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Null Sec died or something?!?

Author
The Apostle
Doomheim
#41 - 2011-09-24 23:22:15 UTC
Quote:
there are literally countless tools in- and out-of-game to help you do so.


This. I've met quite a few in Eve. Twisted


[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Mara Rinn
Cosmic Goo Convertor
#42 - 2011-09-24 23:33:02 UTC
ZynnLee Akkori wrote:
I join up every years or so for a month, poke around, get discouraged, and quit again.


Perhaps you need to change your mindset. Rather than joining up and being keen to see how bad the game is, join up and be keen to see how much fun you can have?

ZynnLee Akkori wrote:
The corporation structure is too confusing/too many of them. Mining is boring unless you have 10+ million SP and are in a big corp. Ratting is boring. Missioning is boring.


Mining is really a pass-time for groups. It's not there to provide entertainment, it's there to provide resources. Hang out with friends, point lasers at rocks, talk about the Bruins or the beer.

ZynnLee Akkori wrote:
Industry is impossible … exploration is impossible …


Apparently you're doing it wrong. Manufacturing is possible without extensive SP investment or online time. The hard part is getting the blueprints (originals or copies). After that it's simply "turn up to NPC station, start manufacturing job". The clever part is choosing which item to manufacture.

Other parts of industry do require a joint effort: running a POS to perform reactions, T2 invention, T3 manufacture, etc.

You can get started with hisec exploration in a T1 scanning frigate (Probe, Heron, Magnate, Imicus) and T1 combat frigate. The hard part is making sure both ships are in the same system when you find something interesting, but that can be addressed by parking your ships in a specific constellation and using bookmarks.

ZynnLee Akkori wrote:
So, time to log in and put an 10 day skill at the end of my skill Q. I have a couple more weeks till this years attempt to play runs out. At this rate I should be able to get into the fun stuff by 2020.


What's the fun stuff?

For me the fun stuff is doing exploration in a less-than-perfect ship with a low-skilled pilot, running level 4 combat missions in assault ships or faction cruisers, or simply running through a span of low sec without getting blown to bits.

The technology of EVE Online is just providing us with a fancy sandpit in which to play. Don't complain that the sandpit isn't exciting enough when you can't figure out whether to build sandcastles, eat sand, or kick sand in someone else's face. The game is what you make it, because you are the game.

Flying a titan isn't fun unless you have something to do with it. Warping around your little fishbowl system only keeps you entertained for so many minutes. After that you'll need something to do with that ship. Form a conga line, play POS bowling, or try blowing up someone else's ships.

So you need to ask yourself, what's the fun stuff?
Tarryn Nightstorm
Hellstar Towing and Recovery
#43 - 2011-09-24 23:43:39 UTC
Mara Rinn wrote:

The technology of EVE Online is just providing us with a fancy sandpit in which to play. Don't complain that the sandpit isn't exciting enough when you can't figure out whether to build sandcastles, eat sand, or kick sand in someone else's face. The game is what you make it, because you are the game.

Flying a titan isn't fun unless you have something to do with it. Warping around your little fishbowl system only keeps you entertained for so many minutes. After that you'll need something to do with that ship. Form a conga line, play POS bowling, or try blowing up someone else's ships.

So you need to ask yourself, what's the fun stuff?


And, this. Distills my wall of text above to its' essence quite nicely.

YOU are your game, and what your game is is right there in your mind, and in your choices you use your mind to make.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

ZynnLee Akkori
Perkone
Caldari State
#44 - 2011-09-24 23:52:02 UTC
Let me just say that I find buying and equipping ship after ship not fun. This relates to the OP, I am not hijacking the thread. Thanks to the slow training of only 1 character at a time (fail), I can't fly in a ship that allows me a respectable survivability in dangerous (FUN!) area's.

I would love to play in wormholes, hang out in low or null sec, even mine rare minerals (boredom can be offset by a nice payout, heh). I would love to run courier mission contracts (wait, the scams, nevermind?) for 30 jumps (again, nice payout). I'd enjoy being part of a fleet roam, or system defense. Access to PI in null sec, or find a factory slot in low sec. Research agents! Probing grav sites. Hacking for valuable treasure.

I don't find it fun to have to continually buy and fit ships because I dont have the SP I need to be effective at any of the above things. I don't want to or expect to be able to fly titans or motherships or carriers any time soon. But I would love to be able to fit an advanced cloaking module and play scout/spy for a fleet. DOn't have anywhere near the SP for that. I would love to play sniper with long range torpedo's or cruise missiles. No SP.

So, with the OP in mind, Null/Low sec is where I should be. And I am millions of SP away from getting there. That translates to 9 months or so of training. In the meantime, I am stuck in high sec. Completely doable! But boring.

I suppose a corp woudl offer me a chance to re-build after dying repeatedly. But TBH, death isn't fun. Buzzing around an enemy like a (low SP) gnat until the enemy get annoyed enough to pop me isn't fun.

Basically, skill training for the first 10 million points should happen inside of a month. At the most. Non-trial time, of course. It shouldn't take more than a month for anyone to learn the basics. And then, with 10+ million SP, they can choose where to go, what to do, and have a much better chance of having FUN in the game.
non judgement
Without Fear
Flying Burning Ships Alliance
#45 - 2011-09-24 23:54:35 UTC  |  Edited by: non judgement
ZynnLee Akkori wrote:
What do you expect? 0.0 space is the province of those with high skill point totals. But by the time someone gets to 80 or a hundred million SP's, what the heck is new to them?

How about all those Alliances take a bunch of new corps/characters under their wing and play guardian/defender while those players skill up in null or low sec? Why not drop the limitation of capitals in (most) high sec? Keep concord busy, introduce significant churn in ships and equipment from massive destruction via high-sec invasions.

**Incoming wall of text. It's more fun to post on the forums than sit in space and wait for my SP to increment while I do a few things terribly because I dont have access to the ships/equipment to do the fun stuff well.**

Yes, CCP seems to have a Plan that is heavy on the shiny. That's to be expected. They get to do interviews, make new video's, enter Best New Whatever contests, and generally show the Industry that they are anything but stagnant.

Industry. Notice that word? CCP is playing to the Industry, not us. They are developing for their ego, not us. It's about as far from sexy as you can get to tell a journalist that they just spent 6 months fixing known bugs and balancing. No gaming magazine cares if you just swept up the trash and rearranged the furniture. They want Sensational News! Shinies! And CCP is catering to them.

I join up every years or so for a month, poke around, get discouraged, and quit again. Every time I sub, I see: The learning curve is too steep, the career paths take waaaaaay too long to get into. The economy is whacked. It takes several months to get into and effectively use more than 1 ship/role. It takes at least 2 months to get into ONE ship/role and do it effectively. The corporation structure is too confusing/too many of them. Mining is boring unless you have 10+ million SP and are in a big corp. Ratting is boring. Missioning is boring. Industry is impossible unless you have 20+ million SP and are online for 18 hours a day, and are part of a large corp. Exploration is impossible unless you have 15+ million SP and are in a fleet/in a covops. Scams are encouraged by CCP leading many to ragequit (contracts especially!). Moving yourself and all you stuff (including ships) around the galaxy is impossible unless you have 20+ million SP and are in a big corp, unless you just sell everything and start over. Research/Invention is too complicated with too many barriers to entry like (realistically) requiring low-sec habitation.

And on and on. These are the things CCP should be looking at. Not WiS, as cool as I think that will be. If they have to do something new, how about they double the number of systems we have, push Faction systems apart and put low-sec between them. Null sec outside the rest. Eliminate the Market and let player/NPC corp's do ALL the selling. Get rid of half of the NPC stations in high sec. WTH are they even there for?! Do not create NPC star gates to all of the outlying regions, let powerful corporations research and construct them. And defend them! Let players warp anywhere they want, not just to a certain destination.

I am confident that there are hundreds of very cool player suggestions to be found on these and the old forums. Game forums have always been, in every MMO I've played, the destination for whiners, evangelists, deep thinkers, fanbois, egotists, manipulators, the bored, and the driven. The trick is to identify who is who, and ignore the bad's. Sadly, to game developers, game forums are a way to tell us what they are doing, pretend to listen, give out titles to employee's, identify who gets to go brag about the game to Industry members, post blogs, video's and screenies of the new shiny things for search engines to list and rank, and every once in a while... throw us a bone.

Make no mistake, WiS is only happening because CCP believes it will bring in a batch of new subscribers. They aren't doing it because lots of players over the years have been asking for it. If they cared about what players wanted, they would have given us the ability to have a larger UI font years ago. I mean, how complicated could that be?

So, time to log in and put an 10 day skill at the end of my skill Q. I have a couple more weeks till this years attempt to play runs out. At this rate I should be able to get into the fun stuff by 2020.



I don't believe much of this.
I don't think your suggestions will help..
Though I do like your idea of getting rid of scams. They don't really help anyone. Just promotes a bad attitude for people in game to have.


Everyone thought supercarriers were great when CCP first gave them their new role and fighter bombers.
They were fun for awhile until it just sky rockets up of control to the point there are too many now and hard to defend against.
I think maybe undo some of the supercarriers power at least. Or something people can use as a direct way to counter them.

its fairly obvious that there has to be something new/changed in null sec to put it back on track.
But what it is, I don't know. I don't think anyone really knows what's best for it.
Cybele Lanier
Viziam
Amarr Empire
#46 - 2011-09-25 00:18:28 UTC
Martyr Theos wrote:
"Nova Bombs' anyone ? Been advocating this as the ultimate solution to the problem for some time now, but get ridiculed for it by the power blocs.

Looking around this thread though tells me you are all just about ready to finally accept this solution. 75 % of the pilots in Eve are highsec dwellers... Give them the right incentive by giving them the right tool for the job and then stand back and watch the blood flow.


What a silly idea. Who do you think will accumulate the most of these via farming with alts? Actual noobs will make money by selling your bombs to the blocs you claim to hate, rather than going to 0.0 themselves, and they'll quickly be another monopoly. Before long, try to go into 0.0, and an alt in a T1 frigate will decloak and delete your fleet at trivial expense. People wanted doomsdays changed for a reason, and at least with them you had to risk a titan.

"You don't need luck. You need theft things and run."

Handsome Hussein
#47 - 2011-09-25 01:09:09 UTC
ZynnLee Akkori wrote:
I don't find it fun to have to continually buy and fit ships because I dont have the SP I need to be effective at any of the above things. I don't want to or expect to be able to fly titans or motherships or carriers any time soon. But I would love to be able to fit an advanced cloaking module and play scout/spy for a fleet. DOn't have anywhere near the SP for that. I would love to play sniper with long range torpedo's or cruise missiles. No SP.

tbh you should have named your character Negative Nancy.

Really.

Inside of 2mil SP a buddy and I had probed down and checked out our first wormhole. In T1 frigates. It was a great time and we died. Within 3 mil we had made a few runs through Amamake and got podded, still laughing at that, such n00bs. Within 4 we were mining some **** and getting bored, so we started running L3s. We wanted to hang a POS but we got podded running through low-sec with a faction tower. Still laughing at that. Within 5 mil I had a perfect refine on high-sec ores. I thought it was useless until I realized it helped with reprocessing all that mission crap I was salvaging. Within 6 mil I could fit a T2 tank, and was flying a stealth bomber and AFs doing my damndest to get into fights and failing (although I have snuck in on some killmails!) By 7 mil I was doing L4 missions and grinding some ISK for myself. Feeling good about that.

At 8 mil I am now cross-training into Minmatar and getting some sweet AC skills so I can fly a 'Cane. Because I just joined a corp with a IRL bud what is part of a pretty good low-sec alliance.

Make something of the game for yourself, get out there. Or GTFO and quit complaining.

Leaves only the fresh scent of pine.

Hicksimus
Torgue
#48 - 2011-09-25 01:17:01 UTC  |  Edited by: Hicksimus
Handsome Hussein wrote:
ZynnLee Akkori wrote:
I don't find it fun to have to continually buy and fit ships because I dont have the SP I need to be effective at any of the above things. I don't want to or expect to be able to fly titans or motherships or carriers any time soon. But I would love to be able to fit an advanced cloaking module and play scout/spy for a fleet. DOn't have anywhere near the SP for that. I would love to play sniper with long range torpedo's or cruise missiles. No SP.

tbh you should have named your character Negative Nancy.

Really.

Inside of 2mil SP a buddy and I had probed down and checked out our first wormhole. In T1 frigates. It was a great time and we died. Within 3 mil we had made a few runs through Amamake and got podded, still laughing at that, such n00bs. Within 4 we were mining some **** and getting bored, so we started running L3s. We wanted to hang a POS but we got podded running through low-sec with a faction tower. Still laughing at that. Within 5 mil I had a perfect refine on high-sec ores. I thought it was useless until I realized it helped with reprocessing all that mission crap I was salvaging. Within 6 mil I could fit a T2 tank, and was flying a stealth bomber and AFs doing my damndest to get into fights and failing (although I have snuck in on some killmails!) By 7 mil I was doing L4 missions and grinding some ISK for myself. Feeling good about that.

At 8 mil I am now cross-training into Minmatar and getting some sweet AC skills so I can fly a 'Cane. Because I just joined a corp with a IRL bud what is part of a pretty good low-sec alliance.

Make something of the game for yourself, get out there. Or GTFO and quit complaining.



This and when you get bored at around 80m SP you can make a new character and do it again perhaps with a new friend it honestly never gets old. Getting friends into EvE is hard though as even nerds find out that CCP's version of space is lacking, but once they discover how good tears taste it's excellent :D.

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

Jee'ta
Republic Military School
Minmatar Republic
#49 - 2011-09-25 05:17:11 UTC  |  Edited by: Jee'ta
Amsterdam Conversations wrote:
Not the supers are the problem, neither is the sov system.

It's the alliance space-reputation mentality.


True in a way, but it's mostly super-caps that amplified the problem. 100 bored veterans in super-capitals can show up at any important Sov timer and deny progress to someone who can't match that force. Since no one can, and no force is likely to catch up with the DRF now they have masses of resources flowing into their alliances, there's no real point to doing Sov warfare.

Before hand the NC could wear down the DRF's relatively small number of pilots by endlessly throwing ships into the grinder till fatigue kicked in. Or a small but new alliance could at least get some kills. But the sov system means a timer known in advance and a super-cap blob means it's not even worth engaging. So people just give up on the whole system. This includes the defenders since the big alliance $ comes in from renters or moons and they only really need to show up to Sov challenges, of which there are none in the new north.

It is going to be extremely hard for CCP to revive null-sec. This is the point where, in most games, you just declare a winner and start again but Eve just doesn't allow that to happen.
Voivod Rhahk'an Anstian
Doomheim
#50 - 2011-09-25 06:02:38 UTC  |  Edited by: Voivod Rhahk'an Anstian
It's not only 0.0, some of the busiest low sec nodes are also getting empty, and there are fewer people in high sec trade hubs too. CCP is facing massive drop in number of people actually playing this game and I am 100% sure that winter expansion will really make it, or break it.
Ladie Harlot
Viziam
Amarr Empire
#51 - 2011-09-25 12:43:23 UTC
Martyr Theos wrote:
I wonder why a Goon would object? U threatened maybe?

Only by your bad posting.

The artist formerly known as Ladie Scarlet.

Apollo-Moor
Republic Military School
Minmatar Republic
#52 - 2011-09-25 12:52:18 UTC
Morganta wrote:
Last Friday of summer


anyhow perhaps you guys all need to get out of your super massive alliances if all you see is blue when you roam

When I roam I see a handful of blues, and mostly 5-25 man gangs of oranges, reds and neuts. We get the occasional 1-2 carrier hotdrops and the odd blops gangs, but nothing on the scale of supercap armageddon you people describe every time you post

Now while its true that we may not find a good fight its not for a lack of willing enemies, usually more of a lack of enough people in fleet to do anything about it.

No, you wont have your pick of targets like a big game hunter at the petting zoo, but there certainly is not a dearth of players, not at least around these parts.

I think people might want to consider that their own politics and those of their alliances have screwed up their own local null sectors, and that your part of null is not all of null.

Even a dog knows you don't **** where you live, and when you do you have to deal with the results.
so instead of crying on the forums how bad null is, drop your over saturated alliance, and move someplace else and quit condemning all of null because the 10% you see is fouled by your own hand


This - Too big for your own good. Either you purposely headed away from Reds or you are in the Blob.. To go 15 and 20 some-odd jumps without crossing through any Red/Neut systems is kinda sad. Well that's the way YOU wanted it when you decided to Blue 3/4's of Null..
Cozmik R5
Chez Stan
#53 - 2011-09-25 14:27:45 UTC
What happened to Null-sec? Supercaps happened. Once they were a rarity, and now the so-called big boys field entire fleets of them.

Null-sec was fun when you could fly in a 20-man gang and meet other 20-man gangs, but now 20-man gangs get WTFBLOBBED by 200+ gangs.

Try not. Do. Or do not. There is no try.

Martyr Theos
The NecroMonger Faith
#54 - 2011-09-25 16:44:17 UTC
Cybele Lanier wrote:
Martyr Theos wrote:
"Nova Bombs' anyone ? Been advocating this as the ultimate solution to the problem for some time now, but get ridiculed for it by the power blocs.

Looking around this thread though tells me you are all just about ready to finally accept this solution. 75 % of the pilots in Eve are highsec dwellers... Give them the right incentive by giving them the right tool for the job and then stand back and watch the blood flow.


What a silly idea. Who do you think will accumulate the most of these via farming with alts? Actual noobs will make money by selling your bombs to the blocs you claim to hate, rather than going to 0.0 themselves, and they'll quickly be another monopoly. Before long, try to go into 0.0, and an alt in a T1 frigate will decloak and delete your fleet at trivial expense. People wanted doomsdays changed for a reason, and at least with them you had to risk a titan.



You need to reconsider your logic... There are more noob subscribers in highsec than zero Alts in highsec, so most of the bombs would fall into their hands which means it's "equal opportunity slaughter". Who cares if the Big Blocs get the Nova Bombs too? The one who is going to get hurt the most is the one with the "big" fleet when the NBs are tossed about. The gatecamps are going to disappear in a "flash". Blood will flow in mass quantities and the economy will grow with the need for minerals and isk to replace the losses. Large Alliances will be hard pressed to maintain space they don't directly use because the rodents of Eve will be tunneling in everywhere.
Martyr Theos
The NecroMonger Faith
#55 - 2011-09-25 16:47:56 UTC
Jee'ta wrote:
Amsterdam Conversations wrote:
Not the supers are the problem, neither is the sov system.

It's the alliance space-reputation mentality.


True in a way, but it's mostly super-caps that amplified the problem. 100 bored veterans in super-capitals can show up at any important Sov timer and deny progress to someone who can't match that force. Since no one can, and no force is likely to catch up with the DRF now they have masses of resources flowing into their alliances, there's no real point to doing Sov warfare.

Before hand the NC could wear down the DRF's relatively small number of pilots by endlessly throwing ships into the grinder till fatigue kicked in. Or a small but new alliance could at least get some kills. But the sov system means a timer known in advance and a super-cap blob means it's not even worth engaging. So people just give up on the whole system. This includes the defenders since the big alliance $ comes in from renters or moons and they only really need to show up to Sov challenges, of which there are none in the new north.

It is going to be extremely hard for CCP to revive null-sec. This is the point where, in most games, you just declare a winner and start again but Eve just doesn't allow that to happen.



GIVE US NOVA BOMBS AND THE NOOBS WILL RESET ZERO.
Jee'ta
Republic Military School
Minmatar Republic
#56 - 2011-09-26 00:27:53 UTC
Martyr Theos wrote:

GIVE US NOVA BOMBS AND THE NOOBS WILL RESET ZERO.


CCP are doing perfectly well killing Eve without your help.
Martyr Theos
The NecroMonger Faith
#57 - 2011-09-26 18:52:16 UTC
Cozmik R5 wrote:
What happened to Null-sec? Supercaps happened. Once they were a rarity, and now the so-called big boys field entire fleets of them.

Null-sec was fun when you could fly in a 20-man gang and meet other 20-man gangs, but now 20-man gangs get WTFBLOBBED by 200+ gangs.


and a 200 man gang meeting a single noob with a nova Bomb would be...

A F O O K I N RIOT ! Big smileBig smileBig smileBig smileBig smileBig smile
Vertisce Soritenshi
The Scope
Gallente Federation
#58 - 2011-09-26 19:05:01 UTC
I think it has more to do with the fact that 0.0 anomalies were nerfed to oblivion for everybody except the major power blocks so everybody left for the better money in WH space and High Sec.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Byshop Kayl
The Scope
Gallente Federation
#59 - 2011-09-26 19:31:28 UTC
"It's not dead, it's just mostly dead. There's a big difference between mostly dead and all dead. Mostly dead is slightly alive. With all dead, well, with all dead there's usually only one thing you can do..."

 "Sanity is the playground of the unimaginitive.-- Anonymous "Insanity is doing the same thing over and over again expecting different results.-- A. Einstein

Apollo-Moor
Republic Military School
Minmatar Republic
#60 - 2011-09-27 12:08:30 UTC
Players made Null what it is right now. If you joined the blob you are part of the problem not the solution. If ya can't beat em' join em' mindset led to this.

If you really give more for the game than your super-cap, super-blob coalition. Then start the resets, backstabs and overall implosion of the north that most are waiting for. For you to post in threads like these with Alliance tags that are within the blob is nonsense. If you really had a problem with it youd get out or wouldn't of joined them at all..

Plain and simple..