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swap T3 5% with CS 3% link bonuses

Author
Muad 'dib
State War Academy
Caldari State
#1 - 2012-03-29 22:21:14 UTC
Every other role that infringes on other t2 specialized ships that the t3 can do, it does worse. eg EW bonuses are always less.

Why are tech 3 ships so much better at links than CS (while command ships are obviously fore-filling no other role)?

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Diesel47
Deep Core Mining Inc.
Caldari State
#2 - 2012-03-29 23:07:55 UTC  |  Edited by: Diesel47
Nerf Small gang pvp more plz.



Terrible Idea.
Joyelle
SludgeSlingers
#3 - 2012-03-29 23:30:18 UTC
nope -1
Headerman
Native Freshfood
Minmatar Republic
#4 - 2012-03-29 23:33:05 UTC
-1 too.

Why give a better bonus to a cheaper ship?

Australian Fanfest Event https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=90062

Muad 'dib
State War Academy
Caldari State
#5 - 2012-03-30 00:13:35 UTC
Headerman wrote:
-1 too.

Why give a better bonus to a cheaper ship?


because a tengu does out do a falcon
because a loki doesn't out range a rapier
etc


why would a command ship for all its flaws and cheaper price also not out play a t3

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Verocity
8 Virtues
#6 - 2012-03-30 00:41:52 UTC
This will be fixed in the upcoming ship re-balancing. CCP specifically mentioned (Fanfest) that T3 ships should have more versatility but should not outclass T2 ships that focus on a specific role.

Be patient.
Jack Miton
School of Applied Knowledge
Caldari State
#7 - 2012-03-30 01:23:08 UTC
show me a T3 that can run 3-5 links with 200-400k EHP and then i'll agree theyre OP.

There is no Bob.

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Belthazor4011
Battle BV Redux
#8 - 2012-03-30 01:30:07 UTC
Verocity wrote:
This will be fixed in the upcoming ship re-balancing. CCP specifically mentioned (Fanfest) that T3 ships should have more versatility but should not outclass T2 ships that focus on a specific role.

Be patient.


This...the fix is coming and its needed. Someone mentioned price, how about training and being role specific. It makes no sense a T3 boosts better then the 1 ship in game thats made for it.
Joyelle
SludgeSlingers
#9 - 2012-03-30 01:55:47 UTC
It'll be to the benefit of all since we won't be needing really expensive and highly vulnerable T3s to give nice bonuses. Fit up the command ship then leave it at the POS.
Artemis Ahab
Caldari Provisions
Caldari State
#10 - 2012-03-30 02:05:42 UTC  |  Edited by: Artemis Ahab
Jack Miton wrote:
show me a T3 that can run 3-5 links with 200-400k EHP and then i'll agree theyre OP.


Edit: T3's need max skills AND billions in implants to probe down. Why do they need 200-400k to ehp?
Jerick Ludhowe
Internet Tuff Guys
#11 - 2012-03-30 02:25:25 UTC
Headerman wrote:
-1 too.

Why give a better bonus to a cheaper ship?


Because a Fleet Command ship takes far more sp to fly than a t3. Do the math, me thinks you may be a bit surprised.


FT Diomedes
The Graduates
#12 - 2012-03-30 02:35:33 UTC
I'd support this change - but it would make more sense to simply make the booster have to be on grid.

If you want to put a T3 booster on grid, then you deserve having 5% bonuses coming from it. Or, you can put the 3% booster on grid and have a more survivable, less expensive ship.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

James Amril-Kesh
Viziam
Amarr Empire
#13 - 2012-03-30 05:08:52 UTC
Support forcing boosters on-grid!

Enjoying the rain today? ;)

Roime
Mea Culpa.
Shadow Cartel
#14 - 2012-03-30 07:28:38 UTC
Price isn't really a factor here, SP requirements is.

Currently people train T3s because you can never lose one, it's **** easy to train for compared to a CS and gives better bonuses.

Bonuses need to be on grid only, and the ship that is harder to train for should give better bonuses.

This makes my link alt a very sad panda, but it's such a ****** mechanism it needs to go.



.

Malcanis
Vanishing Point.
The Initiative.
#15 - 2012-03-30 08:18:03 UTC
Roime wrote:
Price isn't really a factor here, SP requirements is.

Currently people train T3s because you can never lose one, it's **** easy to train for compared to a CS and gives better bonuses.

Bonuses need to be on grid only, and the ship that is harder to train for should give better bonuses.

This makes my link alt a very sad panda, but it's such a ****** mechanism it needs to go.






"never lose one"?

You don't know what you're talking about. "Invulnerable" T3s get killed all the time.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Roime
Mea Culpa.
Shadow Cartel
#16 - 2012-03-30 08:25:34 UTC
Malcanis wrote:

"never lose one"

You don't know what you're talking about. "Invulnerable" T3s get killed all the time.


Ok "never" was obvious exaggeration. Everything is killable.

But compared to a ship that commits to the fight on grid, no, they don't get killed all the time, and without bubbles they are nearly impossible to catch.

.

Onictus
Federal Navy Academy
Gallente Federation
#17 - 2012-03-30 09:19:50 UTC
Roime wrote:
Malcanis wrote:

"never lose one"

You don't know what you're talking about. "Invulnerable" T3s get killed all the time.


Ok "never" was obvious exaggeration. Everything is killable.

But compared to a ship that commits to the fight on grid, no, they don't get killed all the time, and without bubbles they are nearly impossible to catch.



Bubbles don't help with most T3s unless its a combat fit. 9/10 times you can count on them being nullified if its not someone's home system.

......and never look at our killboard, I think as an alliance we managed to blow up about 200 Tengus last month....that is the ones we lost.
Roime
Mea Culpa.
Shadow Cartel
#18 - 2012-03-30 10:04:03 UTC
Onictus wrote:

......and never look at our killboard, I think as an alliance we managed to blow up about 200 Tengus last month....that is the ones we lost.


You lost 200 off-grid booster T3s?

.

Pinky Denmark
The Cursed Navy
#19 - 2012-03-30 10:08:48 UTC
CCP already shown interest in this...

Price in isk should never be a balancing factor and if you have seen the devblog about ship balance it is clear that T2 (commandships) are specialized in their roles where T3 (strategic cruisers) are versatile.

As such the T2 ship should be better, however the T3 should have more options.
Last I checked CCP were looking into switching the bonus%, however apply comandship bonus to 2 types of warfarelinks and apply strategic cruiser bonus to all 4 types...

T3 ships should not be stronger because they cost more - They are honestly overpowered in many areas which is exactly why they cost so much... People buy them for dps, tank commandship bonuses and the option to cloak/nullify them. They are versatile alright, however atm they are ALSO more specialized than T2 variants...

Pinky
Jerick Ludhowe
Internet Tuff Guys
#20 - 2012-03-30 10:39:05 UTC
Pinky Denmark wrote:



As such the T2 ship should be better, however the T3 should have more options.
Last I checked CCP were looking into switching the bonus%, however apply comand ship bonus to 2 types of warfare links and apply strategic cruiser bonus to all 4 types...



The problem is that t3 ships even w/o 4 bonuses are significantly more versatile than a specialized gang boosting fleet command will ever be... The truth of the matter is that t3s while supposedly being focused on versatility in truth are better at being specialized t2 ships than most specialized t2 ships excluding logi and recons of course. Take a look at some of the other bonuses they receive, example would be 10% active bonus... This is a bonus not found on "Specialized" ships with fewer slots, fewer bonuses, fewer rigs, and lower resists.... Where is this "jack of all trades, master of none" ship class t3 were suppose to be? All I see is a "jack of all trades, master of all".




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