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Player Features and Ideas Discussion

 
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T3 Harvester Cruiser

Author
Alain Kinsella
#41 - 2011-10-29 11:51:19 UTC
Nice ship, I would consider flying it - and not just as a mining ship either. I see good potential for Orca pilots who trained the other combat boosts to benefit from this as well.

My only change is the subsystems should have a minimum of L4 in skill prereq, and perhaps Ore Industrial IV for the hull itself. That's not adding a lot to the training time (in comparison to everything else).

Other questions:

-> I assume the m3 amounts are for a solo miner. Have you considered the impact of the 'cycle time' reduction? The normal turret miner is a one minute cycle, but the strip miner is five minutes. That could put the edge toward this ship when in fleet.

-> Would your alliance allow such a ship to be used in Sov Null by your members, or their blues? If no, why not? Both Low and W-Space are mentioned when discussing these types of ships but I've not seen much endorsement for them in Sov Null.

"The Meta Game does not stop at the game. Ever."

Currently Retired / Semi-Casual (pending changes to RL concerns).

Emperor Salazar
Remote Soviet Industries
Insidious Empire
#42 - 2011-10-29 15:18:16 UTC
Alain Kinsella wrote:


-> I assume the m3 amounts are for a solo miner. Have you considered the impact of the 'cycle time' reduction? The normal turret miner is a one minute cycle, but the strip miner is five minutes. That could put the edge toward this ship when in fleet.


I like this limitation. It means miners have to be more attentive and perhaps even cycle their miners.

Quote:

-> Would your alliance allow such a ship to be used in Sov Null by your members, or their blues? If no, why not? Both Low and W-Space are mentioned when discussing these types of ships but I've not seen much endorsement for them in Sov Null.


I'm not sure what you are asking here. Are you referring to my alliance personally? Our blues can do w.e. they want in terms of pve and mining. I came across a 10 man ice mining op a couple days ago in some backwater system.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#43 - 2011-11-08 12:25:16 UTC
Bump for miners.
Jack Carrigan
Order of the Shadow
#44 - 2011-11-08 12:28:40 UTC
Bump for the sheep.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Jack Carrigan
Order of the Shadow
#45 - 2011-11-10 16:35:42 UTC
Bumping for the carebears, and their yet to be spilled tears. Twisted

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Alain Kinsella
#46 - 2011-12-26 04:49:51 UTC  |  Edited by: Alain Kinsella
Free bump for old answers, sorry on delay.

Emperor Salazar wrote:
Alain Kinsella wrote:

-> I assume the m3 amounts are for a solo miner. Have you considered the impact of the 'cycle time' reduction? The normal turret miner is a one minute cycle, but the strip miner is five minutes. That could put the edge toward this ship when in fleet.
I like this limitation. It means miners have to be more attentive and perhaps even cycle their miners.


Valid point, I've no issues then.

Quote:
Quote:
-> Would your alliance allow such a ship to be used in Sov Null by your members, or their blues? If no, why not? Both Low and W-Space are mentioned when discussing these types of ships but I've not seen much endorsement for them in Sov Null.
I'm not sure what you are asking here. Are you referring to my alliance personally? Our blues can do w.e. they want in terms of pve and mining. I came across a 10 man ice mining op a couple days ago in some backwater system.


To clarify, I meant both; I did not know what the SOPs are within CFC. Even better if other Sov Null entities endorsed the fit, but you've covered the bases enough that I'm going back now and putting in my +1.

This was pure interest btw, I actually have quite a bit of respect for GSF and their friends - spent my first years in SL helping the staff fight bored SA users. Cool

Also, what tears? *points to sig* I LIKE this ship, its the first T3 I'd consider losing SP over.

"The Meta Game does not stop at the game. Ever."

Currently Retired / Semi-Casual (pending changes to RL concerns).

XXSketchxx
Sniggerdly
Pandemic Legion
#47 - 2012-01-24 13:56:19 UTC
Bumpin dis thread.
XXSketchxx
Sniggerdly
Pandemic Legion
#48 - 2012-03-28 00:53:39 UTC  |  Edited by: XXSketchxx
Bumpin this bitch.

Also, nerf ISD.
Tarn Kugisa
Kugisa Dynamics
#49 - 2012-03-28 01:00:06 UTC
Cloaky Miner? DO WANT

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Ghazbaran
Republic Military School
Minmatar Republic
#50 - 2012-03-28 02:38:40 UTC
BUMP
Liliana Rahl
Remote Soviet Industries
Insidious Empire
#51 - 2012-06-11 16:34:24 UTC
Bump.
Robert Caldera
Caldera Trading and Investment
#52 - 2012-06-11 16:35:55 UTC
no more interdiction nullifier crap supported.
Liliana Rahl
Remote Soviet Industries
Insidious Empire
#53 - 2012-06-11 16:46:17 UTC
Robert Caldera wrote:
no more interdiction nullifier crap supported.


competent and well set up camps can stop interdiction nullified ships, just sayin

all the subsystem allows you to do is travel relatively safely
Robert Caldera
Caldera Trading and Investment
#54 - 2012-06-11 16:49:29 UTC
Liliana Rahl wrote:
Robert Caldera wrote:
no more interdiction nullifier crap supported.


competent and well set up camps can stop interdiction nullified ships, just sayin

all the subsystem allows you to do is travel relatively safely


yeah, I guess you're about setting up 400 ships around the gate so he wont be able to cloak but not everyone is in TEST.
Interduction nullified ships are nearly impossible to catch if fit for agility.
Liliana Rahl
Remote Soviet Industries
Insidious Empire
#55 - 2012-06-11 16:57:55 UTC
Robert Caldera wrote:

yeah, I guess you're about setting up 400 ships around the gate so he wont be able to cloak but not everyone is in TEST.
Interduction nullified ships are nearly impossible to catch if fit for agility.


Confirming test camps all pipes on a 24/7 basis with 400 ships and 10,000 cans.

Also, you could always you know...hunt them down while they're mining?
Liliana Rahl
Remote Soviet Industries
Insidious Empire
#56 - 2012-06-11 16:59:55 UTC
Protip: a dramiel burned in my direction once when I was in my tengu and decloaked me while I was still in bubble, probably just over a second from getting into warp. I was only able to get away because I had heard there was a camp up that way so I had fit warp core stabs. He was able to lock me and try to point.
Pisov viet
Perkone
Caldari State
#57 - 2012-06-11 17:12:53 UTC
Quote:

Harvesters Efficiency Optimizer – 10% decreased duration of gas harvesters and +5,000 m3 gas chamber per level; 5/0/0 (5 turrets); 350m3 cargo

While I entirely support a ship with bonus to gas harvesters, -10% duration per level would be insanely huge (it's equivalent to +100% yield at lvl 5.
Also, a decrease of the risk of gas explosions would sounds nice (not very useful, but nice).


Also noticing no ice mining bonus, but w/e, bots are doing it anyway.



Good idea overall. But I feel bad when thinking of yet another ORE ship skill entirely dedicated to one and only one ship.
Liliana Rahl
Remote Soviet Industries
Insidious Empire
#58 - 2012-06-11 17:21:30 UTC
I don't know if I addressed ice mining in this thread or the other thread, but it basically came down to ice mining involves 1. super long cycle times and 2. huge chunks of ice. The idea of this ship is to have short cycles and small cargo (thus requiring active mining to sift stuff over to the ore bays).

To accommodate ice mining, there would need to be "smaller" ice harvesters and subsequently smaller blocks of ice that had respectively smaller yields of topes. This wasn't really something I wanted to dive into.
Liliana Rahl
Remote Soviet Industries
Insidious Empire
#59 - 2012-06-11 17:25:59 UTC  |  Edited by: Liliana Rahl
Also in regards to skills, note that it would be just like racial Tech 3 cruisers. You have specific subsystem skills that are rank 1, core skills required for those subsystems at level 5 and 3 and then a ship skill that is rank 5. Really not a bad train at all.

The longest skill train is adv. spaceship 5, and this is equivalent to a racial cruiser 5.
MeBiatch
GRR GOONS
#60 - 2012-06-11 17:32:29 UTC
yes atlast someone put good thought into this idea!

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.