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@CCP Tracking Disrupters to Apply to Missiles?

Author
Jayrendo Karr
Caldari Provisions
Caldari State
#41 - 2012-03-27 22:20:58 UTC  |  Edited by: Jayrendo Karr
How about you just jam the missile user. Missiles are not turrets and should not operate like them, one of the few benefits of missiles is that you can't disrupt them once they's launched.

The also have a "goalkeeper" module called a defender missile. Missiles don't need another nerf. This idea nerfs a non-instantaneous and generally low dps system even further. If you cant tank it then thats called being countered or having a horrible fit.
Azeroth Uluntil
Last Chance for Redemption
FFEW Associates
#42 - 2012-03-27 22:27:12 UTC
Missiles suck enough. Leave them alone. A semi-decent counter to them is smartbombs, if the person firing at you is dumb enough to group them...

Also, defender missiles are terrible except in very specific circumstances. Did they fix them while I was gone I wonder?
Stabs McShiv
Royal Amarr Institute
Amarr Empire
#43 - 2012-03-28 08:25:31 UTC
Sadly no.
Tobiaz
Spacerats
#44 - 2012-03-28 11:21:01 UTC
From the patchnotes:
Quote:
Zainou 'Gypsy' Turret Destabilization TD-90x renamed to Zainou 'Gypsy' Weapon Disruption WD-90x.


Strong indication that CCP is adamant about making Tracking Disruptors apply to all weapontypes, thus creating the next "I win button''.

Missiles need their own specific counter, like a goalkeeper turret. Making everything more like the same is BAD for diversity, for balance (opens door to minmaxing) and for fun.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#45 - 2012-03-28 11:35:10 UTC
1. Remove ECM. It may be broadly balanced these days but the random-chance mechanism and absence of stacking penalties are horrible.

2. Give Remote Sensor Dampers to Caldari and boost their strength as befits the most ewar-focused race. Caldari RSD would be best used by ships operating at range, either as snipers or support.

3. Give Gallente a new ewar of missile disruptors, as befits the missile spam from their racial enemies.

4. Realise that an entire mechanism of dealing with logistics (via ECM) is now gone. X

5. Errr...

6. Introduce remote-rep disruptors (cut range and transfer amount?)? Maybe the second Caldari ewar?
Tikktokk Tokkzikk
V0LTA
New Eden Alliance 99013733
#46 - 2012-03-28 11:54:35 UTC
I really hope tracking disruptors won't affect missiles.
That would make the pilgrim/curse terribly overpowered.
Smiling Menace
The Scope
Gallente Federation
#47 - 2012-03-28 12:24:36 UTC
I think that CCP's doing their best to balance things in EVE.

This idea is probably more to do with the fact that there is no counter to missiles as it stands. Turrets can be countered easily with transversal and disruptors. What counters missiles? Defenders? They never worked and are a waste of time as they are.

On a side note, I put forward a proposal on Defenders in the Assembly Hall that would actually provide a counter without nerfing missiles any further. Read and give your opinions. Proposal on fixing Defenders

I am not really a lover of missiles personally but I do think they are getting a raw deal and don't need run down any further so I would prefer that TD's remain solely for disrupting turrets.
Jayrendo Karr
Caldari Provisions
Caldari State
#48 - 2012-03-28 12:43:24 UTC
CCP is going to nerf the worst weapon system thats used (rails suck but are also caldari weapons) and the few ships that can manage to use it.
Patri Andari
Thukker Tribe Antiquities Importer
#49 - 2012-03-28 22:30:29 UTC
Jayrendo Karr wrote:
CCP is going to nerf the worst weapon system thats used (rails suck but are also caldari weapons) and the few ships that can manage to use it.


I am okay with the nerf but to do so without a counter is sooo wrong.

Please also introduce a module to counter this or wait before implementing it.

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Soporo
#50 - 2012-03-30 15:29:56 UTC
Patri Andari wrote:
Jayrendo Karr wrote:
CCP is going to nerf the worst weapon system thats used (rails suck but are also caldari weapons) and the few ships that can manage to use it.


I am okay with the nerf but to do so without a counter is sooo wrong.

Please also introduce a module to counter this or wait before implementing it.


Even so, it would require giving up yet another mid or low slot for whatever widget is required. Ie: another nerf.

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#51 - 2012-03-30 15:38:55 UTC
Explosion Radius Disruption Script
Missile Velocity Disruption Script
X Gallentius
Black Eagle1
#52 - 2012-03-30 17:19:52 UTC  |  Edited by: X Gallentius
I guess all the Minmatar pilots complained too much about not owning every single one of the Top 20 spots on eve-kill.net. So CCP had to do something to appease them.

As a non-missile using, hull tanking Myrmidon pilot I thank you for the new i-win module for my midslots.

My comet was tired of running from hookbills too. Thanks for the same counter I was using for destroyers already.

BTW, damps are pretty effective against long range missile boats.
Pulgy
Doomheim
#53 - 2012-03-30 19:10:32 UTC
X Gallentius wrote:

BTW, damps are pretty effective against long range missile boats.

no they're not. unless its a ship with bonus to damps.
No range? No problem!   Join the Church of the Holy Blasterâ„¢ . A Hybrid religion.
Jayrendo Karr
Caldari Provisions
Caldari State
#54 - 2012-03-30 19:28:42 UTC  |  Edited by: Jayrendo Karr
I would like to request ewar missiles that render all slots useless. It's feasable right? they arent good for much else anyways right? But don't worry they cost a decent amount and they arent always going to hit. I also request suicide drones that are basically missiles with guns and can carry 1000x the amount of explosives and are instant hit because they can warp, they armor tank and use projectile weapons and deal all ammo types.

EDIT oh only minmatarr ships could use them too.
X Gallentius
Black Eagle1
#55 - 2012-03-30 20:55:01 UTC
Pulgy wrote:
X Gallentius wrote:

BTW, damps are pretty effective against long range missile boats.

no they're not. unless its a ship with bonus to damps.
Yes they are.
Dark Pangolin
The Tuskers
The Tuskers Co.
#56 - 2012-03-30 21:00:46 UTC
X Gallentius wrote:
Pulgy wrote:
X Gallentius wrote:

BTW, damps are pretty effective against long range missile boats.

no they're not. unless its a ship with bonus to damps.
Yes they are.


Seriously they are, but only in numbers greater than 1 (2-3). They are also handy against logi.
Zyress
Caldari Provisions
Caldari State
#57 - 2012-03-30 21:09:23 UTC  |  Edited by: Zyress
Smiling Menace wrote:
I think that CCP's doing their best to balance things in EVE.

This idea is probably more to do with the fact that there is no counter to missiles as it stands. Turrets can be countered easily with transversal and disruptors. What counters missiles? Defenders? They never worked and are a waste of time as they are.
.

Speed counters missiles, and transversal doesn't matter any direction is good. RSD's and ECM counters missiles along with most other things, Defenders counter missiles, though not that well and smart bombs counter them fairly well. Where did you get the idea that missiles are an i win button? Can you name 5 tactics or modules that counter guns?
Ryker Hunter
Perkone
Caldari State
#58 - 2012-04-24 23:50:33 UTC  |  Edited by: Ryker Hunter
Daniel Plain wrote:
wow, there i am not looking at the forum for a day and i come back to a full frontal shitstorm. ok let me clarify my point

firstly, i have made two assumptions
1. if the change goes live, tracking disruptors will debuff missile flight time and/or missile velocity and/or explosion radius and/or explosion velocity. other debuffs (such as missiles 'missing' the target) might be considered but i don't regard them as probable
2. accordingly, the suggested buff to tracking enhancers would make them affect the same stats

now, assuming my assumptions are true, the tracking disruptor change would only affect small scale pvp situations (as in one drake versus one cane or somesuch) and only if one side has a tracking disruptor and the other one a missile boat (as well as the occasional mission runner who flies cnr or golem against sansha)

the assumed 'counterbuff' to tracking enhancers/computers on the other hand would increase the applied damage of missiles in almost all situations, (namely missions, plexes, rat belts, incursions, small scale pvp, blob pvp AND sleeper sites)

so, if the 'counterbuff' was introduced together with the actual tracking disruptor buff, missile boats would end up having a significant advantage in almost all situations, which in my opinion is not justified with regard to the current state of game balance.


well if you wanted to buff defenders you would need to make them apply to the fleet and also fire a bit more regularly. would be call with the new missile effect as well oww 2 missile fleets with defender boats as well would be such a f***ing awesome thing to watch.

Bit overpowered though. still would be a cool thing to watch.
Ryker Hunter
Perkone
Caldari State
#59 - 2012-04-25 00:05:46 UTC  |  Edited by: Ryker Hunter
Zyress wrote:
Smiling Menace wrote:
I think that CCP's doing their best to balance things in EVE.

This idea is probably more to do with the fact that there is no counter to missiles as it stands. Turrets can be countered easily with transversal and disruptors. What counters missiles? Defenders? They never worked and are a waste of time as they are.
.

Speed counters missiles, and transversal doesn't matter any direction is good. RSD's and ECM counters missiles along with most other things, Defenders counter missiles, though not that well and smart bombs counter them fairly well. Where did you get the idea that missiles are an i win button? Can you name 5 tactics or modules that counter guns?


were you being sarcastic there? That last bit 5 tactics that can counter guns. I'm going to run under the asumption that you were being completely serious.

1.Tacking disruptors
2. MWD "kiting"
3. AB "also kiting"
4. ECM
5. Web's "to enable kiting"
5+1. Scrams "also to enable kiting"
5+2. for autocannons and blasters and not so much pulses Range
5+3. for Rails Arties and beams getting in under the tracking
5+4. Sensor dampeners
there's a few more I think but you only asked for 5 and i gave you 9 so

if your smart and use these

2. MWD "kiting"
3. AB "also kiting"
5+2. for autocannons and blasters and not so much pulses Range
5+3. for Rails Arties and beams getting in under the tracking

and probably
5. Web's "to enable kiting"
5+1. Scrams "also to enable kiting"

missiles can beat guns into the ground. When you complain about missiles your complaining about not being able to use them properly.
Kattshiro
Deep Core Mining Inc.
Caldari State
#60 - 2012-04-25 01:42:44 UTC
Not entirely a nerf to missiles rather a buff to TD's.

But I do think missiles need more mods.