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'Super-mortals' idea Version 1.0 submitted March 26th, 2012.

Author
Sticky Hamster
Nova-Tek
#1 - 2012-03-26 11:06:35 UTC
'Super-mortals' idea Version 1.0 submitted March 26th, 2012.

If anyone has ideas for this proposal please respond to this thread, if I incorporate your idea(s) into this proposal I will give you due credit.

Also if anyone has suggestions on how to clarify this in any way they are appreciated and will be given credit.

Also if you like or do not like this idea please take the time to post.

EVE is hard. Here is a way to bring PERMA DEATH to characters (only the ones that choose this risk). Please make sure to read this entire post including the RESTRICTIONS on these 'Super-mortals.'

I beg of you, Please do not speed read this post, please take your time to read the entire post as it is very heartfelt and I believe this is a fantastic idea and it could be implemented into Eve Online without a giant amount of coding.

I also believe that I have balanced the risk versus reward with this idea.

This would be a very good ISK sink for the Eve Online economy, as half the isk invested into modifying characters in this way will be removed from the game.

This could also potentially be quite profitable for CCP, as some players with deep wallets in the real world may elect to buy PLEX to fund this idea.

This would be powerful for the 'Super-mortal' characters as they could gain skills as fast as their wallet is deep. 100 isk per skillpoint (you must also buy skill books to inject) is very expensive though. (You will not be able to hide in stations or log off to avoid being attacked--read below)

This would be exciting for other players as you will accumulate a very large bounty quickly and other players will want to kill you for that mountain of isk, plus perma-killing another character will give enjoyment to many players.

'Super-mortals' will always be very clearly marked in the overview--everyone will always know you are around. There will also be a message in local whenever a 'Super-mortal' enters the system or logs in.

Concord won't attack you, unless you break the law, but they detest that you exist and will clearly announce to podpilots when you are in the vicinity.

When a 'Super-mortal' attempts to log off, there is a delay timer they need to wait out before safely logging to prevent them from insta-logging to avoid conflict. Also see below that they will not be able to avoid conflict by hiding in stations.

A 'Super-mortal' no longer gains skillpoints over time, they only gain skills through genetic modification and the cost is extreme, to say the least.

This transformation is ONE WAY. Once you become a 'Super-mortal,' although you are still a podpilot you are no longer mortal. Your ship can be destroyed and your pod is your escape capsule. If your pod is destroyed, your character is gone (see optional rule at the bottom). True perma-death in New Eden comes to the few podpilots who lust for this kind of freakish power.

The radical procedures of skill grafting render the genetics of 'Super-mortal' so that they cannot be cloned.

Most of humanity will consider you to be a freak of nature, and a threat to 'pure humans.'

Although this procedure is very controversial, it is also extremely profitable and easy to come by for those with the Isk. Through graft and corruption all governments and authorities are bribed enough to keep it legal.

For every 2 isk you spend on modifying yourself, the citizens of New Eden will donate 1 isk to your bounty. Finally something most of humanity will agree on. You must be destroyed and be assured people will hunt you down.

As a 'Super-mortal', no longer will you be allowed to dock inside stations. Instead, you will refit your ships next to stations and you may 'walk' inside stations via a hologram. You will be able to use all station facilities.

Why are you not allowed to dock in stations? To prevent you from hiding in them. If someone locks onto your ship, your game interface will exit out to your ship in space. There may be a slight delay to give your client time enough to 'undock' from station, but there is nowhere to hide.

The temptation to kill or suicide gank 'Super-mortals' will be difficult to resist, as these players will accumulate very high bounties.

There is no going back from the procedure. An existing character can be genetically modified into this type of character simply by paying 100x the number of total skillpoints they already have in ISK.

Once a character is modified into this type of 'super-mortal' they no longer will accumulate skillpoints over time. They will have to be further genetically modified to have new skills 'grafted into them.'

These 'super-mortal' characters will still need skillbooks at the time of injecting them, and the method of increasing the skills is by paying 100 isk per skillpoint.

Optional rule 1:

Perhaps any character who becomes a 'Super-mortal' will be able to come back immediately into the game with the same identity but they would start out at ground zero again. Zero skillpoints, zero skills injected, zero isk, zero assets, and just a newbie ship.

To prevent a 'Super-mortal' from transferring isk and assets to other characters during combat or some sort of session timer they will have that ability disabled in some way.

There would be a permanent notation in the character's description to show how many times they have been a 'Super-mortal' and how many skillpoints they accumulated each time, but you would start out as a beginning character all over. The only thing that would be 'immortal' is your avatar picture and your character name.

End of Optional rule 1.

Sticky Hamster
I want to work at CCP so bad I've had dreams of it.
Tchulen
Trumpets and Bookmarks
#2 - 2012-03-26 11:26:19 UTC
Well, I did what you asked and read your whole post. Can I have my 5 minutes back please?

So many people have suggested isk for sp ideas and they all break the game in various ways. As for it being an income for CCP, I doubt it.

All that will happen is people will use this for their low sp alts (trading, cyno etc).

I can see you put your heart into it so I'm sorry I can't be enthusiastic but there are too many issues for it to be plausible. Like if they're "in" a station buying something with their hologram and someone starts shooting them they're dead. So they can never rearm or alter their fits unless they have other chars and POSs or are in nullsec alliances. So this would only help those who already hold all the power.

Sticky Hamster
Nova-Tek
#3 - 2012-03-26 12:53:56 UTC
"I can see you put your heart into it so I'm sorry I can't be enthusiastic but there are too many issues for it to be plausible. Like if they're "in" a station buying something with their hologram and someone starts shooting them they're dead. So they can never rearm or alter their fits unless they have other chars and POSs or are in nullsec alliances. So this would only help those who already hold all the power."

I already addressed that in my post. People would not be shot at while they are in the station interface. There would be a long enough delay for the interface to 'undock' so they would have time to respond.

Tchulen
Trumpets and Bookmarks
#4 - 2012-03-26 13:17:10 UTC  |  Edited by: Tchulen
Hmm... ok, you got me. I didn't read it all properly. I still want my 5 minutes back though.

Of all the sp for cash ideas yours isn't the worst by a very long margin but I just don't think the benefit to CCP is worth the development time.

If CCP disagrees with me I'm sure they'll implement this in short order.

Out of curiosity what do you think the uptake on this would be as a percentage of the players should CCP go ahead with your idea (in terms of current main character already in the game)?

EDIT: Also, how many people (again a %) would convert their low sp alts into the new character type?
mxzf
Shovel Bros
#5 - 2012-03-26 13:33:15 UTC
Why do you think Eve needs a SP for ISK mechanic? I've still never seen a solid reason for it (the best there is is "But I don't want to have to actually train my character and work at it"). Until you can show that there is a solid reason that SP for ISK should be in the game, it shouldn't be in the game.

Also, there would be many many ways to exploit the system you propose (as with any SP for ISK system). If there's a way to exploit something in Eve, players will use it, there's no question about that. Please read through some of the other SP for X threads to see the myriad counter-arguments against buying SP for any reason.
Sticky Hamster
Nova-Tek
#6 - 2012-03-26 22:32:13 UTC
I think very few people will because 100 isk for 1 skillpoint is a gigantic amount.


Imagine the isk sink possibilities :)
Afaflix
B0rthole
#7 - 2012-03-26 22:59:32 UTC
Sticky Hamster wrote:
I think very few people will because 100 isk for 1 skillpoint is a gigantic amount.


Imagine the isk sink possibilities :)


That puts a 40mio SP titan pilot at 4bio ISK ... that is not a gigantic amount and cheaper than buying one currently
Valea Silpha
Sebiestor Tribe
Minmatar Republic
#8 - 2012-03-26 23:13:53 UTC
The only people who would ever ever ever do this is people who want supercap alts.

Thats it.

There is no other conceivable reason to ever do this. Paying for SP has no value for a normal character if the character dies at being podded, because it happens to everyone.

Also, you've put such stiff restrictions on what these guys could do, that even if you were psychotic enough to pay for skills with the known risk, you couldn't actually use them as a regular character. Of course, the concept of not being able to hide in stations to avoid fighting sounds very simple, but it totally breaks the game. You don't even need smarties or a bomb to snag your pod while you are changing ships, ANYTHING can kill you.

Look... Its a bad idea. It'll kill character trading, and only be used for supercaps, and making those characters easier to get isn't a good thing. No-one else could ever make use of this system.
Simi Kusoni
HelloKittyFanclub
#9 - 2012-03-27 00:49:02 UTC
Sticky Hamster wrote:
I think very few people will because 100 isk for 1 skillpoint is a gigantic amount.


Imagine the isk sink possibilities :)

No, it is not a large amount.

Besides, this idea would just be used for quick cyno alts or by fearless high sec "pee vee pee" wannabes who never get podded anyway. As for your theory on them never being safe, because they can't dock on station, HURR DURR cloaks.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Janet Patton
Brony Express
#10 - 2012-03-27 02:39:32 UTC
The idea of a non clone, non pod pilot would seem cool for the very Hardcore, like what you could do in Diablo. but some have already made some valid arguments that it would just be used to get into super capitals really quick. Plus all the restrictions you talked about, just sound way to complicated and difficult to implement. They also don't make sense and wouldn't fit into the lore of the game.

I would suggest something different for a perma death character, such as learning skills at x2 the rate as normal. It might be interesting as they wouldn't be capsuleers. To explain why they can learn at twice the rate would because its not just YOU, but you have a crew that works with you.

When you die you loose everything on your character including all your assets and isk possibly. Having the character be deleted would be kinda silly, but you would start again at 0 skill points or at least your starter ones.

This is just a idea that I think would not be as extreme, but again I do not even agree EVE needs something like this at all yet.

Why do I have this sig? I don't smoke.

Sticky Hamster
Nova-Tek
#11 - 2012-03-27 03:53:59 UTC
"That puts a 40mio SP titan pilot at 4bio ISK ... that is not a gigantic amount and cheaper than buying one currently"

You have a point there... Maybe the more skillpoints a toon gets the isk multiplier would increase, or maybe just not allow them to fly any supercaps?

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#12 - 2012-03-27 13:28:42 UTC
How about you can make a Jove character, but once that character is podded, its gone. It starts with the Jove ship skills to lvl 1 (perhaps make some jove lasers, and add a skill for those that the toon starts with as well?), and in the Jove empire region, add a special gate (or gates) connecting it to the rest of EVE (this gate/these gates lead to low sec systems? NPC nullsec systems?) - only jove toons are allowed to use it.

Your toon can buy BPOs for jove ships, make Jove ships, and even import Jove ships and modules into the rest of EVE.

The problem is there would be no Jovian skillbooks, the only way to use a Jove tech is to start as a Jovian.

Non-jove tunes could still acquire something an Eidolon, and keep it in their hangar as a decoration...

It wouldn't be obvious your toon is a Jovian, unless you are flying a Jovian ship (your toon could still fly normal ships after acquiring their skill books).

Also, Jove toons would have higher base attribute points.

So you get al the fun and advantages of faster training times, access to Jove space, access to superior ships and equipment, at the cost of being 1 podding away from losing everything, and having to traverse low/Null to get to Jita (and you can imagine those gates, once found, would likely be camped very often)

Perhaps some Jove items would be usable to other toons, to provide a source of income for Jove characters who want to risk the low/null sec gauntlet to get their wares to market.
- since BPOs could be smuggled into the main eve verse, I'd say make certain LP/Jove Faction items available to non Jove toons
How much would people pay for Jove Navy multifrequency crystals? Jove Navy Scorch? Jove Navy cap booster 1000 charges (same size at cap booster 800)? etc...