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Player Features and Ideas Discussion

 
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Making T1 ships more viable, T1 group bonus

Author
Lucjan
Deutzer Freiheit
#1 - 2012-03-28 18:58:11 UTC
Give bonuses the more T1 ships are in a fleet and immediate vicinity (200km*) or system.

Bonuses only apply to same class of ships. Frigates, Cruisers etc. But 10F and 10C fleet would each bonus for their class.

The number could be variable with Fleet Mods and skills.

Example : max bonus at 10 T1 frigates all get + 3% damage bonus
Example : Fleet mod changes it to max bonus at 20 T1 frigates +5% damage

All kinds of bonuses. Damage, Resistance etc.

More T1 ships will be used in fleets.
Young players won't feel like they need T2's to be useful.
Incentive to create 10 person gangs.
Make bonus just a little less than same fleet of T2's.


OPTIONAL : PVP only bonuses.

OPTIONAL : Will need a Command ship in fleet and system to grant bonus. Which will need leadership mods and skills for it. New Command ship please : T2 Myrmidon
Astroniomix
School of Applied Knowledge
Caldari State
#2 - 2012-03-28 19:01:48 UTC
Yes let's encourage blobbing by giving people more damage for doing it. (alpha tornadoes don't hit hard enough as is)