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new inferno feature stations games are dead!

Author
ITTigerClawIK
Galactic Rangers
#21 - 2012-03-31 15:58:43 UTC
Rico Minali wrote:
MeBiatch wrote:
as of escalation all 0.0 stations will no we "kick out" which means as soon as you undock you at atleast 1km away from docking...

death to all station games!Twisted



This should be all stations everywhere.



This.... and i seriusly hope this is not trolling >_>

i will be a very unhappy panda if this is a troll.
MeBiatch
GRR GOONS
#22 - 2012-03-31 16:01:59 UTC
actually me wants to undock and be able to kill or be killed...

i just sit in the Syndicate in my niddy repping my vindi... and when too many peeps come into system i just stop shooting and dock up in 30 seconds... very lame... but works for me...

make it so there is some level of risk involved involved in station games...

you would need atleast 10 maels to alpha my vindi and if i see 10 peeps jump in with my alt who is cloaked at the only exit from the system i just dock up... its too easy for me to not die... and i like to die and kill... lame

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Kill Rockstar
Doomheim
#23 - 2012-03-31 16:04:24 UTC
What if stations had windows / cctv so you could see who is outside? Shocked
MeBiatch
GRR GOONS
#24 - 2012-03-31 16:07:47 UTC
i would love to see this feature as part of incarna just like clear skies 3 but as it stands a clocky alt in a safe is enough to know what the undock looks like...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Kill Rockstar
Doomheim
#25 - 2012-03-31 16:12:56 UTC
MeBiatch wrote:
i would love to see this feature as part of incarna just like clear skies 3 but as it stands a clocky alt in a safe is enough to know what the undock looks like...



While I run multiple accounts, and have no problem with gaining advantages via using scouts and boosters ect, I do not think any game mechanics should be based around running multiple accounts.

That's not very appealing to new players.
Skydell
Bad Girl Posse
#26 - 2012-03-31 16:16:11 UTC
MeBiatch wrote:
actually me wants to undock and be able to kill or be killed...

i just sit in the Syndicate in my niddy repping my vindi... and when too many peeps come into system i just stop shooting and dock up in 30 seconds... very lame... but works for me...

make it so there is some level of risk involved involved in station games...

you would need atleast 10 maels to alpha my vindi and if i see 10 peeps jump in with my alt who is cloaked at the only exit from the system i just dock up... its too easy for me to not die... and i like to die and kill... lame


That's a complaint with local though. You are doing it right. Spikes in local, you safe up. If you saw a 10 man spike in local and no gate activation, you would still safe up no? Assuming they logged in there? It's more a question of how many times a day do you need to safe up to keep your Vindi off a killmail because there is no lack of people who would be more than happy to put it on one for you.
MeBiatch
GRR GOONS
#27 - 2012-03-31 16:26:27 UTC
agreed there are multiple aspects of 0.0 life that make it too easy to stay alive which make inflation real bad...

i say delayed local would work greatly help stuff die more often...

more times then not there is not just one quick fix to make it better... it usually involves multiple variables that if changed will make for alot more "infernos"

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Vasya Kosyakov
X-Exclusion-X
#28 - 2012-04-17 17:28:28 UTC  |  Edited by: Vasya Kosyakov
Bin local, until you wanna ransom or cry tears.... worholers do ok with out it.......... until I warp my ass to them and say boo*

There is no local in Space!!!!!!!!!!!!!!!!!!!!


*the term boo actually refers to blowing them the F up after trying to extort isk before their orca pilots reship and blow me the F up!

Twisted
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