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Solution to gatecamps: U-boats

Author
Romay
Garoun Investment Bank
Gallente Federation
#1 - 2011-09-23 10:41:27 UTC
We need something like a u-boat in eve: a slow, fragile, invisible ship that can deal a lot of damage while being undetected for a short while. this would be the best solution to counter immobile blobs (gatecamps).

I was thinking along the lines of:

* slow base speed
* terrybad base sensor resolution
* extremely fragile
* ability to use cloak
* cloak only runs for a certain amount of time, then cooldown
* ability to fire when cloaked
* large number of weapon slots
* rof penalty when uncloaked

so, when the ship is uncloaked ("surfaced"), it's not much of a threat - it's slow, has ROF penalty etc.
when cloaked (submerged), it becomes a killer, but it has to sneak up on his enemies, since the cloak slows it down to not more than a few dozend m/s. it can do decent damage to cruiser and frigate sized hulls (taking out the tacklers at a gatecamp)
However, it needs to hurry up, since it is forced to uncloak after a certain period of time and turns into a glass peashooter.
The cooldown period should be not too short to prevent these things from being used as gatecampers themselves.

In 1v1 PVP, this ship woud be no threat, since you can easily outrun it or even decloak it.

In mixed fleets, it could be a overpowered damage dealer together with some tacklers - but only as long as the cloak runs + it has bad sensors and takes long time to switch targets + while roaming around and cooling down the cloak it's pretty much useless - so I think it won't be OP too much.

it would be also possible to restrict the weapons to just rockets/missiles/bombs, so that - given some skill - the thing can be spotted and decloaked if you follow the missile trails. heck, the same thing happened to the uboats in WW2 as their torpedo trails were visible, too.

I think destroyer hulls would be perfect for this.
* take astandard destroyer hull
* make it slower
* lower sensor resolution
* less HP
* very low base cap regen (cooldown effect for cloak)
* very high energy consumption increase for cloak (cloak sucks cap dry)
* MAYBE: cloak can only be activated at 90% cap
* ROF penalty only when uncloaked
* add ability to fire when cloaked

A "wolfpack" of 2 or 3 of these things could lead to very interesting, tactical fights especially against stationary blobs (convois Pirate). You need skill though - you can't just fly in formation and F1-F7, you need to attack from different vectors and coordinate the attack to prevent all ships from being spotted at once.


Okay, wall of text ends here.
Flame on.Twisted

DetKhord Saisio
Seniors Clan
#2 - 2011-09-23 13:07:38 UTC
meh. there are so many higher-priority issues than creating another class of ship that will almost always cause crying/moaning about the changes. let them balance the stuff they have on the "chess board" first, then bring in new pieces.

not saying this is a bad idea, just too many other things are broken atm.
Ciar Meara
PIE Inc.
Khimi Harar
#3 - 2011-09-23 13:15:21 UTC
We have a whole fleet of fragile to not so fragile ships that can pounce you undetected out with no warning.

Al my stealthbombers have U-boat names.

When in a decent covops fleet you can harass and sneak around with curses/pilgrims/bombers/cov ops battleships and even cloaked transport to carry more bombs like there is no tommorow, spread out, reform, scout and kill.

Getting yet another ship to do the same is quite overkill.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Shalee Lianne
Banana-Republic.
Shadow Cartel
#4 - 2011-09-23 14:49:29 UTC
I do not like the idea of fighting something I cannot even see, much less try to kill.
http://amarrian.blogspot.com/  ~ Roleplay blog. http://sovereigntywars.wordpress.com/ ~ Faction War blog.
Goose99
#5 - 2011-09-23 16:13:13 UTC
DetKhord Saisio wrote:
meh. there are so many higher-priority issues than creating another class of ship that will almost always cause crying/moaning about the changes. let them balance the stuff they have on the "chess board" first, then bring in new pieces.

not saying this is a bad idea, just too many other things are broken atm.


More crying/moaning is just the point of this thing, and it's exactly what we need. Solo travelers and bears gets ganked, it's old news. The blob, on the other hand, haven't its share of whinning. We must bring the butthurt to those who have it not.Cool
shadowace00007
Imperial Academy
Amarr Empire
#6 - 2011-09-23 16:20:55 UTC
Only way this could be pulled off if there was a visible effect when the ship opened fire. because there needs to be a way to counter it. and also should not be able to shoot cloaked in high or low sec. Do I really need to say why?

-1 from me.

Born Amarrian Raised Minmatar.

Laechyd Eldgorn
Avanto
Hole Control
#7 - 2011-09-23 19:37:39 UTC
why is it that only gallente militia comes up with these brilliant ideas
Romay
Garoun Investment Bank
Gallente Federation
#8 - 2011-09-25 23:20:11 UTC
shadowace00007 wrote:
Only way this could be pulled off if there was a visible effect when the ship opened fire. because there needs to be a way to counter it. and also should not be able to shoot cloaked in high or low sec. Do I really need to say why?

-1 from me.


The visual effects will be the missile trails. I think the hull should not be allowed to use guns, since this would pester people too much.
As I wrote, the sensors would be seriously gimped while the thing is cloaked. Maybe with a targeting range below 10km and very high locking times. Also, the cloak will suck the cap dry, so you can not stay cloaked for long.

You can't use that kind of ship for (suicide) ganking because of the bad sensor strength and gimped targeting range.
Okay, technically, you can but everyone getting suicided by a destroyer hull with heavily gimped sensors just deserves it.

You can't properly pvp while cloaked either since you are short on cap.
The sole purpose of the ship would be to sneak right into a blob, fire a few salvos of missiles, rockets or drop a bomb and then try to gtfo - which will fail often enough since you are at zero speed and with no cap left if you are decloaked.

A few skilled pilots with these things could annoy even the biggest blob so much that it leaves its camp.
However they can be hunted down since their cloak will only run for short periods of time. Blobbers just need to get that finger out of their rears and start doing some actual PVP.


BTW the whole "cloak burns through cap" thing would be a solution to afk cloaking, too...



So the revised idea would be:

* frigate, cruiser and battleship sized cloaks
* all cloaks use a lot of cap (can't get them cap stable easily, kills AFK cloaking)

* new destroyer hull that fires only rockets, bombs or smarties
* lower HP than T1 hull, bad base sensor strength and locking range (further gimped when cloaked)
* 7 launcher slots, grid adjusted for 7 rocket launchers or one bomb launcher + 6 civillian pea shooters
* 100% ROF penalty when uncloaked (no gankmobile!)
* cloak cpu need reduced when fitting covops cloak
* said hull can fire while cloaked
* speed reduced to 10% while cloaked
Bloodpetal
Tir Capital Management Group
#9 - 2011-09-25 23:29:09 UTC
It's called a stealth bomber shooting bombs.

Where I am.

Goose99
#10 - 2011-09-25 23:39:53 UTC
Bloodpetal wrote:
It's called a stealth bomber shooting bomb.



Yes, but bigger. For drakes, not just mwding frigs.Cool
Anna Lynne Larson
Sebiestor Tribe
Minmatar Republic
#11 - 2011-09-26 19:34:52 UTC
OP's initial idea describes a stealth bomber.

OP's later ideas are just ******* stupid. NO ship should be able to target cloaked, much less shoot cloaked.
Havak Kouvo
Doomheim
#12 - 2011-09-26 19:48:48 UTC
I fail to see the idea in this. We already have it.