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Are Marauders worth the time?

Author
stoicfaux
#61 - 2012-03-30 01:07:46 UTC
Azemar wrote:
Haha let's get back on topic here:

Is the marauder worth the time invest (to V). If not, could it use a buff? If so, how?

Depends on the Marauder and what the Marauder skill does:
* Paladin: 5% damage bonus
* Golem: 7.5% TP bonus
* Kronos: 7.5% bonus to tracking
* Vargur: 7.5% bonus to tracking

Vargur laughs at Marauder V. Golem can get by without it due to large volley damage, meaning it's not likely that increasing the target's sig a tad bit more will save you a volley. Kronos, can't speak for it, but I would lead towards 'no' since tracking can be mitigated with flying or modules. Paladin is the only one that "needs" it.

As for buffing Marauder V, the only way to buff it (i.e. make it desirable) is to make Marauder V a prerequisite for something else.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Azemar
Voidhounds
Pretenders
#62 - 2012-03-30 01:12:08 UTC  |  Edited by: Azemar
stoicfaux wrote:
Azemar wrote:
Haha let's get back on topic here:

Is the marauder worth the time invest (to V). If not, could it use a buff? If so, how?

Depends on the Marauder and what the Marauder skill does:
* Paladin: 5% damage bonus
* Golem: 7.5% TP bonus
* Kronos: 7.5% bonus to tracking
* Vargur: 7.5% bonus to tracking

Vargur laughs at Marauder V. Golem can get by without it due to large volley damage, meaning it's not likely that increasing the target's sig a tad bit more will save you a volley. Kronos, can't speak for it, but I would lead towards 'no' since tracking can be mitigated with flying or modules. Paladin is the only one that "needs" it.

As for buffing Marauder V, the only way to buff it (i.e. make it desirable) is to make Marauder V a prerequisite for something else.




Well for the kronos you also get the 7.5% repair bonus, which is a significant tank increase. And i mean marauders in general. Are they good enough or do they need a buff?
Goran Konjich
Krompany
#63 - 2012-03-30 06:22:27 UTC
stoicfaux wrote:
[quote=Azemar]


best sig evah.

I'm a diplomat. Sometimes i throw 425mm wide briefcases at enemy. Such is EVE.

Dyniss
KarmaFleet University
#64 - 2012-03-30 07:53:40 UTC
Maruders need a change just like EVE is always changeing so to does the content within it. And a Noctic is a boost to isk per hour with the introduction of T2 tractors and salvagers a Noctis will easily clear a field of wrecks in no time flat. Now the other reason I say this is because almost everyone runs alts. I bet most if not all you in here have alts and this is why it's more efficient to run a pirate/faction BS over a maruder because the maruders bonuses are no longer revelent. Add faction/dead space modules (I know most WH/0.0 players fit like this and pirate/faction ships are even more effective at sweeping anoms/WH sites clear then the alt comes in to clean up.
Liang Nuren
No Salvation
Divine Damnation
#65 - 2012-03-30 07:58:52 UTC
Dyniss wrote:
and pirate/faction ships are even more effective at sweeping anoms/WH sites clear then the alt comes in to clean up.


Do you honestly think that 1 Faction BS + 1 Noctis > 2 Marauders?

-Liang

I'm an idiot, don't mind me.

Kaikka Carel
Ziea
#66 - 2012-03-30 08:58:57 UTC
@Liang you can afford a Maraduer capable alt? Or even dual boxing two 1kkk+ ships in a dangerous(as you imply) enviroment.

In the meantime why Maradeurs are so PVE oriented? Having utility highs, rep bonuses and spare fittings resources they could've been an excellent platform for small scale PVP.
Liang Nuren
No Salvation
Divine Damnation
#67 - 2012-03-30 09:06:54 UTC
Sure, why not? Even if you're a complete tool you could afford to lose them once every couple weeks.

-Liang

I'm an idiot, don't mind me.

Sunviking
Doomheim
#68 - 2012-03-30 10:18:06 UTC
Azemar wrote:
Haha let's get back on topic here:

Is the marauder worth the time invest (to V). If not, could it use a buff? If so, how?


I got into a Golem for the first time before Christmas, and I proceeded to train Marauders straight to 5.

I don't really regret it as I want to max out my PvE skills anyway, although most people told me not to bother training level 5.

The difference in performace was not really noticable for me.

It is clear to me that Marauders as a ship class need a buff, preferably in both damage and damage application.

For the Golem for example, this could easily be done by giving a bonus to DPS (10%) and additional Target Painting bonus (12.5%) once Level 5 is reached.
Dyniss
KarmaFleet University
#69 - 2012-03-30 10:53:07 UTC
Liang Nuren wrote:
Dyniss wrote:
and pirate/faction ships are even more effective at sweeping anoms/WH sites clear then the alt comes in to clean up.


Do you honestly think that 1 Faction BS + 1 Noctis > 2 Marauders?

-Liang

No you are correct 2 Marauders will out damage a single pirate BS. Marauders even if its 2 of them will NEVER beat a single Noctis in Salvaging due to the fact a Noctis gets HUGE bonuses to tractor speed and range 300% at level 5! and 25% faster salvager cycles and has 8 high slots and a much larger cargo hold combine this with T2 salvagers and tractors and you are tractoring out to 96km! . A Noctis and a pirate BS is also A LOT easier to train to get maximum effectiveness. Clearly a ship like a Marauder designed more for PVE is in need of changes IMO
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#70 - 2012-03-30 14:01:06 UTC
Salvaging in anything else but a noctis is a pain the ass ...

Imagine trying to run stuff effiecient with a golem and salvage in the sametime and still enjoy it ?

inbefore the "I can surely do this all and play chess against a supercomputer the same time"
Richard C Hoagland
Anarchos Syndicate
#71 - 2012-03-30 16:03:34 UTC
Cedo Nulli wrote:
Salvaging in anything else but a noctis is a pain the ass ...

Imagine trying to run stuff effiecient with a golem and salvage in the sametime and still enjoy it ?

inbefore the "I can surely do this all and play chess against a supercomputer the same time"


Golems are a juggling act. Having to deal with TP cycles being out of sync with torp ROF is painful enough, but then managing the tractors/salvaging on top of that makes it a chore. I've flown both the Golem and Vargur, and prefer the latter simply for being a more pleasurable experience.

As for whether or not marauders are worth it, it really depends on whether or not you're solo, and want to salvage/loot as you go. Finishing a mission, and returning with a noctis, this is just an isk/hour killer. If you don't care about loot, and just want to blitz for LPs, you don't need a marauder. If you have an alt, you have a lot of choices, ranging from dps+noctis, 2 dps, and so on.

Liang Nuren
No Salvation
Divine Damnation
#72 - 2012-03-30 16:59:38 UTC
Dyniss wrote:
Liang Nuren wrote:
Dyniss wrote:
and pirate/faction ships are even more effective at sweeping anoms/WH sites clear then the alt comes in to clean up.


Do you honestly think that 1 Faction BS + 1 Noctis > 2 Marauders?

-Liang

No you are correct 2 Marauders will out damage a single pirate BS. Marauders even if its 2 of them will NEVER beat a single Noctis in Salvaging due to the fact a Noctis gets HUGE bonuses to tractor speed and range 300% at level 5! and 25% faster salvager cycles and has 8 high slots and a much larger cargo hold combine this with T2 salvagers and tractors and you are tractoring out to 96km! . A Noctis and a pirate BS is also A LOT easier to train to get maximum effectiveness. Clearly a ship like a Marauder designed more for PVE is in need of changes IMO


I ******* despise stupid people.

-Liang

I'm an idiot, don't mind me.

Azemar
Voidhounds
Pretenders
#73 - 2012-03-30 17:44:09 UTC
So Liang, in your judgement, should I train marauders to V for solo PvE in null sec sansha space? (DED/unrated, mag, radar, belts, etc)
Liang Nuren
No Salvation
Divine Damnation
#74 - 2012-03-30 17:51:44 UTC  |  Edited by: Liang Nuren
Azemar wrote:
So Liang, in your judgement, should I train marauders to V for solo PvE in null sec sansha space? (DED/unrated, mag, radar, belts, etc)


I was running stuff in Stain with a Marauders 4 Vargur and it worked pretty well. I wouldn't and haven't trained Marauders 5, but that's just because I don't PVE enough to warrant it.

-Liang

Ed: Feel free to browse my skills if you want to see what I actually train... (though bear in mind that I haven't run a mission with Liang since 2007 probably - definitely get your socials up for that): http://eveboard.com/pilot/Liang_Nuren

I'm an idiot, don't mind me.