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Player Features and Ideas Discussion

 
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Module de-activation when target is destroyed

Author
Jay Gault
Kossu and Keppana Inc.
#1 - 2012-03-30 16:16:30 UTC
Consider the following situation (not very uncommon)

You have more than one of one module (let's say Salvager) and you have all of them active on different targets. Now let's say that you manage to salvage one of those targets. The target disappears and the salvager finishes it's cycle on it's own time.

The problem is that there is no easy way for you to distinguish which one of your multitude of salvagers was the one that was targeted on the target that just disappeared.

My proposed solution for this problem is to have modules that are active on a target that is destroyed to have their background glow turn from green to red for the remainder of the cycle in the same manner as it does if you manually de-activate a module.


-Jay
Emiko Luan
Aliastra
Gallente Federation
#2 - 2012-03-30 16:49:21 UTC
Sounds good.

+welcome to my world+ http://emikochan13.wordpress.com http://emikochan13.deviantart.com