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Noob Protection

Author
Niko DelValle
The Scope
Gallente Federation
#1 - 2012-03-29 18:08:43 UTC
This is a pretty serious issue I keep running into where far more experienced players just keep stomping on newer ones.

Idiotic pirates are seriously getting irritating for running my noob corp.

There needs to be some kind of protection to keep more experienced players messing with newer ones.

There should be 1 month of protection from being attacked by other players from the point a character is created. Especially for new players. They can break this one month by attacking another player themselves.

Or just something.

I'll leave it for you guys at CCP to figure out, but the current system rewards experienced players attacking much newer ones way to much.
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FloppieTheBanjoClown
Arcana Imperii Ltd.
#2 - 2012-03-29 18:23:35 UTC
I had a similar problem when I was new.

1) A month of protection means nothing. The first month goes quick, and then you'll just be asking for 2 or 3 or 6 months of protection when you realize 30 days is barely enough time to figure out basic game mechanics without someone to help you.

2) If you're running a noob player corp, you've opened yourself to wars without the benefit of experienced players to help you fight. I went through this and we dealt with it by not giving them anyone to shoot at. Eve does a rather poor job of warning you about the risk of wars in my opinion, but now that you know the risk you have a choice: do you continue operating that corp, or disband and join one that can help you get started without constantly being under threat of being shot?

3) I've got almost 2 years and there are plenty of people out there who could curb-stomp me due to superior skill training and deeper wallets. It's never "fair".

4) I'm not sure where you're operating or what you're doing, but there's *something* attracting these guys to you if you've had to deal with it more than a few times. We saw all of four wars in the noob corp I was in for my first year, two of which I personally provoked.

Founding member of the Belligerent Undesirables movement.

Cpt Mooney
Caldari Provisions
Caldari State
#3 - 2012-03-29 18:35:55 UTC
Quote:
there are plenty of people out there who could curb-stomp me due to superior skill training and deeper wallets. It's never "fair".

not it isnt, and its obvious that it werent ever meant to be "fair".
on the other hand there is NO area or whatsoever a newbie could resort to, wich is the main problem imo.

Quote:
I'm not sure where you're operating or what you're doing, but there's *something* attracting these guys to you if you've had to deal with it more than a few times

not true, theres TONS of griefers out there who search for this specific type of corp to gank.
and not even concord will help you, since the empire-war fee is a blatant insult due to its price so low that its not even worth to mention.

eve is prolly the most newb unfriendly game out there, and ccp wont do crap about it since every upcoming thread regarding this issue is taken over by wannabe-pirates who enjoy the actual state and the fact that they can whoop as many folx not able to defend themself as they want, and flame away within minutes after the thread appeared.

just keep track of this thread and youll see what i mean... -.-

noob-protection is a concept unkown to ccp, and not even the fact that 6 out of 6 rl-pals of mine who started eve gave up on it again in the past 12 months will help to change this.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#4 - 2012-03-29 18:49:39 UTC  |  Edited by: FloppieTheBanjoClown
The problem with noob protection is, where do you draw the line? Like I said: if you make the "no shooting noobs" limit 30 days, then when you're 35 days old you're still going to feel like you're in an impossible fight. There's no right number for arbitrary noob protection. Also, there are some rather nasty ways to abuse this, like using invincible day-old characters to autopilot officer mods to Jita.

(edit: Also, invincible noobs in a corp at war means you can literally surround an enemy with war targets they can't shoot...UNTIL those targets shoot them. Give me a system like this and I'll find dozens of ways to make it work in my favor.)

My primary suggestion to fix the problem of noob corps being griefed via wardec is to prevent noob corps from being formed. What's at issue here is that you want to be able to step out of noobdom into the big world of Eve, set up a corp, and have all the benefits that come with it but none of the drawbacks. I would say that the solution is to raise the standards for corp creation, or at the very least make it VERY clear to players who want to create corps that they are opening themselves up to a whole new kind of aggression.

Founding member of the Belligerent Undesirables movement.

mxzf
Shovel Bros
#5 - 2012-03-29 18:57:21 UTC
The problem is that 30 days of protection is completely meaningless, arbitrary, and exploitable and it doesn't really help the new players in question.

First off, there's the fact that Eve is a harsh and cruel universe. That is one of the draws and why many of us play it. It isn't a fenced off little sandbox with an adult standing over you watching out for you, Eve drops you in the middle of the desert with two paperclips and two feet of rope and says have fun. There's tons of sand to play in, but it's a harsh environment (especially for newer players).

The problem with x days of protection is that it doesn't prepare you for Eve and presents you with a false impression of Eve while it gives the older and more experienced players an advantage (want to haul stuff across Eve completely safely? Simply make a new char on your alt account and train it for Indys).

30 days is both a completely arbitrary amount of time and would cause people to say "but I want to be safe for two months" and then 4 months, and then 6 months, and then a year, and then "I don't want anyone to be able to attack me unless I say it's ok". This would be the death of Eve as we know it.

From reading your post, I can see two things your corp did wrong. First off, making a newb corp and expecting it to be safe. Corps aren't meaningless like guilds are in other games and such, they do have an impact on your gameplay. Second, you gave your opponents easy targets. Easy targets encourage wardeccers to keep attacking over and over. In the years I've been playing, my corp has been attacked many times but it never lasts long. For the simple reason that we don't give them targets, so they quickly grow bored and give up (this doesn't mean never undocking, it just means playing smart and avoiding the deccers).

What Eve needs for new players isn't an arbitrary period of protection, newbies need to get in touch with vets and ask them for advice (and actually listen to advice, I know many people who die because they assume they know better than the vets and ignore advice). The learning curve of Eve can't be overcome by a temporary safety period, this would actually make it worse because newbies would get used to the protection when it's not representative of Eve. The only way to overcome the learning curve in Eve is to either do the research yourself to learn the game or find someone who does know it and ask them tons of questions and soak in all the advice you can.
Cpt Mooney
Caldari Provisions
Caldari State
#6 - 2012-03-29 19:06:46 UTC
i aggree on a 30day invincibility or something like that beeing a bad idea, what might solve the roblem is to tag certain systems as "noob" territory where players cant agress each other, or concord being effectively able to take down agressors before they can kill their chosen target.
pretty much the same way as concords prevents you from launching bombs in the empire and such...
Nariya Kentaya
Ministry of War
Amarr Empire
#7 - 2012-03-29 19:29:00 UTC
Cpt Mooney wrote:
i aggree on a 30day invincibility or something like that beeing a bad idea, what might solve the roblem is to tag certain systems as "noob" territory where players cant agress each other, or concord being effectively able to take down agressors before they can kill their chosen target.
pretty much the same way as concords prevents you from launching bombs in the empire and such...

they already ahve noob ssytems, the systems are fairly well known, and i personally know 3 australian griefers that used to eb in a corp with me (mining corp, they were good guys, but preferred to eb dicks when they pvp'ed) that got banned repeatedly for simply can-flipping in thsoe systems.

so no, we have noob systems, and making them "unaggressable areas" woudl eb HIGHLY EXPLOITABLE because they would ebcome the new trade hubs, as every trader would sell their because he "couldnt be aggressed".

and as someone else pointed out, invincible hauling alts are not a very pleasing idea to think about.
Niko DelValle
The Scope
Gallente Federation
#8 - 2012-03-29 19:32:44 UTC
Okay, so 30 day invincibility is a bad idea.

How about an entire server for noobs? For the first 30-90 days, the noobs should all be in the same server. When they pass whatever the day limit is they'll be transferred to a regular server.

I mean, even this idea has some problems. But if it works out, it may be a good option.
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mxzf
Shovel Bros
#9 - 2012-03-29 19:40:36 UTC
Niko DelValle wrote:
Okay, so 30 day invincibility is a bad idea.

How about an entire server for noobs? For the first 30-90 days, the noobs should all be in the same server. When they pass whatever the day limit is they'll be transferred to a regular server.

I mean, even this idea has some problems. But if it works out, it may be a good option.


It has the EXACT same issues that 30d of invulnerability has (and then some), in that it:
a. Doesn't prepare people for the harsh world that Eve is.
b. Is an arbitrary time limit and has no meaning.
c. Would end with people asking for a purely PvE server (very bad idea that has been discussed many times).
d. Eve is marketed as a single server, that's part of CCP's marketing points, I don't see that changing.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#10 - 2012-03-29 19:46:56 UTC
The core problem here is that people are unprepared for what Eve is really like. When they venture out of the starter systems and try to go it alone, they don't understand aggression mechanics, wars, grids, politics, roles, or any of the other things that they NEED to know about to function in Eve.

Better education is the solution here.

Founding member of the Belligerent Undesirables movement.

Niko DelValle
The Scope
Gallente Federation
#11 - 2012-03-29 20:51:36 UTC  |  Edited by: Niko DelValle
Okay, so that doesn't work either.

But you need to get the fact that there never will be a perfect solution. But that doesn't mean we can just leave it how it is.

It is an unbalanced system that needs to be fixed.
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Cpt Mooney
Caldari Provisions
Caldari State
#12 - 2012-03-29 21:09:50 UTC
Quote:
they already ahve noob ssytems, the systems are fairly well known,
...
so no, we have noob systems, and making them "unaggressable areas" woudl eb HIGHLY EXPLOITABLE because they would ebcome the new trade hubs, as every trader would sell their because he "couldnt be aggressed".

as folx do not use the starter systems (where you cant play anyways atm, wich would be highly desirable to make eve at least worth a look to new players) as tradehubs as it is right now, i dont see your point there.

once again ill point out my first post in this threat: "NO NOOBPROTECTION !" yelling as usual...
mxzf
Shovel Bros
#13 - 2012-03-29 21:34:22 UTC
Niko DelValle wrote:
Okay, so that doesn't work either.

But you need to get the fact that there never will be a perfect solution. But that doesn't mean we can just leave it how it is.

It is an unbalanced system that needs to be fixed.


No, there can never be a perfect solution, which is something that you need to realize. We have already acknowledged that there Eve is tough for newbies, but we also realize that there is no way to make Eve more idiot-proof for newbies without much more severe consequences to the game as a whole.

However, what has happened is that you have misunderstood the core issue here. The core issue isn't newbies needing protection, it's newbies needing instruction. The solution isn't to dumb it down for newbies, it's to connect them with vets who they can ask questions of and learn from. Newbies can't learn from being protected, that just weakens them. They can only learn Eve by either researching it on their own or talking to a more experienced players and learning from them.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#14 - 2012-03-29 21:39:45 UTC
Niko DelValle wrote:
But you need to get the fact that there never will be a perfect solution. But that doesn't mean we can just leave it how it is.

Of course we *can* leave it how it is.

Niko DelValle wrote:
It is an unbalanced system that needs to be fixed.

Eve isn't particularly about balance. Older players with deeper pockets will ALWAYS have the advantage over us. We just have to learn to mitigate those advantages.

As I said, the best way to avoid having your noob corp griefed is...don't start a noob corp. I had a lot of fun in mine, but somehow we didn't attract the pummeling that others seem to. I don't know if we got lucky or just didn't look like good targets but we had maybe a total of four weeks at war, and most of that time we were able to continue operating as normal.

The solution can never be to give free passes to new players. They need to understand Eve for what it is, not have the rug yanked out from under them after a period of guaranteed safety.

Founding member of the Belligerent Undesirables movement.

Fango Mango
University of Caille
Gallente Federation
#15 - 2012-03-29 23:30:41 UTC
Niko DelValle wrote:
This is a pretty serious issue I keep running into where far more experienced players just keep stomping on newer ones.

Idiotic pirates are seriously getting irritating for running my noob corp.

There needs to be some kind of protection to keep more experienced players messing with newer ones.

There should be 1 month of protection from being attacked by other players from the point a character is created. Especially for new players. They can break this one month by attacking another player themselves.

Or just something.

I'll leave it for you guys at CCP to figure out, but the current system rewards experienced players attacking much newer ones way to much.


Here is the real solution to your problem . . .

1) Move to low sec.

2) Learn to survive (yes you will get popped and podded). Learn from every mistake.

3) 2 weeks later, move to Null sec, move back to high sec, or just stay in low sec.
You will prepared for them all.


-FM
Corina Jarr
en Welle Shipping Inc.
#16 - 2012-03-29 23:51:42 UTC
Simple solution. CCP makes a few special systems that only new folks can go to. The catch is, you can't do anything there except listen in the help channels. No docking, no shooting, no activation of modules, no chatting.


Ok I'm slightly trolling.

Non troll: there isn't any real way to make a "safe" rookie setup that can't be abused and/or would work.
mxzf
Shovel Bros
#17 - 2012-03-30 00:19:55 UTC
Corina Jarr wrote:
Simple solution. CCP makes a few special systems that only new folks can go to. The catch is, you can't do anything there except listen in the help channels. No docking, no shooting, no activation of modules, no chatting.


Actually, they've already done this (and thrown in chat for good measure). And they've put the darn things everywhere too. They're called "stations". From the complete and total security of a station you can go about listening to help channels and even asking questions to your heart's content.
Emiko Luan
Aliastra
Gallente Federation
#18 - 2012-03-30 06:04:27 UTC
There are solutions to your issues, join a corp that can defend itself, stay in npc corp, the game doesn't change for you, you change your tactics so that you succeed. It's like real life.

Making a corp should cost more. When ccp increases the wardec cost, corp creation should go up as much to discourage the unprepared.

CCP spoke about this at fanfest, and they want to make pve a lot more like pvp so people are more prepared.

+welcome to my world+ http://emikochan13.wordpress.com http://emikochan13.deviantart.com

Simi Kusoni
HelloKittyFanclub
#19 - 2012-03-30 10:40:11 UTC
Emiko Luan wrote:
they want to make pve a lot more like pvp

The new and updated mission guide:

1) Warp in, engage the overseer.

2) Overseer pops cyno.

3) Get titan bridged by 300 NPC T3s.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Sir Substance
Sebiestor Tribe
Minmatar Republic
#20 - 2012-03-30 11:07:20 UTC
Eve's new marketing scheme is entitled "eve is hard". You've just found out one of the reasons why.

As has been mentioned in this thread already, you are being targeted. a new corp full of new players? Your corp simply screams "fresh meat, easy kills, come get your stat-padding!".

There are three ways you can deal with this:

1. Suck it up, get better, learn to use underhanded tactics like blobbing, finding and deccing their alts and timezone warfare, beat them back, become good at PvP. Trial by fire.

2. Back down, move into either the NPC corp or an older corp, take a longer, softer run up at things, become good at PvP or PvE, as you desire. Slow but certain learning.

3. ***** on the forums, receive no sympathy, eventually leave the game and go play something easier. Pussying out.

Noob protection will get you nothing, because the time is irrelevant. SP is not what wins fights. Goonswarm carved out its own section of 0.0 using tech 1 frigates on 10 day old characters, beating back 4 year veterans in heavy assault cruisers. They did it with a combination of numbers and balls. You need to learn to PvP, to be good at PvP. That's got nothing to do with SP.

PvP is 50% skill, 30% sufficiently large testicles, 15% inside information and 5% skillpoints.

We could implement a 30 spawn protection for you, pushing back the time before you have to learn PvP by 30 days.

The only thing this would do is make your clones more expensive when you first start exploding.

So no. You might not like or accept it, but exploding now will make you a better player, and save you isk in the long run.

The beatings will continue until posting improves. -Magnus Cortex

Official Eve Online changelist: Togglable PvP. - Jordanna Bauer

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