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EVE New Citizens Q&A

 
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So missions.... wth?

Author
Lord Spongebob
Doomheim
#1 - 2012-03-29 10:58:37 UTC
Hello

I joined a corp about a day after i started and i ran with them doing PvP, no kills and now it's collapsed. So i turned to missions.

I have a destroyer fitted like so

8 x Gattling pulse Laser II
1mn AB
1x small AR1
2 x ADNP I
Heat sink 1

So i rinse thru level 1's and now im on level 2's.

Question - why is it in this ship i am getting my bum handed to me on a platter in level 2's?

Am i supposed to use a crusier now? Do i get a choice?
Toshiro GreyHawk
#2 - 2012-03-29 11:17:11 UTC


The short answer is - yes you're supposed to use a cruiser now.

Arbitrator if you've got good drone skills - Maller if you don't.

You can actually do most Level II's in a destroyer but you've got to watch out for some of them.

Note in the mission instructions if it says it's some kind of a recon mission - where in you don't actually have to kill anything to satisfy the mission requirements - as these tend to be really nasty missions if you try to fight all the rats. They use energy drains and various other nasty bits you don't expect to see in easy missions.



Now ... the other thing is - you're fit for Brawling - which is close in combat, much as in what you may have been doing with your PVP buddies. If you are in fact using the same fit - you may want to rethink that.

There are two types of mission fits - one for Brawling and the other for Kiting the rats. When you kite the rats - you use long range weapons (beam lasers) and your afterburner to keep your distance from them - as most of the rats are equipped with short range weapons. One thing about the Level II missions - is that you're now seeing both frigates and cruisers. You can come in close and orbit the cruisers but then the frigates swarm you. In kiting - what you do is draw off the frigates (which are faster than the cruisers), kill them - then go back after the cruisers. This is easier to do if you've got a cruiser too.

One problem you start to have with cruisers though is that your longer range cruiser weapons start having trouble tracking frigates. Target Painters and Gunnery Tracking skills help here - as does the way you maneauver. If you are at range from your targets, shooting right over your stern at them - there isn't that much tracking to do. If you get close in - you can have problems.


Level I missions are so easy you can pretty much do them in anything and a destroyer practically guarantees success. Once you get into Level II's they become more difficult ... though not very ... you just need to know how to handle them and then ... with a few exceptions ... you won't have a problem.



.
Lord Spongebob
Doomheim
#3 - 2012-03-29 11:55:51 UTC
And then so because ive been purley in a pvp mindset i have to rethink everything i dong

Oh dear

And for level 3's can you give me any advice there?
Kata Amentis
Sebiestor Tribe
Minmatar Republic
#4 - 2012-03-29 12:23:16 UTC  |  Edited by: Kata Amentis
mission running is an area of old content that hasn't had its concepts revisited since it was put in. They've extended the available content by adding in more mission templates and lvl 4 and lvl 5 mission "tiers", but the base concept is still the same.

Solo content with ship fitting requirements a long way from pvp, there for the grind of isk, loot, lp and standings.


The one ray of hope is that Incursions have proven to be very successful. They are (by design) a lot closer to pvp than any of the pve content and provide a social stimulus to get some interaction between players. Whilst I don't think missions are going to be very high on the agenda for a while it is an area of the game which might benefit from the new direction CCP is taking to iterate on the older/oldest game content and look at it from base principles.


Getting back to this case, you might well find that mission running isn't the kind of content for you. Coming from an early look at pvp it is very different. If you are going to stick with them, they are very different from pvp, and have their own "rules" for fittings so it is something you'll need to learn anew.

For level 3 missions I'd recommend a battlecruiser. For mission running in general you'll want to aim your fitting as "slower sustained damage" survival (resists, active rep etc), rather than pvp's "short burts of high damage" survival (buffer and resistances).

Curiosity killed the Kata... ... but being immortal he wasn't too worried about keeping a count.

Megos Adriano
Aliastra
Gallente Federation
#5 - 2012-03-29 12:45:37 UTC
The destroyer platform is meant for countering small, fast ships like frigates. Frigates (generally) don't do that much damage, and are most susceptible to light, fast tracking turrets. This is why destroyers have a lot of gank, but not much tank - which is where you're running into problems, as level 2 missions frequently pit you up against cruisers.

The short answer: Get a cruiser. For Amarr your two best choices are Omen or Maller.

Missions are a lot different from PvP and you will have to learn different skillsets for both, but don't let that stop you; with the proper skills trained and a good fitting, missions become very easy, and the learning curve for EVE isn't as steep as some would want you to believe.

Here's a good Maller fit:

Highs
[Focused Afocal Pulse Maser I]
[Focused Afocal Pulse Maser I]
[Focused Afocal Pulse Maser I]
[Focused Afocal Pulse Maser I]
[Focused Afocal Pulse Maser I]
[Small Nosferatu]

Rigs
[Medium Capacitor Control Circuit I]
[Medium Capacitor Control Circuit I]
[Medium Capacitor Control Circuit I]

Mid
[Cap Recharger I]
[Stasis Webifier] -or- [Target Painter]
[10MN Afterburner]

Lows
[Capacitor Power Relay]
[Heat Sink I]
[Heat Sink I]
[Medium Armor Repairer I]
[xx Armor Hardener I]
[xx Armor Hardener I]

Personally I don't use afterburners or MWD's in my missions, but then again I fly Caldari. I have to go now, because talking about Amarr ships (LAZERSPEWPEW) is tempting to me to start crosstraining.

And boom goes the dynamite.

Lord Spongebob
Doomheim
#6 - 2012-03-29 13:15:25 UTC
Hi

Why 2 hardners?

No adaptives?
J'Poll
School of Applied Knowledge
Caldari State
#7 - 2012-03-29 13:54:05 UTC
Lord Spongebob wrote:
Hi

Why 2 hardners?

No adaptives?


Adaptives are avg all around

He is using 2 specific hardeners for the rats you will encounter.

Rats only do a specific type of damage (take Guristas for instance they don't deal any EM damage so why tank for EM damage)

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Lost Greybeard
Drunken Yordles
#8 - 2012-03-29 20:19:50 UTC
Actually, a destroyer is more than sufficient for any L2 in my opinion, your difficulty is probably more a matter of play-style than anything else:

-- If you're trained for PvP in smaller ships, you're likely used to riding up under enemies' guns and blowing them away (hopefully) before they hit you. Since all of the enemies in a mission focus on you and only the one or two you're orbiting see your angular velocity, this does not work.

solution: fit long-range weapons and propulsion (the AB you're using is probably sufficient, but if you can stabilize it an MWD is better) and cause them to miss using range instead of speed. It's a lot easier to do this to a whole group of enemies.

-- Similarly, PvP calls for generalized resistances unless you know exactly what you're up against. But in missions, you DO know what you're up against, so while it works the EANM build is not reliable.

solution: look up the mission on Eve-survival, or just memorize what damage is done by what faction, and fit that. Similarly, find agents that send you on missions with factions that are weak to EM/Therm damage.

-- In PvP, unless your opponent is incredibly dumb, you're not warping out. In L1-L3 missions, you can essentially always warp out whenever you feel endangered.

solution: equip a damage control, so that if your HP hits hull you actually have time to warp out, repair, warp back in.




I got through L2s and quite a number of L3s with a destroyer fitted and flown this way, despite the glass cannon nature of the craft. Of course, I sort of had a vested interest in not getting bored, if you just want to get things done I would agree with the first reply: grab a drone boat, fit five small and five medium drones and a heavy tank, float around and laugh as the L2 npcs can't even touch you.

There's a similar deal with L3s, you can do them all in a cruiser, but they're _easy_ in a BC, so it's a question of whether you're willing to take your time skilling them down or just want to get it over with. And once you hit L4s obviously you'll want a battleship unless there's a t2/t3 cruiser+ ship you're trained in that you prefer.
Liam Mirren
#9 - 2012-03-30 03:45:22 UTC
NPCs tend to hurt more if you get close to them (unless you get under their tracking), so if you stick to pulse lasers you're forced in close.

Excellence is not a skill, it's an attitude.

Toshiro GreyHawk
#10 - 2012-03-30 09:56:27 UTC



Oh ... and of course ... check out the Players Guide Section on Missions.