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If you play a high sec game, be afraid, be very afraid

First post
Author
Serene Repose
#141 - 2012-03-26 20:35:40 UTC
How quickly we go from "It's a sandbox. Do what you want." TO "EVE is supposed to be a....(insert ill-considered, self-centered definition.)" This is why few of these people can be trusted. It's not that they're dishonest (which most of them are). It's that they can't juggle complicated things in their minds. It's got to be all THIS or all THAT with them.

The CCP weenies won't say either way. However, you have to believe they had something in mind when they dreamed all this up. Both sides can't be right (architecturally or mechanically speaking). It's doubtful the one-dimensional thinkers have a hope to be right. What CCP's intention was at inception seems to have changed like a deadbeat dad's at conception. They're standing back with their hands behind them pretending not to notice.

The MAJORITY (which isn't you Goonwaffle) subscribes (with money) to the notion it's a SANDBOX. It's not hard to visualize the really good and experienced players (Read: YOU Goonwaffles) have evolved a game for themselves that allow them to set up their own dynasties in null sec. Low sec players [can] be situated in between the beginners and the pros, too good to be in hi sec, not quite organized enough to move into null.

The WARS arise when competing interests in NULL start bumping into each other as they expand...push coming to shove over resources, transportation lanes and other such traditional reasons for eternal warfare.

All this talk about "make hi sec like this" so "null and low sec can be like this" is NOT a sandbox. It's tailoring the game mechanics to suit one method of play "EVE is supposed to be like...."

The MAJORITY of players AREN'T stupid. We see this being done. We have good bullshit detectors, so however it's being phrased, it is what it is. Chest beating, crowing, insulting, coercion are all what they've always been since we came out of the trees. No base, digital, MMO-l33t, vandal has a hope of convincing anyone (even themselves) that it's otherwise.

A sign of a cogent idea is it's not self-contradictory. There's a lot of people who need to either STFU or go back to the drawing board...but, that would be the intelligent thing to do...something not operating in this environment (so the naked eye can detect it.)


We must accommodate the idiocracy.

Liang Nuren
No Salvation
Divine Damnation
#142 - 2012-03-26 20:36:19 UTC
Seleene wrote:
Josefius wrote:
On day one of Fanfest, Seleene sitting with CCP Sunset and Soundwave said he saw so many "Carebears" coming to Fanfest, and Soundwave's face became a bitter scowl, it was rather illuminating. It's true that some emotions are hard to conceal but maybe I'm being paranoid. but to me, he doesn't appear to approve of that kind of play style.


I'm pretty sure Soundwave doesn't have any issues with a particular play style. I certainly don't because I've probably spent as much time building things as I have destroying them. v0v Smile


You should rebuild MC. I always wanted to join MC before you guys disbanded. :(

-Liang

I'm an idiot, don't mind me.

Ana Vyr
Vyral Technologies
#143 - 2012-03-26 20:37:05 UTC
Conu Leonida wrote:
CCP won't do anything to endanger their hisec dwellers. They might prod them and touch them in some places, but they won't risk alienate the people not willing to go into lowsec, WH or nullsec.

Asides for suicide ganks which are more common along miners or going for +2bil fits and can-baiting, pushing people averse to PVP into PVP will not work. They are settled in their own ways and most of them would look for something else where they could do similar activities.

Despite all their high and mighty attitude, CCP is still a company trying to make money. So, withing limits, the more people joining the game and having a decent start-up experience, thus sticking with the game, the better.

Thus, we need to take into account that quite a lot of people are in "protected" space. Which means, discounting the PVP-ers, that they may be at least equal to the people in lowsec and nullsec, where supposedly the risk is a constant. After that, we need to take into account that most MMO players are "carebears" which like to bash NPCs.

Therefore, CCP will have limited maneuver space to modifying game-play in hisec.



This sounds very reasonable and logical.

Then again we are talking about a company that tried to put a pay to win scheme in the game only a year ago.

Let's see what they do.
Alavaria Fera
GoonWaffe
#144 - 2012-03-26 21:55:07 UTC  |  Edited by: Alavaria Fera
Serene Repose wrote:
The MAJORITY (which isn't you Goonwaffle) subscribes (with money) to the notion it's a SANDBOX. It's not hard to visualize the really good and experienced players (Read: YOU Goonwaffles) have evolved a game for themselves that allow them to set up their own dynasties in null sec. Low sec players [can] be situated in between the beginners and the pros, too good to be in hi sec, not quite organized enough to move into null.

You're subscribing a bit too hard to the idea that we seriously sit around and worry about that publords do in highsec. Other than some people who do stuff there like market action, mineral compressing, jump freightering most of us only occasionally care. (Other than of course if we're having celebrations in highsec~. I hope you stocked up on Caldari ice after Riverini told you of Bat Country's heroic interdiction). There's even a pretty nice market hub down here with competitive prices on stuff that is important to what we do.

A bunch of idiots decided to try and wipe a member corp off the map and after goodness how long of sieging them they got chased off in two days when we all came down to defend our allies. And then there's bigger things like people who will kick us out of our home by febuary, and people who don't want their moons in Tenal anymore.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Serene Repose
#145 - 2012-03-26 22:13:33 UTC
Alavaria Fera wrote:
Serene Repose wrote:
The MAJORITY (which isn't you Goonwaffle) subscribes (with money) to the notion it's a SANDBOX. It's not hard to visualize the really good and experienced players (Read: YOU Goonwaffles) have evolved a game for themselves that allow them to set up their own dynasties in null sec. Low sec players [can] be situated in between the beginners and the pros, too good to be in hi sec, not quite organized enough to move into null.

You're subscribing a bit too hard to the idea that we seriously sit around and worry about that publords do in highsec. Other than some people who do stuff there like market action, mineral compressing, jump freightering most of us only occasionally care. (Other than of course if we're having celebrations in highsec~. I hope you stocked up on Caldari ice after Riverini told you of Bat Country's heroic interdiction). There's even a pretty nice market hub down here with competitive prices on stuff that is important to what we do.

A bunch of idiots decided to try and wipe a member corp off the map and after goodness how long of sieging them they got chased off in two days when we all came down to defend our allies. And then there's bigger things like people who will kick us out of our home by febuary, and people who don't want their moons in Tenal anymore.
I don't doubt this a bit. I can't see Goonwaffle being themselves without a concerted effort to make [your] mark out where it counts. Regardless of my ascerbic tone, I've said time and again the Goons deserve respect for what they've achieved (despite having a Mitt on one hand). More power to you.

We must accommodate the idiocracy.

gfldex
#146 - 2012-03-26 22:35:39 UTC
Vince Snetterton wrote:

Soundwave makes it clear that he wants to shake Eve to its foundations. He says, and once again a quote " I kind of hope things go terribly wrong" at 8:02 of interview. I understand he does not want to design a game for specific results (his words), but many of the changes are going to trash high sec industrial chars specifically


You capacity to misunderstand ppl is astounding.

If you take all the sand out of the box, only the cat poo will remain.

gfldex
#147 - 2012-03-26 22:42:11 UTC
Chribba wrote:
Mommy?


Don't worry honey, the veld will stay in highsec. Maybe.

If you take all the sand out of the box, only the cat poo will remain.

Liang Nuren
No Salvation
Divine Damnation
#148 - 2012-03-26 22:49:38 UTC
Vince Snetterton wrote:

Datacores: If you are smart, you will cash out before Inferno. Soundwave says those words between 8:30 of the interview. He believes the datacore system is "terribly abused". Those are his words. BTW, there will be an ISK charge to get your datacores from an agent


Is this a problem?

Quote:

ALL NPC bounties: At 13:45 to 15:00, a nerf of a suggested 10% across the board, all regions. Soundwave called this the "emergency button" button. Of course, at 12:50 of the interview that 10-15% of all NPC kills came out of Drone Regions. I doubt it will be a one to one ratio, but if they nerf all NPC income by 10%, yet Drones start having bounties, will not that be a wash for null sec income, but a high sec income nerf


Fallacy - it'll be a nerf to any individual's income no matter where they live.

Quote:

High sec transaction taxes: At 13:28, he says empitransaction cost going up, because they want to reign in the economy. This has the biggest impact of course on the high sec players


This affects everyone equally. Do you somehow assume that people living in null sec don't have assets or something? In fact, this is a direct nerf to people like me who make most of their ISK from market whoring.

Quote:

I understand he does not want to design a game for specific results (his words), but many of the changes are going to trash high sec industrial chars specifically
...
I have done my time in null sec and wh's. I will not be choosing that option of joining a low sec/ null sec/ wh corp if my income gets squeezed as badly as I forsee. I will be choosing the remaining option of quitting


I see nothing that supports this viewpoint. It seems like high sec is becoming more bear friendly from my perspective. Consider the aggro and war dec changes and the blatant abuse that comes from the new AltDecShield.

-Liang

I'm an idiot, don't mind me.

Fredfredbug4
The Scope
Gallente Federation
#149 - 2012-03-26 23:04:13 UTC
How dare they try to fix something the majority of the community has been complaining about for years!

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Jessie-A Tassik
Pator Tech School
Minmatar Republic
#150 - 2012-03-26 23:04:25 UTC
Bubanni wrote:
Hi, didn't read all of what you said... but here is the thing

High sec is not suppose to be where you can earn the most isk without much risk (besides suicide ganks)
anywhere els you have to be aware of who is in local either by scanning constantly for probes on scan (in wormholes)
constantly checking local in 0.0... (trying to rat in systems often camped by people with covert cynos ready to hotdrop 30 bombers on your income ships)

Risky space is suppose to be worth more than high sec, regardess of who holds it (just because it's a big alliance and coalition holding a large region or ten... doesn't make it 100% safe like high sec...

So -10% income on rats in high sec is fine. it's either that or buff it everywhere els.

Incursions too... shouldn't pay much more than a lvl 4 missions in high sec... but in low sec the payout is fine as is.


Driving a industrial with all mid slots empty in null sec to pick up your planetary production(0% taxed but 300% higher production than high sec) is the very definition of high risk.

I get cold sweats just thinking about it.
Jessie-A Tassik
Pator Tech School
Minmatar Republic
#151 - 2012-03-26 23:12:58 UTC
Vince Snetterton wrote:
To all the null sec zealots, I am certain that all these changes provide you with immense glee.
But if you notice the title of the thread, it was not addressed to you.

You laugh now. You will continue to laugh as the high sec tears spread.
I imagine you will continue to laugh into the early / mid fall, until CCP announces there is a drop in subscriptions.

I am looking forward to how people that have a raft of subs with chars focused on datacore production will find a way to justify keeping their accounts open. Some fellow posted in the industry forum he has quite a few accounts designed primarily for datacore farming. How many accounts pray tell will he need / feasibly run in low sec FW to get those same datacores?

And when some high sec mission runner sees his income nerfed 10%, I am sure he will have no problem just playing 10% more to gain the same income.

And when some industrialist who hates null is getting murdered trying to compete with null sec industrialists, no problem there. I am sure he will have a complete change of heart and join goons.

Plus all those incursion runner who opened up new accounts because of the income that they got from Vanguards, I am certain they will keep those accounts open.

But hey, it's OK.
You zealots do your happy dance now.

It will be interesting to see if CCP is doing a happy dance as well say around October.


Quote:
And when some high sec mission runner sees his income nerfed 10%, I am sure he will have no problem just playing 10% more to gain the same income.


With inflation, he must play 30-50 percent more. Cause only null-sec has access to raw inputs.
Caellach Marellus
Stormcrows
#152 - 2012-03-26 23:40:46 UTC
Bounties nerfed because ships ae too easy to kill?

Christ why not make the ships tougher instead? And while you're at it, put sleeper AI on all the rats, even the highsec missions.


Infact I wish they'd overhaul highsec missions entirely, I run them regularly because I'm a standings whore with an OCD to hit 10.0 with everything, I would love them to be more engaging and intuitive.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#153 - 2012-03-27 00:11:26 UTC
Ok, I'll take the troll-bait.

Vince Snetterton wrote:
If you play a high sec game and have not seen this interview, watch it, and then make plans of moving out of high sec, or quitting the game.

...

High sec transaction taxes: At 13:28, he says empitransaction cost going up, because they want to reign in the economy. This has the biggest impact of course on the high sec players...
Not true at all seeing as most null-sec residents have one or, more likely, several high-sec alts conducting commerce and industrial operations to feed their null-sec habits. Any economic changes that hit high-sec will also impact null-sec residents in one fashion or another.

Vince Snetterton wrote:
...
Guess the null sec power blocs are getting want they want
Even though the power blocs are losing direct control of moon goo, the wealth of that moon goo is staying in null sec
The high sec players are getting shafted as the overall potential wealth generation in high sec is lowered.
Again, this is not correct. Null sec players have vast high-sec interests, whether they are in the trade of goods, the researching of blue prints or the manufacture of tech 2 items, that are impacted just as much as any high-sec-only player's activities.

Furthermore, just because null sec residents have control over a valuable moon material, it does not mean that they automagically gain ISK. Those materials are:

1) Used for production purposes.
2) Taken to market for sale.
3) Hoarded for sale at a later point in time when pricing might be more favorable.

Only when those goods are sold on the [high sec] market do they become monetized and moon holders enriched. At any other point, they only have the potential to be worth something.

Vince Snetterton wrote:
This is of course what many of the null sec zealots have wanted for quite some time

I have done my time in null sec and wh's. I will not be choosing that option of joining a low sec/ null sec/ wh corp if my income gets squeezed as badly as I forsee. I will be choosing the remaining option of quitting.
Huh? Put that tin foil hat away. CCP's "game design" aka "economic meddling" is not a desirable thing from the perspective of either high or null-sec residents. CCP's marketing term "sandbox" couldn't be further away from the truth of things with CCP's heavy hand in EVE economics and industry. Nobody wants CCP's [misguided] design efforts screwing with their gaming enjoyment.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Victor Twenty
The Scorpion Brothers
#154 - 2012-03-27 00:46:58 UTC
Vince Snetterton wrote:


I have done my time in null sec and wh's. I will not be choosing that option of joining a low sec/ null sec/ wh corp if my income gets squeezed as badly as I forsee. I will be choosing the remaining option of quitting




I have to completely agree!
Vaerah Vahrokha
Vahrokh Consulting
#155 - 2012-03-27 01:06:34 UTC  |  Edited by: Vaerah Vahrokha
Caellach Marellus wrote:
Bounties nerfed because ships ae too easy to kill?

Christ why not make the ships tougher instead? And while you're at it, put sleeper AI on all the rats, even the highsec missions.


Infact I wish they'd overhaul highsec missions entirely, I run them regularly because I'm a standings ***** with an OCD to hit 10.0 with everything, I would love them to be more engaging and intuitive.


I will start from this.

As I posted - repeatedly - in another thread yet dumbs don't understand, there's much more to do in EvE than sweeping the dust under the rug and apply some little "rules" update here and there.


EvE had a stable and functional foundations model for a while but had a pathetically low number of subscriptions.
When they wanted more, they had to change that model and that model held till 2011.

Now it's time for EvE to outlive itself again and become a proper > 500k subs MMO.

In order to do so, a LOT has to be done, not just some stupid NPC taxes to be implemented and a couple of rules to be tweaked.

The Devs have to sit down with a proper Game Designer and solve the ancient EvE shortocomings:

- Low conversion from new players to long standing players.

- EvE PvP rocks, but also sucks. Sorry if I am probably the first to say it. It has many good things but lacks many modern things. I.e. other competitive games come with an official ladders system (ELO or whatever) and support ranking of whole teams. Imagine always having an EvE TV where you can tune in and look at the best teams playing each against the other in a never ending action that ends with the official yearly tournament.

Other points where PvP is bad: takes a long time both to get a gank (i.e. put bait ship and wait... wait... wait...) and to get a "fair" fight that won't involve cynoing a blob + RR + falcon and the usual garbage.
It might sound cheap or stupid but I appreciate how in other games I can log in and enter the fray and get a kill (or be killed) by 1 minute from log in time tops.

Would it hurt the "harsh cold EvE Universe with consequences" if I could risk a ship within 10 minutes instead of 1 hour?

Very low team art customization and even less personal customization. Luckily they seem to sloooowly getting there.

I won't waste more bandwidth with other 20 possible suggestions but one: individual skill.
In EvE when a fight starts the involved setups may decide the outcome. This is good but adding in a far better ability to micromanage the fights would really make PvP FUN. I love positional games, strategic placement games or where there's rich "forniture" providing for shelter / denying line of sight.

EvE gets those outdated collision bubbles (seems nVidia are working with CCP on that), there's no hide and seek, too little precise dog fighting (unless you consider hysterically clicking a manual vector path as effective control).

All of the above factor certainly detract from the possible PvPers.
I used to be in a PvP corp, but once I lost the ability to play video games enough, I had to resort PvPing in certainly lesser games but that give quicker action.

- Very bad, outdated, out-of reality or even sadistic knots of rules. Why the hell a PLAYER has to learn that hidden timer X in condition Y turns into Z usually with little feedback?
Why is Hi sec is like it is?

Why does even hi sec exist? Was it a solution or a patch? Why didn't the game designers look at WHY people won't go out of hi sec instead of TRYING (and grandiously failing) to force them out?
How comes, EvE is the one PvP game where most people do the impossible to not PvP? Why? This is the question. Why and how to make them WANT to PvP? NOT how to force them to PvP.
Because making an enthusiastic playerbase want to PvP is certainly going to bring vastly better results in the long term than a majority disgruntly being forced into it.

You see? EvE has to change, has to change DEEP, not just some taxes and some wardec rules.

WTF is a wardec to begin with if not a failure? I mean, my guilds in other MMOs I play(or played) don't stop killing crap all the time and crave to challenge the "famed" other opponents.

Instead in EvE, a minority does that (and very well!), and all the rest have to be forced into PvP with such an artificial mechanism?
WHY don't they want to fight?
CCP has done so many questionnaires and polls in the past why not sending one to each player asking what they feel is stopping them from getting out and pew pew?
They have the ability to solve such problems, just look at how well WHs solved the "I want to play 0.0 but without the usual 0.0 bull$hit" dilemma.

- Better content. No, L4 missions are neither better nor adequate nor enough nor compelling content. Incursions are a nice new concept and even push people to team together by making them want to team together.
Restructure the ancient content, salvage some COSMOS something, else EvE will never attract the huge subscriptions it could.

Also, create something like PvP-in-PvE, that is PvE that can be done with full PvP readiness. Something like FW missions but less stupid. Where to get in with a PvP fit team with a mechanism making very possible to find an opposing team and who wins gets a prize enough to make them want to risk. This in other MMOs is achieved by a point system (the team who does more XYZ completes the PvE, the other team must undo or slow down such XYZ) and quite stupid AI (the current AI is therefore more than fit! Twisted) that won't affect the PvP capability of those who get met by the incoming team.

- I won't talk about improving the UI since that would fill in a Bible. Suffice to say that making a refurbished Overview may or may not help if the new Overview should just be different and data shuffled elsewhere (i.e. a limited HUD).
Vaerah Vahrokha
Vahrokh Consulting
#156 - 2012-03-27 01:07:02 UTC
- PI is as uninspiring as a bland feature may ever be. Puny worthless circlets? In 1995 there were better looking tiled 2D games.

- Bounties? Make it matter. If a guy has 3 accounts and gets a bounty, make the highest SP character of each account be randomly picked. The picked character loses half the implants.

Let's see if they will still kill themselves with their alts or friends, when they have that nice Crystal set at stake (OK less drastic solutions could work but remove the current exploitable joke).


I ran out of time but my opinion at this point should be clear.
To improve and ultimately get more players, EvE needs more than a mild cleanup.
It needs to sit down, brainstorm scalable and FUN mechanics that compel the players into doing stuff, not to force them.
Or at least to compel 70% of the playerbase, not 30% and the rest hates the imposed rules.
masternerdguy
Doomheim
#157 - 2012-03-27 01:28:26 UTC
Khanh'rhh wrote:
Ladie Harlot wrote:
Once we make it impossible to place a POS in highsec this game will get interesting again.


This is actually the best idea I have heard.


I like that idea. They should have to fight for POSes like everyone else does.

Things are only impossible until they are not.

MadMuppet
Critical Mass Inc
#158 - 2012-03-27 01:55:05 UTC  |  Edited by: MadMuppet
I am a solo casual high-sec carebear and I am bored. I find my fun in blowing up ships and such in missions. What little industry I do is to supply me with ammo or the occasional frigate bit so that I can say that I did it myself. I am solo because I am not on consistently. I am not able to say "I will be on every night for an hour or two" so I haven't looked for a corp to make a new home.

Reading about the potential changes to high-sec, my bread and butter, being potentially nerfed to hell irked me for about 10 seconds. But when I look at it I realized that everybody else will be in the same boat. I've run out to low-sec and 0.0 and , again as a casual player, found that the reward was not worth the risk.

Nothing annoyed me more than realizing I was pinned down in a system with no hope of escape other than to log off. While the hawkers of PVP would scream 'risk aversion' at such a comment, the truth is that there is such a thing as "no ****ing chance" as well. The closest I came as making a non-high-sec better profit in solo ops was in exploring but I was often chased out of my project while trying to reap the rewards. Again, I could not fight what I had come up against, and not 'because of Falcon' but simply because ten BCs were a no contest win again an exploring Loki

Those that want to hawk 'This is an MMO and you don't get it" are partially right, but this game has a commitment level that is not conductive to a casual player. The joys of 0.0 and the endless CTAs or ice mining ops were early on in my career, it was as thrilling as watching my snot dry on a tissue.

I say bring on the high-sec nerf bat. If they make the reward worth the risk to leave high-sec, I will consider it, but right now there is little to no point. I have had to rebuild my personal fleet from nothing before, I even did it entirely in low-sec once, but it just seemed nothing more than a more paranoid version of mission running in high-sec with a slightly better reward (per mission/site, not time invested) where the only real challenge was dodging the occasional blob or finding away around the gateway gate camp.

Like I said, bring it. Worst case I run out of patients or isk and leave.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Conu Leonida
filcaii sus paharu
#159 - 2012-03-27 06:07:00 UTC
Serene Repose wrote:
How quickly we go from "It's a sandbox. Do what you want." TO "EVE is supposed to be a....(insert ill-considered, self-centered definition.)" This is why few of these people can be trusted. It's not that they're dishonest (which most of them are). It's that they can't juggle complicated things in their minds. It's got to be all THIS or all THAT with them.

The MAJORITY (which isn't you Goonwaffle) subscribes (with money) to the notion it's a SANDBOX. It's not hard to visualize the really good and experienced players (Read: YOU Goonwaffles) have evolved a game for themselves that allow them to set up their own dynasties in null sec. Low sec players [can] be situated in between the beginners and the pros, too good to be in hi sec, not quite organized enough to move into null.


Precisely. +1

EVE being a sandbox means having every kind of activities and letting players decide what to do in EVE. People have a crapload of activities to choose from and reducing the game to a pvp-centric game will take away the sandbox just as well as removing the pvp-part of the game.

We can't all be pvp-ers as we can't all be carebears. Simple as that and the game needs both.
Sevena Black
The Black Redemption
#160 - 2012-03-27 12:55:31 UTC  |  Edited by: Sevena Black
Based on what I'm reading, the OP seems a current generation individual; badly informed, quick to judge and probably extremely easily swayed by arguments that fit his view of the world. A sad but very modern attitude

I feel there are two things going on in EVE

1: Globalization

A natural evolution into powerblocks. If you remember or know European history, you'll see a very clear example of how this sort of thing works

A small group owns a piece of land. A knight and his peasents for example.
Several knights band together to kick a neigbouring knight off his land
A large group of knights unite under a Kin
Several kings are "united" beneath an Emperor


Or: provinces -> nations -> countries -> regions -> continent
Any idea how many "blues" Europe has ? What about its cooperation with the United States. The fundamentalists have been screaming for a nerf for ages :)

2: Changing attitude in players

The OP has some of the charecteristics of a modern mindset, but "instantgratification" seems the most complete one I've read sofar. I will provide an explanation of how I feel this is most clearly seen
About 2 months ago I was docked in null-sec. A group of 3 neuts jumped in. At that point I didn't care since I wasn't planning on leaving the station. Intel was buzzing tho. People wanted to get rid of them. So after 10 minutes I asked: "What do you need?", expecting something like Rapier, cane etc. What they said was: "a gang". Seriously. Not a single dude that was whining DID anything. It ended up with me leading a fleet (and failing horribly)
My point: I feel more and more people want things handed to them on a silver platter

TL;DR: If this post is too long for you, it was never meant for you in the first place, so don't worry.