallente Federation
#3 - 2012-03-31 12:16:14 UTC
Xerces Ynx wrote:
Destroyed in two shots? Either your tactic is bad or you didn't read the mission briefieng carefully. What mission was it?
Check your hangar. If you have an Atron there, try it out (keep in mind that only rookie ships are replaced when destroyed).


The mission where I had to go close to that Tavern, inn, pub - whatever, from the military agent. Not sure what happened to be honest.

I sold the Atron, a friend said I didn't need it. So I think it is sold at least. I've got a new ship now though, but I need a skill that takes seven hour to learn how to fly it.

The problem is still the same though, I cannot use the same weapons, shield booster and armor repairer at the same time as I could before. I have the same ship again.
HELIC0N ONE
Republic Military School
Minmatar Republic
#4 - 2012-03-31 13:23:38 UTC
Hrolgar Ullr wrote:
Xerces Ynx wrote:
Destroyed in two shots? Either your tactic is bad or you didn't read the mission briefieng carefully. What mission was it?
Check your hangar. If you have an Atron there, try it out (keep in mind that only rookie ships are replaced when destroyed).


The mission where I had to go close to that Tavern, inn, pub - whatever, from the military agent. Not sure what happened to be honest.

I sold the Atron, a friend said I didn't need it. So I think it is sold at least. I've got a new ship now though, but I need a skill that takes seven hour to learn how to fly it.

The problem is still the same though, I cannot use the same weapons, shield booster and armor repairer at the same time as I could before. I have the same ship again.


Do you mean because those items were destroyed with your ship and you no longer have them, or you're somehow unable to operate them now? It sounds like it could be a fitting issue, maybe something like you're trying to use a medium rep compared to your previous small rep, do you get a notification telling you that you have insufficient powergrid or CPU when you are fitting them? Dual-tanking (fitting both armour and shield reps) is generally a bad idea too, since by the time you burn through one tanking layer you're likely to have used up your capacitor so there'll be nothing left to power the second rep. For Gallente, armour is generally the better way to go but you can go with either.

You friend who tolds you to sell the Atron and stick with your Velator is an idiot and you shouldn't listen to his advice, upgrade to a proper t1 frigate as soon as you have the money. An Atron is ok for now and should be reasonably cheap, but you'll want to upgrade to something like an Incursus or skip straight to the Catalyst when you can afford and fly them.
Hrolgar Ullr
The Scope
Gallente Federation
#5 - 2012-03-31 13:45:30 UTC
HELIC0N ONE wrote:
Hrolgar Ullr wrote:
Xerces Ynx wrote:
Destroyed in two shots? Either your tactic is bad or you didn't read the mission briefieng carefully. What mission was it?
Check your hangar. If you have an Atron there, try it out (keep in mind that only rookie ships are replaced when destroyed).


The mission where I had to go close to that Tavern, inn, pub - whatever, from the military agent. Not sure what happened to be honest.

I sold the Atron, a friend said I didn't need it. So I think it is sold at least. I've got a new ship now though, but I need a skill that takes seven hour to learn how to fly it.

The problem is still the same though, I cannot use the same weapons, shield booster and armor repairer at the same time as I could before. I have the same ship again.


Do you mean because those items were destroyed with your ship and you no longer have them, or you're somehow unable to operate them now? It sounds like it could be a fitting issue, maybe something like you're trying to use a medium rep compared to your previous small rep, do you get a notification telling you that you have insufficient powergrid or CPU when you are fitting them? Dual-tanking (fitting both armour and shield reps) is generally a bad idea too, since by the time you burn through one tanking layer you're likely to have used up your capacitor so there'll be nothing left to power the second rep. For Gallente, armour is generally the better way to go but you can go with either.

You friend who tolds you to sell the Atron and stick with your Velator is an idiot and you shouldn't listen to his advice, upgrade to a proper t1 frigate as soon as you have the money. An Atron is ok for now and should be reasonably cheap, but you'll want to upgrade to something like an Incursus or skip straight to the Catalyst when you can afford and fly them.


Thanks for the tip Helicon One, I just bought a new Atron and insured it. Now I only need to find out how to fit it so I can use all of my guns, shield and armor stuff.
HELIC0N ONE
Republic Military School
Minmatar Republic
#6 - 2012-03-31 15:34:43 UTC
Hrolgar Ullr wrote:
Thanks for the tip Helicon One, I just bought a new Atron and insured it. Now I only need to find out how to fit it so I can use all of my guns, shield and armor stuff.


You should grab the Eve Fitting Tool for throwing together experiments in fitting ships without having to go out and buy everything first.

In general terms, play to your strengths - an Atron is a fast ship with not much fitting space or many slots for tanking, so fit to go fast (your speed and transversal rate mitigates incoming damage) and don't try and turn it into something it isn't by tanking it out - a shield or armour rep is ok, but fitting both doesn't really work, and you'll want capacitor-benefitting modules to keep everything running.
Toshiro GreyHawk
#7 - 2012-03-31 18:12:58 UTC  |  Edited by: Toshiro GreyHawk
OK ...

Here's what happened.

You got caught in a trap.

There's this one mission where they tell you to go to this hotel in space or something that is down inside some rocks. Nothing happens until you get really close - then there's an explosion that goes off badly damaging your ship. THEN you get attacked by, I believe, two Tier 3 frigates.

If you don't react really quickly to get the hell out of there - you're toast.

If you end up in your pod for any reason (you got a ship blown up or you just selected Leave Ship back in the station and took off in your pod) and you come into a station where you don't already have a ship in your ship hangar - the game will give you a free rookie ship. The problem with the rookie ship is that - you really can't fit very much on it as it's Power Grid and CPU are weak. That's the reason you can't put the stuff you had on it. Also - if you don't have your Engineering and Electronics skills trained up you won't have as much of that as you might.


Now - the ship you probably had when you got blown up - was an Atron. Each faction has a Fast Frigate that is really fast but other than that kind of crappy. That's the first free combat ship you get from running those Career Agent Missions. And - lots of people get that ship blown up on this mission - because - it's a trap.


So - what you really want to do - is not buy another Atron but to get an Incursus or a Tristan or a Catalyst. That's what you really want to do. If you need to train Gallente Frigate III to do that - then that's what you want to be working on.

At this point - an Incursus is probably the easiest to get into as the others are more difficult to fit.



Your immediate problem though - is completing that mission. When you go back there - you will come in at a distance and those Tier 3 rats won't be hiding any more - so you can engage them from a distance and kill them.

The weapons you want to put on your frigate are rail guns. Why rail guns - because the rats use blasters. Blasters are close in weapons that are very powerful - but - have short range. If you fit rail guns on your ship - and an after burner to let you stay away from the rats blasters - then you can kill them with impunity.

The other thing you want - is a Drone or Drones.

Train Drones/Drones and Scout Drone Operation and that will let you use 1 drone. Train Drones to level II and you can use 2 drones.

With 2 drones and rail guns you can stay out of range of that rats blasters and kill them even with a rookie ship. (You'll only be able to put one rail gun on a rookie ship).


So - fit what you can on whatever you've got - then go back to that mission and complete it.

OR

Since you have about a week to complete the 10 missions for the Career Agent - train up your skills - run some of the other Agents missions (not the advanced combat series) and make enough money to buy a better ship and weapons.

If you take the Business or Industry courses you'll get some more money and some free commercial ships.



Now as to your fitting problems:

1) The ship, such as a rookie ship may not have the PG/CPU to put much on it.

2) As mentioned your Engineering and Electronics skills may not be that good.

3) You may not have the skills that the module you are trying to fit requires - it will tell you when you try to put it on what skill you are missing - but - you can also right click on the module, select Show Info and look under the Requirements Tab. This will show you what skills you need. A green check means you've got them. A red X means you don't have the skill and need to buy it and Inject it. A Yellow Circle means you have the skill - you just haven't trained it enough.

4) As a stop gap - Civilian models can often be fit if you don't have the requirements for the better modules ... the Civilian models just aren't very good. With Rookie ships ... you end up having to use Civilian models a lot.


Bring up the fitting tool and play around with your ship - seeing what you can fit on it and what you can't.

Don't mix tanks. That is - don't fit things that fix armor and things that fix shields - concentrate on one or the other.

Try to have the same kind of weapons as you want them all to hit at the same range. Some ships, like the Tristan, have both gun and missile slots - so you have to mix weapons there. But within the guns and the missiles - try to make them the same.

See Fitting Ships for more information also

Missions




.
Vila eNorvic
#8 - 2012-04-01 13:51:32 UTC  |  Edited by: Vila eNorvic
First I'd like to emphasise this:
HELIC0N ONE wrote:
You friend who tolds you to sell the Atron and stick with your Velator is an idiot and you shouldn't listen to his advice, . . .
The main problem in that mission is the smartbomb on the hotel. When you re-run the mission make sure that you have your agent's station selected in your overview as you approach. Then, at the instant your shield starts to register damage, hit 'warp to' or 'dock'.

Edit: Doh! Of course, as Toshiro says, when you return to the mission you won't have to contend with the hotel bomb, just the rats.

But the above advice still holds good for anyone running the mission for the first time.
Kairos Eunoia
Merchants of the Golden Goose
#9 - 2012-04-02 00:06:01 UTC
This mission sounds more dangerous than most lvl 4's.

What a way to welcome new players....Shocked
HELIC0N ONE
Republic Military School
Minmatar Republic
#10 - 2012-04-02 20:24:08 UTC
Kairos Eunoia wrote:
What a way to welcome new players....Shocked


Its better to get new players familiar with the idea that their ship will explode one day, so they don't get too attached to it, and don't pick up too many bad risk-averse habits.

Its the reason we take our new players straight into 0.0 and fling them into hostile tengu and abaddon fleets rather than wrapping them in cotton wool for the first 6 months of their lives.
Jouron
Hadon Shipping
#11 - 2012-04-02 20:50:01 UTC
Hrolgar.

Are the modules your fitting to your ship not fitting because all the slots are full?

Or are they greyed out once you fit them?

And if so are you getting the warning message that says: "You dont have the right skill level to use "this"", or the message that says "You need X amount of power grid/CPU to fit "this module" but you only have X avialable. Free up some power grid/CPU.

We can help you a little more if you let us know a little bit more about why your not able to fit these modules to your ship.

Yes the Incursus rocks Bawls. As a drone pilot though I had to rock a few level ones in an imicus back in the day.