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T3 mining ships

Author
WHDolphin
W.H. Inc.
#21 - 2011-09-25 09:24:37 UTC
coolzero wrote:
beor oranes wrote:
What would a T3 mining ship offer to a miner?

A better yield?
More cargo capacity?

Until a function for a T3 miner is found there is no need for one. If you increase the yield then it wont actually improve mining or make miners any more isk because it would be the standard for anyone mining.

Now a subsystem for T3 cruisers (and any new T3 ships) which gives bonuses to Gas Harvesting or a bonus to obtaining any new feature (like comets) would be pretty good.


better tank!!!!..........

maby a bit more cargo or some utility slot like cloak/probe launcher/gas miners.


keep the yield the same whatever just give it a better tank


I Agree, You can take a Battle Ship in both High and Low Sec Space. Us Miners would not last very Long in Low Sec Due to the Fact you cant make a Mining Ship into a Tank. A T3 Mining Ship schould be able to mine as well as the T2 and Tank as Good as a Battle Ship.
Celgar Thurn
Department 10
#22 - 2011-09-25 10:33:36 UTC  |  Edited by: Celgar Thurn
GROWL! My long post just got eaten by the CCP forum monster!!

Shortened reply:

'Let sleeping dogs lie.' With memories of the PI and ship docking/spinning/CQ updates I would suggest we do not ask CCP to fix mining as it is not broken.

I don't think T3 mining ships are required. Any additional hold capacity or increased tanking ability will both result directly or indirectly in increased yield which in turn will bring a drop in ore prices. Bad for the mining community and a bad idea.

I would favour more 'eye candy' though. Possible ideas could be another ship in the Interbus line - maybe a larger courier vessel in that lovely gold colour. Big smile . I also still like the idea of the 'Yuh' Minmatar Cargo ship that was a runner up in a ship design contest a while back. It had advertising hoardings along the side for Quafe etc but these could be used,maybe on a hiring basis, to advertise alliances/corporations. Would be another isk sink which we are told could be needed.
Tenchi Sal
White Knights of Equestria
#23 - 2011-09-25 11:32:34 UTC
i've tried write two long posts already in this thread and each one was magically deleted during posting, so i'll make this reply short.

to everyone who keeps saying that there would be huge drops in prices for minerals. i'd like you to take the time and look at the introduction of the Orca. almost every hulk i see now has an accompanying Orca with it. I quit about a year and half ago and came back last month. since then the Orcas i've seen in space have sky rocketed. the mineral prices are HIGHER now then they were when i left. Orca increases the yield and reduces the time it takes to haul.

miners need something new. PVE players have incursions @ 100mil+ an hour in high sec. PVPers had FW(before it died) and new sov mechanics. they are even getting new rebalances to their super cap problems. miners have got.....? nothing. no new system.

a new system for mining is needed. a new DYNAMIC system where it requires human interaction to combat the miners biggest problem: bots. with all other players begging for new ships in eve, those new ships can be built with new minerals from a new system for miners.
Skorpynekomimi
#24 - 2011-09-25 19:17:48 UTC
Moar yield? That's not very T3.
However, like the strat cruisers, subsystems as added to an industrial ship?

Big cargo capacity, ability to fit strip miners, and maybe a cruiser slot layout. Then subsystems for mining, hauling, covert stuff, warp stabilisation, defense, maybe drones?
Maybe make the strip miners dependent on the mining subsystem. Could take the covert one straight from the T3 cruisers, possibly.
Maybe a black ops jump drive/jump bridge? Or just the ability to use the bridge with the covert subsystem?
Shouldn't have more yield than a hulk, but should be tankier and faster.

Economic PVP

Zakarumit CZ
Zakarum Industries
Forgers United
#25 - 2011-09-25 19:38:34 UTC
Ok, there were several good ideas about new mining vessels and bad ones.
I think good ideas are that a new cool mining vessel should be really something elite. Something really expensive and really skill intensive. So the person who flies it will be proud to fly it and will be looking forward to fly it again. It doesnt need some better yield then hulk.
I think some t3 base can be good-it will be expensive and after introducing few more skills (expensive and long to train) it will be elite. There were some good ideas about what subsystems can do. Allow miners to go to low sec and do some bussiness here. Give them enough tank/firepower/agility to at least have a chance to survive. Give them opportunity to use tons of mining drones instead of strips. Let them use cloak etc. It will produce a lot of fun and possibilities. And thats what old miners need.
I started with mining when I entered EVE, made my first ISK via mining and finally made tons of ISK with hulk in empire as well as in null. But eventually you got pretty much bored, especially if you are alone. That leads me to another solution.
Yeah, CCP, make a brand new mining system. As someone mentioned, make some minign system where miner will actually need to think a bit. And system where he will have possibilities how to improve his yield when he is clever and possibility to ruin his wallet when hes ass. For example as someone mentioned the system with roids and their veins. I can imagine roids turned into some 'new small planets' where you can see different ores abundance and you will be able to aim strips and decide which place is the best...
There are nearly infinite possibilities what to do in order to turn mining into actually more exciting thing. I can imagine even more effects (asteroids splitting, flyign away, exploding...).
And yes, for gods sake, add at least a captcha here when not something much more user friendly in order to prevent botting and letting true miners to enjoy mining as well as the fruits that it gives out.
AtaSaal
Die..Brut
#26 - 2011-09-25 23:56:21 UTC
My Idea for a T3 is a bit mad...

You build a core hull, like current T3 Cruiser.
The Modulcomponents are not produced, they are salvaged.
From wrecks of Dreadnaughts and Carriers!
So the new T3 Miner would be a jury rigged capital ship.
The bottleneck would be Modulproduction.

Sample Abilites of Modules:
- Using Carrier-Modul for using dronified Miningfrigs.
- Asteroidtanking, drawing Asteroids to the ship as big rock-shields, reducing damage from Capitalships and Fighter-Bombers signifcantly
- Opening Jumpbridges for Industrials, Exhumers
- Cometrider, scanning of Comets, jump to them and dragging them into a belt
- Beltpusher, starting on side of the Belt and pushing all Asteroids together into a big ball.
- Temporary PoS, anchoring in Belt or arround a Planet with the Option to anchor moduls.

Big and mad. :)
Krixtal Icefluxor
INLAND EMPIRE Galactic
#27 - 2011-09-26 04:31:07 UTC  |  Edited by: Krixtal Icefluxor
AtaSaal wrote:
My Idea for a T3 is a bit mad...

- Asteroidtanking, drawing Asteroids to the ship as big rock-shields, reducing damage from Capitalships and Fighter-Bombers signifcantly



Shocked Although ridiculous, this would be an absolute MindFrack

....and trippy as heck to watch !!! Double - Shocked

Thanks for thinking outside the box................CCP could USE some more ideas, even if sounding initially silly.....potential IS there.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

pussnheels
Viziam
#28 - 2011-09-26 09:03:50 UTC  |  Edited by: pussnheels
I think expanding the current t3 subsystems to include industrial subsystems that fit on the current t3 ships is a way more elegant and probably easier way

What miners really are asking for is a ship that can tank the battleship spawns in nullsec or has a better chance of surviving a gank than the current hulk Yes you can tank battleship spawns and yes you can survive suicide ganks but this is at the cost of mining efficiency

What i am thinking about is a industrial miningsub system that replaves the offensive subsystem with 4 high slots 3 for strip miners and one utility slot ( maybe for a cloak or a salvager
Bonus should be good but not better than the hulk

another subsystem that replaces the propulson subsystem with a much larger cargo hold and maybe a spacial hold to carry your mining cruystals

thzy all fit on the current t3 hulls and they need 2 new subsystem skills , which you need to leanr besides all the current t3 skills

The other subsystems can be be used since they only add to the defense and survivabillity of the ship

Voila there is my idea about a t3 miner simple , elegant and much easier than designing a new ship all the way from the ground up

of course you do realize that these ships will probably attract more suicidegankers/ griefers/ than a normal hulk

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

WHDolphin
W.H. Inc.
#29 - 2011-09-26 09:19:41 UTC
Shocked Although ridiculous, this would be an absolute MindFrack

....and trippy as heck to watch !!! Double - Shocked

Thanks for thinking outside the box................CCP could USE some more ideas, even if sounding initially silly.....potential IS there.[/quote]

Lol Ok lets Truely be out of the Box and Ridiculous Lol Take the Price and Body (with shild, Armor, & Structure) of a Freighter Give it the layout of lets say a Marauder with the Mining Abiltys of a Hulk. And Call it a T3 Mining Ship!
Xavier Linx
Omni Research
#30 - 2011-09-26 10:02:34 UTC
I like Idea of modular builds and I think that mining ships can gain more than the T3's of today, even with the same type of module. Ebedded core stab and immunity to bubbles would be great for 0.0 or WH survival and support.
A mod for in-miner refining would be great aswell.

In high sec mabe an extended ore hold or specialization on Ice mining / refining.
There are other role modules I could think of aswell:
Embedded factory for small scale production (Ammo). Extra high slot fittings for more yield, Jump drive, stealth mod.

Yes, any introduction of new industry always has the potential to change the economic landscape of Eve, if you have kept your attention to the market over the last cpl years you know that every patch have affected the markets, some times profoundly. So thats not even a valid argument, IMO.

Koen L
Aliastra
Gallente Federation
#31 - 2011-09-26 11:33:37 UTC  |  Edited by: Koen L
A tech 3 Mining ship should make mining in 0.0 space more attractive for (high sec) miners. Doesnt really need to make more yield in general, but being specialized in abc ores and stealth mining would be interesting.
It should balance the fact that ratting in 0.0 is more attractive then mining at all.

I have seen so many 0.0 systems with full rich belts of best ore but nobody is mining it. Tech 3 Ships could make mining more interesting and lucrativ if done right.
I like the idea of stealth mode for those ships, better combat abilities and higher tank plus versatility for special tasks.
Fit it for one type of ore with a good tank and able to disappear fast if uncovered, or being able to defend against attackers.
Make it elite. Make it expensive. Make it fast.

We have blockade runners, we have Black Ops ships, why not having a tech3 mining ship which can use a covert jump Portal ?

♫ When your ship gets blown to bits ♪ ♫ And you lose your Faction fits ♪ \☻/ Don't worry ♪ ♫ ♪ ♫ ♫ ♪ ♫ ♪ Be Happy \☻/

Obsidiana
Atrament Inc.
#32 - 2011-09-26 12:32:32 UTC
/me wants sniper miner to kill rocks from mad range... and maybe a clocking device too.
AureoLion
The Scope
Gallente Federation
#33 - 2011-09-26 14:59:53 UTC
In order to implement one, especially if it has an increased yield, one of those four is needed:
Bump-up of mineral consumption.
Mining bot scourging (Including ratting bots in drone regions)
Revamping of Drone Loots to get refinables out
Nerf to refining values of EVERYTHING. (As a bonus, destroys the whole "enough trit/pye for a SC in two JFs" thing)
I'd be for refinables out, but still, any is good.

Starting cargo of ~6000
CPU/PG contrains specified in their subs
EHP ^same - Hull/Armor HP should be pretty low, to dampen the DCs usefulness, since the ship is balanced on the assumption that lows are yield-buffers.
Base Speed/Agility of a 25-50% buffed version of a Skiff.


Role Bonus: Mining lasers have been refocused, allowing their pulling strenght to destabilize a warp core. Mining lasers can be used on ships, hitting for minimal damage (iirc 100 dps/laser) and doing a -1 warp core strenght.
Gas harvesters do a light webbing (20%), ice harvesters have a chance to jam (~1.5 strenght) and deep core miners do their damage reduced by 80%, but directly applied to the hull, bypassing armor and shield.

Now, for planning:
Offensive subsystems:
- Hyper-Focusing Beams - ~120% of a hulk's yield. - 3 highs, 3 turrets. Damage bonus of 50%.
- Hauler Reconfiguration - Gains an Ore Bay of 200k m3. 6 highs, 0 turrets.
- Covert Ops Reconfiguration: Extra highs for cloak, can use cov ops cloak, can jump on cov ops bridges. ~90% of a hulk's yield. - 5 highs, 3 turrets.
- Drone Reconfiguration: Bandwidth upped from 50 to 125. Can field 5 additional mining drones. Mining drones mine 300% more. Drone damage up by 25%. 3 highs, 0 turrets. (That should make up 10 drones, base 600, up to 2400. Rigs may throw it off balance, though.

Defensive Subsystems:
Supplemental Screening (+2m)
Amplification Node. (+2m +1L)
Reinforced Shield Emitter - Can use Stront to Reinforce shields for up to 5 minutes. Consumption balanced to about ~1mil a minute. Can't cancel until completed. Will not be able to move for 3min after the Reinforce finishes.
Tactical Boosting Reconfiguration: +2 high, can fit boosting links. (+1m)

It's important to note that ONLY the amplification node subsystem should be able to tank triple-BS spawns with ease (Others should with deadspace fittings). EHP with no faction mods should be around 50k, 150k for supplemental screening, and proper loss for the -2 mids on the reinforced shields and -1 mid on Tactical Boosting, bringing total ehp down to something 30k and 40k.
Starting cargo of ~6000
CPU/PG contrains specified in their subs
EHP ^same - Hull/Armor HP should be pretty low, to dampen the DCs usefulness, since the ship is balanced on the assumption that lows are yield-buffers.


Electronic subsystems:
CPU Efficiency Gate - Fatter CPU for active tanking. (+3 mids)
Long-Range Reconfiguration: 100% bonus to targeting range, 300% bonus to mining laser range. (+2 mids)
Emergent Locus Analyzer: 50% bonus to scan strenght, (+1 high +3 mids)
Sub-Optimal Jamming Arrays: 50% bonus to jammer strenght & range. -50% to shield HP and boosting. (+4 mids)



Engineering Subsystems
Power Core Multiplier - (+2 mid, +1 low) Allows enough grid to fit another LSE.
Capacitor Regeneration Matrix (+2 mid, +1 low) Allows enough to fit and run a XL booster.
Compactation Refocusing - Grid goes down to non-LSE allowing, unless using drone offensive sub. compact ore, about only what it mines itself. (+1 mid)
Warp Core Power Relay - Max cap down by 20%. Warp strenght of +4. (+1 mid)

Compactation Refocusing and Warp Core Power Relays have a CPU loss over the other systems, about the need to run an additional MLU.

Propulsion Subsystems
Cargo Bay Reconfiguration - +100% cargohold, Mass doubles, max speed -50%, can't fit AB/MWD. +1 low, +1 mid.
Interdiction Nullifier - Immune to bubbles, +2 warp strenght, stacks with power relay. +1 low.
Propulsion Side-Powering - Eliminates the capacitor need malus of a MWD, AB has +50% speed bonus. +1 low, +1 mid.
Jump Drive - Ship gains a jump drive that can lock on normal cynos. +1 low, +1 mid.


All in all, a fleet of those WILL be able to put up a fight against a small gang, and a single one will be able to resist a short amount of time to wait on cavalry. For use in hisec, suicide ganking would be out of it's way, like it's out of it's way on tengus, though. Faction fit it and it'll blow up.

To rebalance the nerf of yield, Faction MLUs should pop up, and be quite expensive. Same applies to faction miners.
T1 MLUs should be around ~3%, T2 ~5% and Faction ~7% - At the moment, using double MLU's is basically needed.

ORE LPs would become actually wanted, driving someone to that region of nullsec to do actual missioning. Surely won't hurt.
Numbers _will_ need tweaking.

Mining should be able to pull in higher numbers with higher investment.
And the ships should be able to defend themselves to a degree, like missioning ships can defend themselves, to a degree.

stoicfaux
#34 - 2011-09-26 16:22:21 UTC
Krixtal Icefluxor wrote:

So, going on the 5 possible subsystems, where is there any advantage to any of them for mining ? More CPU ? Covert Configuration ?


Some fuzzy ideas:

Offensive:
* Increased laser mining amount
* reduced strip miner cycle time
* increased drone bay, drone damage bonus, and drone travel speed
* Q-ship: moderate bonuses to guns/missiles
* Increased life of T2 mining crystals, increased yield of crystals

Defensive:
* Increased mineral specific cargo bay
* Increased buffer tank + resists
* Increased active boosting tank
* Fleet boosters - mining links/boosters

Electronics:
* Increased fitting- ex: CPU Efficiency Gate
* Boost tractors, probes, and mining scanners
* CovertOps cloak
* Super boosted tractors with increase to number of targeted items, limited RR
* Detects afk cloakers
* Automatically dumps minerals to jet-can

Propulsion:
* Increased Warp Strength plus agility
* Increased Agility
* Faster warp speed, reduced capacitor needed for warps.
* MWD - used for Q-ship, to cloak+mwd

Engineering
* increase life of T2 mining crystals?
* increase general purpose cargo space by reducing "engine size": reduced agility, slower warp, lower top speed, reduced capacitor. Turns you into a space whale/mini-freighter so you can transport your rocks to a market hub.


Although TBH, I imagine miners would be happier with a T3 Secure, Fast Anchoring, Anchor Anywhere, Jet-Can.



Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Azaraius
Aliastra
Gallente Federation
#35 - 2011-09-26 23:49:14 UTC
Are you guys all forgetting CCP's idea to have Planatary ring mining? At one ofe the last Fan fests I believe I remember they were working on making it possible to give miners something new to do... Now on that note... maybe you need a t3 mining ship to stay in position with a moving ring. Maybe t3 mining ships would need thrusters on all sides and special tractor beams to pull in astroids from deep in the ring (maybe a ring would be too think to fly through). And arent these forums for CCP to read through for new ideas anyway, so who knows.
GooieGoober
Miranda Regional Technologies
#36 - 2011-09-26 23:54:38 UTC
What about adding a module that allows for remote refining? Big smile

it would be soo cool to be able to mine the roids and refine on the spot...maybe at a minor loss...but you could haul away much more in the cargo bay.

I had often thought about a complete change in the mining operation....maybe instead of lasers/strips, you just collect the roids, break them up into smaller fragments, take those back to the starbase and then "prescreen" the usless material from them, then run them through the refinery. Prescreening would take time...unlike the instant refining.

I say pre-screening...because the mining laser seems to do this for you. There is no way a hulk is going to be able to haul in a few huge veld roids if that was just veldspar in them in any reasonable time.

Maybe add this feature to a T2 Orca/Roq?
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#37 - 2011-09-28 03:52:23 UTC
For T3 what makes sense is a wormhole offering. so make it a 5 high slot with bonuses to gas harvesting.

And yes both the Mackiinaw and the Skiff out mine the hulk on special skills for ice and Mercoxit. I see no reason not to make a really good gas havest specialty ship.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Marl Xun
Xun Armaments Corporation
#38 - 2011-09-28 14:59:58 UTC  |  Edited by: Marl Xun
Could T3 ships could also be used to combat bots?

[Ore Type] subprocessor - increases the yield of the listed ore type but dedicates the ship's hardware to that ore type. You cannot mine any other type of ore. This would, if nothing else, force macroers to return to base to refit from time to time

Microcompressor - compresses ore in the same way as a Rorqual (much lower efficiency however, 2:1, 3:1, etc). Does not require fuel or lock down the ship, but cannot mine ore while compressing. Could allow a ship to carry as much compressed ore as an Orca ore bay can carry uncompressed ore making excursions into low/0.0 potentially worthwhile. Not useable in high sec(?). This will allow people who are not afk to mine-compress-mine while at a belt, increasing overall yeild while making things more difficult for macroers.

I'd like something to do with drones, but I'm not sure what at this point.
Hestia Mar
Calmaretto
#39 - 2011-09-28 15:21:27 UTC
I agree that there cannot be changes to yield and so on because of the ultimate effect that would have on the market, so instead of increasing yeidl and/or barge cargo capacity, give miners the opportunty to scan down grav sites or other mining opportunities with ores that are more rare, while in their hulks.

Given the current RL questions about dark matter and stuff, lets have dark matter (or antimatter - where does the AM in ammo come from I wonder) as a substance that has to be scanned down and harvested, then refined in the players PI set up, before it can go to market.

Maybe the result could be specialised fuel for supercaps (or something similar) so that there is a demand generated...how much would a supercap pilot be willing to pay to have fuel delivered to him...£££££!

H
DrBmN
Lippstadt Creed
Solyaris Chtonium
#40 - 2011-09-29 08:35:32 UTC
a very interesting thought.

i would love to see t3 mining ships to happen.

let me add this, in every mining crystals description it say that the charge size is SMALL, wonder what upcoming ship will use a large one ;)