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Player Features and Ideas Discussion

 
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No titan Nurff (let's boost some and take some keep it even)

Author
iwasatoad
The Lost Disciple's
#1 - 2012-03-28 05:25:08 UTC
See every one here has it all wrong no new ship is needed no buff to dread's


OBVIOUS fix = to even playing feild

super carrir's DPS can be shot down (drones obvious) you can null
the damage by killing drones 10 hack's can level 5 super carrir's drones
purtty quick

Titan's dps is alweys there unless (nuted) 10 curses cannot cap dead 5 tittan's
in any ammount of time to make a huge differance at best 8 minit's of hard
nuting from a curse since a balaghorn would die in 2 shots and that's assuming
2 curses per titan (agin assuming best with out titan recharge time)


So Simple fix increase cap recharge accordenley and take away the huge base
ammount of cap point's

make's them more cap stable but highely risked aginst cap ware fare as are sub capital's

Kill a domi bring someting to kill his drone's and quick

kill a abaddon / hype bring someting to (tracking disrupt let's not nerf any more) Or bring someting to cap them quick.

as of this moment there is only one ship that can put a hurt on a group of titan's cap quick problem is
it's really spendy (not a problem) it can get 2 shotted by the titan with no effort (problem)

lower the base cap up the recharge to off set slightley

make's perfect role have support from carrir's with cap transfer to help null the effect more logistic's
tieing up super carrier with more focus on cap transfer and rep tieing up mid slot's that's used for TP's

(but to make it fair i would do the same for a super carrir lower the cap some increase the cap recharge slightly)

nuting squad's could then fight the huge buffer some what at least when 50 super's are put on the feild
by keeping carrirer piolit's tied up keep people capped rather than moving there fighters

just an idea

i would say sorry for my poor grammer and spelling but TBH idk if people do long math insted of EHQ or Fitting tool's
you will see it is a great idea but like most will never get implimented because it would not really be a nerff

it would be balancingSmile
Gypsio III
State War Academy
Caldari State
#2 - 2012-03-28 08:14:08 UTC
I think this translates as "reduce Titan cap amount, increase cap regen rate in proportion, makes TItans easier to disable and deactivate their guns via neuting".

Only one problem - autocannons don't use cap.
Nalha Saldana
Aliastra
Gallente Federation
#3 - 2012-03-28 08:47:51 UTC
Autocannons and energy transfers makes this a less viable tactic. And if you field 20 titans there is no way even a huge fleet can keep enough capped out and kill one before they are all dead.