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Overhaul of CCP's War Dec Overhaul...

Author
Joe Risalo
State War Academy
Caldari State
#1 - 2012-03-30 18:24:02 UTC  |  Edited by: Joe Risalo
So I'm sure we can all agree that CCP hasn't exactly made the war dec system better for anyone. It's actually worse for the aggressor, but somehow still favors the aggressor substantially.

My goal in this thread is to, hopefully, have a design for a balanced war dec system that is fair for everyone.

Cost of War
Currently, CCP is trying to make it so that the more players are in the target corp/alliance, the more it costs to war dec them. This does nothing for the war dec system but safe guard large alliances from war, and make smaller, more casual 15-50 man corps lucrative targets.

Changes

  • If you are a Corp, you pay 200mil base in order to wardec someone.

  • If you are an Alliance, you pay 500 base to wardec someone.

  • Instead of charging per member of the targetted corp(which has several loop holes) the aggressing corp must pay 1mil for every head they outnumber their opponent by. So if my corp has 5 members, and yours has 10 members, then you pay an additional 5 mil per week. This is to balance the system a promote fair fights. It will also force the aggressor to clear out their corp to bring their numbers down to reduce overhead, while at the same time forcing the target to clear out their corp to reduce their overhead. This means the corps can freely have trial accounts, inactive players, cancelled accounts, etc. etc. and it becomes those corps problem to manage their members, and not CCPs problem. So if the aggressor has equal or less members than the target, then they only pay the base 200 mil.

  • If the aggressor attempts to pull members in after they initialize the wardec, then they must pay 1mil per head recruited REGUARDLESS of whether they have overhead or not. This is to promote starting a war with all your numbers present.

  • if the aggressor attempts to join an alliance after initializing a wardec, then it is on that alliance to pay the difference of the base cost (so another 300 mil) as well as have to pay the 1 mil overhead for every person they now outnumber their opponent by. So target corp has 10, deccing corp has 9, alliance has 15, then the alliance must pay 300 plus the 14mil in overhead. if there isnt' any overhead, then they only pay the 300 mil. However, this WILL NOT exstend the duration of the war. They are joining into an active war, so they pay the fee reguardless of how many days are left. This again is to promote deccing with your initial numbers, and prevent attempting to outnumber your opponent substantially.

  • If the target corp recruits members after the war dec has been initialized, then the wardeccing corp is refunded 1 mil for every member brought in up to a full refund. So if you attempt to bring members in after the wardec initializes, then you're giving money back to the deccing corp, and can essentially make it free for them to have decced you if you go too far. This is to keep all corps from pulling in members after a dec starts, thus their numbers are represented.


Merc system
Changes

  • The merc system should be available to everyone, at all times. This is because if they wanna use it in my system, they're going to.

  • If the target corp pulls in a merc corp during a war, then this is the same as recruiting members during war, you could essentially refund the deccer of ALL of their wardec costs if you recruit too many mercs. This will also help to make small merc corps/teams more lucrative.(The need for mercs will be balanced out in a few on another topic of war)

  • If the deccing corp hires a merc corp, then they pay 1 mil per head REGUARDLESS of overhead, but does not have to pay a base dec fee.

  • In both these cases it is designed to keep either side from hiring mercs freely without any concequences.

  • No one in Eve fully trusts someone else, however, the merc system seems to force the players to go on a 90% trust, 10% information stat. This is not very Eve-ish. It should be up to the mercs to establish what they will supply and how much they costs. The recruiters can then pay half up front, and half when the Merc corp completes their objective which is supported by the client.
  • Objectives can be

    • Pop so many ships of the opposing corp/alliance
    • Pod a certain person in the opposing corp/alliance
    • finish out the war with "us"
    • Provide logistics for every conflict we encounter during this war(must rep/cap tranport for atleast one person)
    • Provide command bonuses for all encounters during this war (must be in fleet and have at least one command module running in every conflict)
Once the Merc corp has completed their tasks, they're automatically paid the other half. The recruiter pays all of it at the start, but the last half of isk is held by the server, and either paid to the mercs upon completion, or refunded to the recruiter if the objectives are not met by the end of the war.
This still has a layer of trust, but isn't all trust, which fits more with the Eve universe. (kinda like making a transport contract)
Joe Risalo
State War Academy
Caldari State
#2 - 2012-03-30 18:25:59 UTC  |  Edited by: Joe Risalo
Station and Gate Games
Currently, the timer is only 30 seconds, this is not long enough. Also, not all members of an aggressing fleet get locked, this should change
Changes

  • Any FLEET that aggresses is locked out of stations and jumping until after they stop aggressing, and this means ALL members of the fleet.

  • The lock out timer needs to be increased from 30 seconds, to 1 minute.

  • In the event that you aggress a target and he jumps out of system and that target had no fleet members in system at the time, then your cooldown for your fleet is reduced to 15 seconds to give you the opportunity to chase him down. Unless your aggressing was a crime, in which case, you are locked until CONCORD pops you. illegal acts do not effect the rest of the fleet, only the person/s involved in the act.


Out of Corp/Alliance Support
Currently CCP is doing nothing to solve this little issue... I have a solution.

Changes

  • In the event that ANYONE that isn't a valid war target (i.e. member of the corps/alliances, or a hired merc corp) attempts to interfere with a battle, they become a WAR criminal and are CONCORDED. This means NO ONE outside of the war is allowed to fire a single shot at someone inside the war reguardless of whether they're in a fleet or not.

  • This includes logistics. As soon as your attempt to rep someone who is a war target while they have an aggression counter, then you are concorded.

  • If you are a fleet booster, but are not part of one of the warring corps/alliances/mercs, then as soon as your fleet engages someone, you become a WAR criminal.

  • War criminal status means you are a Concord target, as well as a target to anyone in the war for the next 15 minutes. Concord may not Pod you, but anyone in the war can. You also lose some security status.

This again is designed to balance the fights to be more fair, and all targets involved in a war should be free war targets at all times. If you want that logistics, fleet booster, or extra dps, then you need to either recruit them, or they need to have been in the war from the start.
This is where small merc teams come in handy. If you do not have logistics or fleet support in your corp/alliance, or if they're currently unavailable, then you can hire free market mercs, which are solo players in npc corps contracting themselves out, or you can hire a merc team that best suits your needs. It is up to the Mercs to list what they supply and how much of it. This will not only promote solo mercs, but also to promote small merc teams instead of large merc corps and alliances.

Leaving a corp/alliance at war
Any member that attempts to leave either side during the war (including the mercs) is automatically charged 20 mil isk from their individual wallet. If they don't have the isk, then their wallet goes negative, which means they can't use the market until it's back possitive. This is because war aren't between the names of the corporations, but the members of the corporations, so you're paying Concord to remove to war flag from your head. So it is very expensive for corps to try and jump ship during war, and the same goes for mercs. You are also still a flagged war target for 24 hours after leaving the war for BOTH corporations. So if you jump ship and your corp isnt' happy about it, they have 24 hrs to shoot you.

Surrendering

  • The game should not in any way determine the conditions of the surrender. This should be up to the players.

  • The involved parties should have the option of the surrender conditions

  • The involved parties should be the ones to determine the peace window in which either corp cannot war dec each other.


Roleplay
Just to make it fun and interesting for those role playing involved corps/alliances, add in an optional feature that either has prefabricated War Declaration Decree and surrender Notification, or allow the players themselves to write up these papers and attach them to the War log.

I'm not sure if I missed anything, but for the most part, I feel that if CCP set up the war dec system this way, it would not only bring more evenly matched battles to Eve, but it would actually promote the use of the War Dec system as a tactical tool. it fixes tons of other issues, but these are the primary ones.
Thanks for listening. Lets try to keep discussions civil and present your arguments if you have them. Don't just say "no, you're stupid".
Be sure and click like if you agree so CCP will notice it.
HELLBOUNDMAN
Aliastra
Gallente Federation
#3 - 2012-03-30 18:57:59 UTC
I'm all in on this...+10
Xemnus
State War Academy
Caldari State
#4 - 2012-03-30 19:04:20 UTC
I honestly think War decs should cost a lot more than this.

If they are going to force us to PvP, base cost should be in the 200 mill right now. I mean look at it. Costs of everything else is going up? *cough* Plexes *cough*.. why not move the base cost of this up? 200 Mill is enough for the Corp CEO to think things through and decide if they seriously want to go to war or not.

200 mill for a corp. 500 mill for an Alliance.
Base cost of course. Price can go up as per member.
Joe Risalo
State War Academy
Caldari State
#5 - 2012-03-30 19:14:11 UTC  |  Edited by: Joe Risalo
Xemnus wrote:
I honestly think War decs should cost a lot more than this.

If they are going to force us to PvP, base cost should be in the 200 mill right now. I mean look at it. Costs of everything else is going up? *cough* Plexes *cough*.. why not move the base cost of this up? 200 Mill is enough for the Corp CEO to think things through and decide if they seriously want to go to war or not.

200 mill for a corp. 500 mill for an Alliance.
Base cost of course. Price can go up as per member.


I thought the same thing, but I think CCP descided on low numbers for 1) cause a lot of ppl would rage posts on high costs and 2) so that declaring war was more excessible for small corps that don't have a lot of isk
Anshio Tamark
Caldari Provisions
Caldari State
#6 - 2012-03-30 20:59:42 UTC
It seems pretty balanced at first, but you seem to have forgotten a few possible details

There are New-Player Training-Corps out there. They get wardecced so griefers can kill new players legally. If a new player doesn't want to PvP yet, they'll lose 10 mil. In some cases, that might even mean they'll be unable to do a thing for months if they don't PvP for the duration of the war. A new player who would suddenly lose 70 mil because he/she doesn't want to try out PvP yet (maybe due to lack of spare-ships or just lack of confidence in their player-skills) would rage-quit instantly

Another detail you didn't mention at all: There are casual players playing this game. They may not even log into the game for extended periods of time, if they have a job or are on a vacation that week. Example: If I were to go on a 10-day vacation, and I come home after those ten days and find the corp I'm in has been war-decced while I was gone, I would have lost 70 mil to a war-dec, when I had no chance to be online at all. That doesn't really seem balanced, does it? Or what if the war-deccers and the targets are online at different times? If A is online between 2:00 and 8:00 UTC, and B is online between 12:00 and 19:00 UTC, both corps would lose a lot of ISK, which would also be abused by griefers

Or a third scenario: What if an industry corp is split and has more bases, in order to cover more markets? If they have JCs, it's no big deal, as they can just use them to get to where the war is, but if they don't and their bases are 20+ jumps from eachother, you can't expect them to fly those 20 jumps to fight a war, possibly even against their will. Especially not if they're not allowed to enter the system the war-deccers are in (if your faction-standing is too low, you're not allowed to enter certain systems)

Your idea is good enough, but you didn't seem to consider the chance that war-decced players might not be able to fight back, and thus would lose their ISK quickly. I know a lot of players would rage-quit if they suddenly lost 70 mil because their corp was war-decced while they weren't able to log into EVE, or if they were just cut off from the systems where the fighting takes place, because of standing

Of course, a player could just jump corp when he goes on a vacation, but many players probably wouldn't do that

This isn't meant as flaming your otherwise good suggestion, but more constructive criticism. Maybe, if you could incorporate ways to counter this, it might make war-decs more enjoyable for both war-deccers and targets (although targets probably won't enjoy it either way)

And a possibly even bigger question: How would the system register if you've gone out and tried fighting back? The obvious solution to this would be to check the Aggression Countdown, and if a player has aggressed the other party, they get to go for another day without the fine. And when would it be paid? Every 24 hours from the war goes live? Every day at downtime? There are still things to be thought about, before this can become a truly well-thought-out idea. But the basics you've outlines so far look pretty fair
Joe Risalo
State War Academy
Caldari State
#7 - 2012-03-30 21:12:00 UTC
Anshio Tamark wrote:
Comment


These were concerns of mine as well when i typed out the part on Incentive to Fight.
I do feel there needs to be some form of protection. Perhaps the fee for not fighting is paid at the end of the week in the war, this way the system can account for days that you didn't even log on.

So let say I only logged on 3 times this week, then I would only have to pay for not fighting on those 3 days, assuming I didn't fight.

However, it's still a sketchy subject.

With that in mind though, what is your opion on this?

Should we just remove the incentive to fight portion and just allow for the potential of war deccing a target that won't fight back?

I don't know. However though, part of the Incentive to fight portion was that it actually give a tactical reason to wardec. Thus the alliances could war dec each other in an attempt to pull off strategic isk removal.

Basically, while that part of my suggestion still need a lot of tweeks, I feel that something for Incentive to Fight needs to be implemented so that players have a reason to fight, and so that the war dec system serves an overall purpose in Eve, and not just a general purpose of High sec killmails.

So again, there needs to be something in there for Incentive to war dec and Incentive to fight.

I'll note on my OP that it's more of a suggestion that needs a LOT of looking into though.

Thanks
SynZen
SYN OF ONE
#8 - 2012-03-30 21:20:55 UTC
Joe Risalo wrote:
Xemnus wrote:
I honestly think War decs should cost a lot more than this.

If they are going to force us to PvP, base cost should be in the 200 mill right now. I mean look at it. Costs of everything else is going up? *cough* Plexes *cough*.. why not move the base cost of this up? 200 Mill is enough for the Corp CEO to think things through and decide if they seriously want to go to war or not.

200 mill for a corp. 500 mill for an Alliance.
Base cost of course. Price can go up as per member.


I thought the same thing, but I think CCP descided on low numbers for 1) cause a lot of ppl would rage posts on high costs and 2) so that declaring war was more excessible for small corps that don't have a lot of isk


I think that's wrong, it wont cost too high. WAR should be the most expensive thing to do in EVE. To wage WAR on someone is not something that people should just do because they are bored. It should mean something to everyone in EVE when you win a war. At the moment in high sec it just feels like you squashed a fly buzzing around your head.

200 million + penalty for outnumbering the target corp sounds good and 500 for alliance. In terms of 20 million being the base all I have to say is that it's too low. It would take me few hours to make 3 times that amount on my own. Being in a corp you should be able to get 20 million easy, 200 million on the other hand would take effort.

I agree with everything else that was said. The only other thing I would like to add is to do with flags. War Criminal status sounds good but the flag system is not part of the War Dec system. It is handled by the Justice system and since they are redoing that as well I don't see any reason why they should not implement a War Criminal flag. Instead of just making a pilot "suspect" because after all you are committing a crime during a war.
Joe Risalo
State War Academy
Caldari State
#9 - 2012-03-30 21:32:23 UTC  |  Edited by: Joe Risalo
SynZen wrote:


I think that's wrong, it wont cost too high. WAR should be the most expensive thing to do in EVE. To wage WAR on someone is not something that people should just do because they are bored. It should mean something to everyone in EVE when you win a war. At the moment in high sec it just feels like you squashed a fly buzzing around your head.

200 million + penalty for outnumbering the target corp sounds good and 500 for alliance. In terms of 20 million being the base all I have to say is that it's too low. It would take me few hours to make 3 times that amount on my own. Being in a corp you should be able to get 20 million easy, 200 million on the other hand would take effort.

I agree with everything else that was said. The only other thing I would like to add is to do with flags. War Criminal status sounds good but the flag system is not part of the War Dec system. It is handled by the Justice system and since they are redoing that as well I don't see any reason why they should not implement a War Criminal flag. Instead of just making a pilot "suspect" because after all you are committing a crime during a war.


I will say that I do agree with you on the costs of starting a war dec. I'll go ahead and add that into the OP has a hash off. I personally feel that it should be more costly as well, but from ccp's announcements at fanfest on the costs, for some reason it just seems they want to keep the base price low.

HOWEVER, this may have to do with the fact that they were going to charge per head of the members in the targetted corp, so they may have wanted to start at a low base price. With my system, you only pay overhead on the amount of people you outnumber the target corp by, so perhaps a 200-500 base price is much more reasonable with my system.

Further on that, do you guys feel that 1 mil per head you outnumber your opponent is a reasonable price, or does it need to go up or down? I personally thought it was a good number...

As far as the last paragraph of what you said, I'm not entirely sure I understood what you said, but basically, what I was saying was that
In a typical criminal situation, concord pops you and your target can shoot at you freely as well.
With the War criminal flag, the only difference is that the opposing player's entire corp can shoot at you freely as compared to just a single person or fleet for interfering with their war.

That's really the only difference.
Joe Risalo
State War Academy
Caldari State
#10 - 2012-03-31 11:36:42 UTC
bump
Tanya Powers
Doomheim
#11 - 2012-03-31 12:26:13 UTC
Xemnus wrote:
I honestly think War decs should cost a lot more than this.

If they are going to force us to PvP, base cost should be in the 200 mill right now. I mean look at it. Costs of everything else is going up? *cough* Plexes *cough*.. why not move the base cost of this up? 200 Mill is enough for the Corp CEO to think things through and decide if they seriously want to go to war or not.

200 mill for a corp. 500 mill for an Alliance.
Base cost of course. Price can go up as per member.



This

200M corp/500Alliance and cost 5M per member corp and decreasing to fix amount of 1M per alliance member. There you go, isk out of Eve and suddenly low/null becomes interesting places to live (for players playing eve oc)
Joe Risalo
State War Academy
Caldari State
#12 - 2012-03-31 12:36:02 UTC
Tanya Powers wrote:
Xemnus wrote:
I honestly think War decs should cost a lot more than this.

If they are going to force us to PvP, base cost should be in the 200 mill right now. I mean look at it. Costs of everything else is going up? *cough* Plexes *cough*.. why not move the base cost of this up? 200 Mill is enough for the Corp CEO to think things through and decide if they seriously want to go to war or not.

200 mill for a corp. 500 mill for an Alliance.
Base cost of course. Price can go up as per member.



This

200M corp/500Alliance and cost 5M per member corp and decreasing to fix amount of 1M per alliance member. There you go, isk out of Eve and suddenly low/null becomes interesting places to live (for players playing eve oc)


I'm not sure I understand what you mean by the 5 mil part, and I'm assuming you mean 1mil per overhead member. That said, I agree whole hearted with the 200-500 costs,. When I'm not on a cell phone ill edit the numbers in my OP.
Athos warrior
Doomheim
#13 - 2012-03-31 12:57:56 UTC
I disagree totally with charging defenders any amount for not engaging WT's when a war is not mutual. This would only cause more griefing. I am against any and all sort of griefing especially war dec griefers.

The costs should be high for an agressor corp. Also if they don't get any kills for the week they should be kept from continuing the dec and have a week stasis period before they can war dec.
Joe Risalo
State War Academy
Caldari State
#14 - 2012-03-31 13:16:17 UTC  |  Edited by: Joe Risalo
Athos warrior wrote:
I disagree totally with charging defenders any amount for not engaging WT's when a war is not mutual. This would only cause more griefing. I am against any and all sort of griefing especially war dec griefers.

The costs should be high for an agressor corp. Also if they don't get any kills for the week they should be kept from continuing the dec and have a week stasis period before they can war dec.


I agree with you for the most part, however, if you're unwilling to fight, then you shouldn't punish the deccers for this by not allowing them to continue the war dec.

A strategic advantage to war deccing a corp that won't fight back is that you can starve them out by not letting the undock. Thus either forcing them to pay to leave the corp, or forcing them to surrender so they can actually play the game.


Edit
I went ahead and edited that part out. However, I do still feel that there needs to be something implemented that makes declaring war a major thing in Eve and either Forces or suggest to the Alliances that declaring war on one another is a good idea.

Perhaps they could implement it so that you couldn't take sov without a wardec against the current sov holders???
Caius Sivaris
Dark Nexxus
S0ns Of Anarchy
#15 - 2012-03-31 14:26:37 UTC
Lots of people wanting absolute safety in highsec here...
Aqriue
Center for Advanced Studies
Gallente Federation
#16 - 2012-03-31 15:18:47 UTC
GTFO of highsec ?

And nothing more to worry about mechanics since you don't need them.

Or start calling yourself risk adverse requiring a crutch mechanic that allows you to do what you, as you want, forget who the **** is on the other end of the internet connection cause all you want to do is pad a game score without repercussions to yourself.
Xemnus
State War Academy
Caldari State
#17 - 2012-03-31 15:20:47 UTC
Caius Sivaris wrote:
Lots of people wanting absolute safety in highsec here...



I am starting to get sick of people complaining about people in high sec. Yes, the game is 90% PVP. But a lot of the times, I want to play Eve because it's Eve. Isn't it enough that ninja looters an can flippers can harass us in high sec and get away with it? Why can't low sec harassers and gankers mind their own business? If you want people from high sec to come to low sec to get ganked by you. Buy is a ship and we'll do it.

Just like you people who complain about high sec incursions. You complain how we can gain money safely, but you don't think about it. Everyone is different, we ALL don't want to be involved in PVP all day and all game. Some of us have babies to take care of which would require an emergency afk. I don't want to tend to something that could take one minute and turn around and find out my ship and pod was destroyed because YOU have nothing else to do.

When I am ready to PvP, I am ready to PVP. Stop complaining.
Xemnus
State War Academy
Caldari State
#18 - 2012-03-31 15:43:39 UTC
Anshio Tamark wrote:
It seems pretty balanced at first, but you seem to have forgotten a few possible details

There are New-Player Training-Corps out there. They get wardecced so griefers can kill new players legally. If a new player doesn't want to PvP yet, they'll lose 10 mil. In some cases, that might even mean they'll be unable to do a thing for months if they don't PvP for the duration of the war. A new player who would suddenly lose 70 mil because he/she doesn't want to try out PvP yet (maybe due to lack of spare-ships or just lack of confidence in their player-skills) would rage-quit instantly

Another detail you didn't mention at all: There are casual players playing this game. They may not even log into the game for extended periods of time, if they have a job or are on a vacation that week. Example: If I were to go on a 10-day vacation, and I come home after those ten days and find the corp I'm in has been war-decced while I was gone, I would have lost 70 mil to a war-dec, when I had no chance to be online at all. That doesn't really seem balanced, does it? Or what if the war-deccers and the targets are online at different times? If A is online between 2:00 and 8:00 UTC, and B is online between 12:00 and 19:00 UTC, both corps would lose a lot of ISK, which would also be abused by griefers

Or a third scenario: What if an industry corp is split and has more bases, in order to cover more markets? If they have JCs, it's no big deal, as they can just use them to get to where the war is, but if they don't and their bases are 20+ jumps from eachother, you can't expect them to fly those 20 jumps to fight a war, possibly even against their will. Especially not if they're not allowed to enter the system the war-deccers are in (if your faction-standing is too low, you're not allowed to enter certain systems)

Your idea is good enough, but you didn't seem to consider the chance that war-decced players might not be able to fight back, and thus would lose their ISK quickly. I know a lot of players would rage-quit if they suddenly lost 70 mil because their corp was war-decced while they weren't able to log into EVE, or if they were just cut off from the systems where the fighting takes place, because of standing

Of course, a player could just jump corp when he goes on a vacation, but many players probably wouldn't do that

This isn't meant as flaming your otherwise good suggestion, but more constructive criticism. Maybe, if you could incorporate ways to counter this, it might make war-decs more enjoyable for both war-deccers and targets (although targets probably won't enjoy it either way)

And a possibly even bigger question: How would the system register if you've gone out and tried fighting back? The obvious solution to this would be to check the Aggression Countdown, and if a player has aggressed the other party, they get to go for another day without the fine. And when would it be paid? Every 24 hours from the war goes live? Every day at downtime? There are still things to be thought about, before this can become a truly well-thought-out idea. But the basics you've outlines so far look pretty fair





Very good idea. Honestly, I think if Eve wants to see more players, really need to sit down and work on more consequences. When I am in a war in high sec, the only thing I see is the other corp gate camping to catch one person fully off guard in a slow aligning ship.

Now... when I am READY to PVP, I pull out my Scorpion and grab a couple of friends... they scatter like roaches. What's the fun in that?

I want a war to be an actually battle, not "Oh, lets go gank some people." When an aggressor corp declares war, there needs to be a contested Solar system... a radius of 3 or 4 solar systems... (Cost goes up for more radius) so we can get together and fight. People who are new to Eve MAY actually want to be included when they know they are going to fight in contested space between the two corps and could actually have fun in a fleet vs fleet battle.

We've defined this already. People who gate camp during a war dec are people who can't get any kills any other way. Fleet combat? You fail. Step it up and fight like real gentlemen.
Joe Risalo
State War Academy
Caldari State
#19 - 2012-03-31 16:03:54 UTC
Caius Sivaris wrote:
Lots of people wanting absolute safety in highsec here...


What about this idea presents it to be more high sec safety besides the base cost of the war?

Pretty much everything else is about balancing the system to be better for everyone involved and influence war deccers to either fight with equal numbers or take a risk ofs deccing a larger target instead of what ccps current design plans which promote reffing smaller casual corps and protect the large corps and alliances by making it way too expensive to deck them.
RavenTesio
Liandri Corporation
#20 - 2012-03-31 18:21:34 UTC
[quote=Xemnus][quote=Caius Sivaris]Lots of people wanting absolute safety in highsec here...[/quote


I am starting to get sick of people complaining about people in high sec. Yes, the game is 90% PVP. But a lot of the times, I want to play Eve because it's Eve. Isn't it enough that ninja looters an can flippers can harass us in high sec and get away with it? Why can't low sec harassers and gankers mind their own business? If you want people from high sec to come to low sec to get ganked by you. Buy is a ship and we'll do it

Just like you people who complain about high sec incursions. You complain how we can gain money safely, but you don't think about it. Everyone is different, we ALL don't want to be involved in PVP all day and all game. Some of us have babies to take care of which would require an emergency afk. I don't want to tend to something that could take one minute and turn around and find out my ship and pod was destroyed because YOU have nothing else to do

When I am ready to PvP, I am ready to PVP. Stop complaining.[/quote

It was my understand this was the exact reason for introducing Faction Warfare in the first place, so those of us who prefer to live within High-Sec can engage in Casual Combat PvP

Sure, I do enjoy Combat PvP... but I DO NOT want this aspect of the game forced upon me
There is much more to EVE Online than simply ships blowing each other up



Honestly what need to change before the WarDec system is CrimeWatch (Aggression System), the current changes proposed to the WarDec system are little more than a clarification from CCP that they want to see more High-Sec griefing rather than provide us with a tool that allows for a realistic resolution when Diplomacy (which is rarely used as is) fails

While sure I am all for allowing players the freedom to sort out issues between themselves, I think a greater number of systems in-place to cover player interaction would allow for some more diverse and better gameplay

What would make the most sense to me would be

• War Declarations should have a Cease-Fire Agreemen
While you do not have to honour these, and are still allowed to activity engage in combat with enemy ships without intervention from CONCORD / Gate Guns / Station Guns; doing so will incure a 15 minutes Global Outlaw / Suspect tag allowing you to be attacked by anyone (in the war or not)

This would allow for a form of perminant Cold-War to happen where combat is possible, but obviously with risk attached

• War Declarations should have Neutral Zone
These can be Stations, Systems or Empire High-Security depending on the War stipulations
By Default only Corporate Headquarters Station would be considered a Neutral Zone, this would prevent fighting within 250km from the Station itself; otherwise Concord will step-in

• War maintainance cost should be respective of the Space permitted to fight within
As such it scaled based upon the valid warzones, which could be tied in to the map tile system to show you where fighting is permitted. It would also be useful to have next to the system name (Warzone) or such, to give players an instant heads-up on where combat is allowed

The basic concept here would be
5 million per System * Security Ratin
1 million per Structure/Asteroid Belt/Planet * Security Rating (If not covered by systems on the list

Corporation / Alliances Standings MUST be => System Security with Soveriengty Holder in order to be allowed to add it as a combat system

As such Corporations with say 6.0 Caldari Standings, would ONLY be allowed to have Caldari systems that were Security Status 6.0 or Below in any War Declarations. This doesn't make 1.0 space completely safe, there is still the chance that a Corporation may have the standings to have wars in those areas; but it would certainly make it less of a chance

Particularly when you consider that you can't put up a POS above 7.0 and mining has very little yield in those systems and above too; so people doing WarDecs in those systems frankly are just doing it most of the time for Griefing purposes

Also as the multiplier is based on the security rating, the Null-Sec War costs would be close to negliable... allowing them to use it more as a means of tracking a war than the ridiculous cost being a means to stop them going to war, which they'll do with or without the declaration. You want as many people involved in using this new system as possible

• Mutual Wars (War Declaration on someone who Declared War on you) would both have to pay the maintainance cost, however this cost would be reduced by 75%. Concept here is basically both guys want to effectively kick seven bells of **** out of each other, why charge them more to do it? Charge them less so they can afford to throw more ships in to the mix and have the conflict expand over a larger area

• Improve the War Declaration / Preparation Interface, but DO NOT take away Corporate / Alliance Voting for it.
Giving one person absolute power (as is currently the case with the imo broken Alliance system) is stupid, this should be a democratic system; even if one person does own most of the shares. Instead of saying this is overly complicated that most people can't figure it out, write better documentation that is directly linked with an Aura spoken intro / tutorial when people first check out the War Tab

I should be able to right-click on someone and "Propose Vote for War"... the Corporate Voting system also need to be more transparent and easier to impliment changes for all those who have Voting power
While it relatively easy for your own Corp, holdings in others are a ***** to vote on

Run out of space to add more right now, so will expand on anything if people are interested.
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