These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
123Next pageLast page
 

upcoming curse, bhaal, etc Nerf.

Author
zero2espect
Space-Brewery-Association
#1 - 2012-03-26 06:01:03 UTC
for those that know, it is proposed that capacitor batteries have a % chance that they will reflect back to the aggressor, a cycle of cap warfare. eg. I have a neut fitted, I start draining somebody, they have a cap battery fitted, i roll "unlucky" instead of the target getting drained I do

I had it confirmed that the current testing off this A. is applied to cap warfare specialist ships and b. currently applies the bonuses effect amount with the exact words "if you fly a curse, you're pretty much ******!" (said with much glee)

so I ask you all, why

i can understand non specialist ships having this effect apply, along the lines of "you want to neut somebody do the training, spend the isk and use a ship designed for it" e.g. the curse and bhaal have immunity from the effect while a neut domi
doesn't

I could also understand of each of the other specialties also had a "nemesis" module. e.g. a falcon jams a target with a eccm fitted has a % chance of dropping all its target locks or arazu points something with a stab and it can't warp for 20 seconds

but again I'm astounded why the curse and similar ships get such another massive Nerf (remember the nos change) while falcons and arazus continue to be insta win shiithin respective fleets (and yes I know that falcons should be compared to
pilgrims but I'm just happy that one of the Amarr recons is ok, I don't want to ask for the impossible and ask for the pilgrim to actually be not made even more worse

I mean its not like you can't already fit a cap booster as defence from cap warfare which is much better than the effect of an eccm.

the long run I understand why the nos Nerf went thru (even though i still fondly re member the curse glory days) but seriously this is just a Amarr screw job


thoughts people?
Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#2 - 2012-03-26 06:15:40 UTC
zero2espect wrote:
for those that know, it is proposed that capacitor batteries have a % chance that they will reflect back to the aggressor, a cycle of cap warfare. eg. I have a neut fitted, I start draining somebody, they have a cap battery fitted, i roll "unlucky" instead of the target getting drained I do

I had it confirmed that the current testing off this A. is applied to cap warfare specialist ships and b. currently applies the bonuses effect amount with the exact words "if you fly a curse, you're pretty much ******!" (said with much glee)

so I ask you all, why

i can understand non specialist ships having this effect apply, along the lines of "you want to neut somebody do the training, spend the isk and use a ship designed for it" e.g. the curse and bhaal have immunity from the effect while a neut domi
doesn't

I could also understand of each of the other specialties also had a "nemesis" module. e.g. a falcon jams a target with a eccm fitted has a % chance of dropping all its target locks or arazu points something with a stab and it can't warp for 20 seconds

but again I'm astounded why the curse and similar ships get such another massive Nerf (remember the nos change) while falcons and arazus continue to be insta win shiithin respective fleets (and yes I know that falcons should be compared to
pilgrims but I'm just happy that one of the Amarr recons is ok, I don't want to ask for the impossible and ask for the pilgrim to actually be not made even more worse

I mean its not like you can't already fit a cap booster as defence from cap warfare which is much better than the effect of an eccm.

the long run I understand why the nos Nerf went thru (even though i still fondly re member the curse glory days) but seriously this is just a Amarr screw job


thoughts people?


It does seem kind of weird, do other weapons malfunctioning that badly (projectile weapons jamming, railgun/plasma/lasers overheating or going critical).

I am not even sure if nuteing is OP, is it? Would the total amount that could be nuted be increased to compensate for randomly functioning. Maybe a % chance of a critical that nutes twice as much (kind of like guns), that is the same as a self inflicting nute.
Jorma Morkkis
State War Academy
Caldari State
#3 - 2012-03-26 06:27:08 UTC
I can only imagine what happens when Curse's 5 medium neuts gets reflected back. Not a thought I would like to have.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#4 - 2012-03-26 06:29:23 UTC
yeah ccp clearly not thinking that one through lol
Manar Detri
#5 - 2012-03-26 06:43:52 UTC
Still the question is.. who's going to fit a cap battery ? :) You won't have space for it in pvp fits, none of the shield pvp fits will ever have one and armor ones mostlikely won't have one. Maybe the myrmidon could squeeze one in.

But still.. you're making this a whole lot too big of a thing.
RougeOperator
Sebiestor Tribe
Minmatar Republic
#6 - 2012-03-26 06:51:14 UTC
Manar Detri wrote:
Still the question is.. who's going to fit a cap battery ? :) You won't have space for it in pvp fits, none of the shield pvp fits will ever have one and armor ones mostlikely won't have one. Maybe the myrmidon could squeeze one in.

But still.. you're making this a whole lot too big of a thing.



I dunno maybe a carrier, dred, or something that screams neut me puts in one cap battery instead of a cap charger to get the reflect bonus in exchange for less cap recharge.

There are ways to use this.

**Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence" **

Mona X
Caldari Provisions
Caldari State
#7 - 2012-03-26 07:03:39 UTC
But capitals will be neuted by multiple enemies, even if they reflect half of neuting, it won't give them anything substantial.

I need new signature.

Limvala Adur
Aliastra
Gallente Federation
#8 - 2012-03-26 07:03:55 UTC
This isn't good because? Neuts, for their impact on a fight, have NO drawbacks what so ever. You simply have the ability to neut down a ship, without giving it any though.
bldyannoyed
Sebiestor Tribe
Minmatar Republic
#9 - 2012-03-26 07:18:39 UTC
Sounds to me like one of the changes needed to make local tanking even remotely viable in PvP along with the hinted at new local reps and fuel and whatnot.

Also as pointed out, fitting cap batteries is a pain in the ass. Oversized batteries are the only ones that actually give a credible amount of cap and they're all but impossible to fit on any decent setup, even assuming you do have the spare slot for one. Fitting the right size battery give you practically nothing so it will be a mod like eccm, literally only really useful when you're being neuted.

On the flipside of the coin if you're the one flying the neuting ship and you're in any kind of decent fleet with logis you should have spare cap transfers so getting the odd neut cycle fired back at you is going to make bugger all dfference.
Jorma Morkkis
State War Academy
Caldari State
#10 - 2012-03-26 07:21:29 UTC  |  Edited by: Jorma Morkkis
Limvala Adur wrote:
This isn't good because? Neuts, for their impact on a fight, have NO drawbacks what so ever. You simply have the ability to neut down a ship, without giving it any though.


Let's put it this way: what happens to Curse when its capacitor runs out of juice?

You can't use any of modules that keep Curse alive.
- You can't use neuts
- You can't use tracking disruptors
- You can't use MWD/AB
Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#11 - 2012-03-26 07:33:44 UTC  |  Edited by: Crellion
zero2espect wrote:
for those that know, it is proposed that capacitor batteries have a % chance that they will reflect back to the aggressor, a cycle of cap warfare. eg. I have a neut fitted, I start draining somebody, they have a cap battery fitted, i roll "unlucky" instead of the target getting drained I do

I had it confirmed that the current testing off this A. is applied to cap warfare specialist ships and b. currently applies the bonuses effect amount with the exact words "if you fly a curse, you're pretty much ******!" (said with much glee)

so I ask you all, why

i can understand non specialist ships having this effect apply, along the lines of "you want to neut somebody do the training, spend the isk and use a ship designed for it" e.g. the curse and bhaal have immunity from the effect while a neut domi
doesn't

I could also understand of each of the other specialties also had a "nemesis" module. e.g. a falcon jams a target with a eccm fitted has a % chance of dropping all its target locks or arazu points something with a stab and it can't warp for 20 seconds

but again I'm astounded why the curse and similar ships get such another massive Nerf (remember the nos change) while falcons and arazus continue to be insta win shiithin respective fleets (and yes I know that falcons should be compared to
pilgrims but I'm just happy that one of the Amarr recons is ok, I don't want to ask for the impossible and ask for the pilgrim to actually be not made even more worse

I mean its not like you can't already fit a cap booster as defence from cap warfare which is much better than the effect of an eccm.

the long run I understand why the nos Nerf went thru (even though i still fondly re member the curse glory days) but seriously this is just a Amarr screw job


thoughts people?


-They are trying to revive a dead module. Other than Nanoishtars once upon a time this is used as much as marmite in Greece...

-A cap booster will be 10x the problem for someone relying on neuting you than a battery is.

-I agree however that neuting back a poor Curse is OTT. On the other hand giving Curse an immunity to this would contradict the purpose of the change to a great extent (or maybee not).\

-If I cna be so bold as to make a suggestion (since you ask for thoughts)n I would say instead of 5% chance to hit back make it complete immunity to the first two heavy/medium neuts to hit your ship (... the batttery aside form providing extra cap armor your capacitor containers maximizing their integrity blahblahblahblah)

This would allow a LOT of additional tactical potential... like ships with small neuts perma running and would divide the cap boosting world into two choices (a) injector for temprary boost to local cap (tank - neuts etc) and immunity to neuts or (b) battery for permanent small local cap increase and immunity to heavy (and med?) neuts...

Potential ....

EDIT Arguably this would be worse for a Curse than losing a bit of cap once in 20 cycles lol so balancing needed.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#12 - 2012-03-26 08:22:44 UTC
CCP in "terrible idea" shocker.
ACE McFACE
Federal Navy Academy
Gallente Federation
#13 - 2012-03-26 09:24:18 UTC
Limvala Adur wrote:
This isn't good because? Neuts, for their impact on a fight, have NO drawbacks what so ever. You simply have the ability to neut down a ship, without giving it any though.

I think you're forgetting they need cap to activate them. I would consider that a downside

Now, more than ever, we need a dislike button.

Limvala Adur
Aliastra
Gallente Federation
#14 - 2012-03-26 09:34:11 UTC
Jorma Morkkis wrote:
Limvala Adur wrote:
This isn't good because? Neuts, for their impact on a fight, have NO drawbacks what so ever. You simply have the ability to neut down a ship, without giving it any though.


Let's put it this way: what happens to Curse when its capacitor runs out of juice?

You can't use any of modules that keep Curse alive.
- You can't use neuts
- You can't use tracking disruptors
- You can't use MWD/AB


And what happens to basically any ship in the game when a random curse warps at 30 or so and practically shuts down everything a ship can do? That fun for the non-curse players? What about active tanking? Why should people watch it on videos and enjoy it, but simply don't want to waste ISK on it, because Neuts are SO widespread?

You must agree on this. ALL PVP SHIPS with free highs fit Neuts/wish they can fit neuts.

That's saying something right there.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#15 - 2012-03-26 09:44:16 UTC
Limvala Adur wrote:
And what happens to basically any ship in the game when a random curse warps at 30 or so and practically shuts down everything a ship can do? That fun for the non-curse players? What about active tanking? Why should people watch it on videos and enjoy it, but simply don't want to waste ISK on it, because Neuts are SO widespread?

You must agree on this. ALL PVP SHIPS with free highs fit Neuts/wish they can fit neuts.

That's saying something right there.


inb4 "because of CURSE"
Mona X
Caldari Provisions
Caldari State
#16 - 2012-03-26 10:08:50 UTC
Curse you, Curse!

I need new signature.

Helicity Boson
Immortalis Inc.
Shadow Cartel
#17 - 2012-03-26 10:26:42 UTC
I'm not particularly bothered by this notion, and I fly pretty much ONLY neut boats.

There are simply not a lot of pvp ships that have slots/need to fit a cap battery; Mid slots are always at a premium on pvp vessels and I doubt there is a whole lot of folks willing to slap an otherwise-useless module on their ship for a chance to negate a neut cycle.

The only thing I'm slightly worried about is Carriers becoming even more stupid in triage tactics by reducing the enemy ability to neut them out.
Nalha Saldana
Aliastra
Gallente Federation
#18 - 2012-03-26 10:31:08 UTC
Its in the right way of implementing their new philosophy of counter mechanics, too many use neuts -> more fit batteries -> less use neuts -> less fits batteries will be the new cycle of all ewar and possibly other things, its good for the game.
If you cant change with whats going on in pvp youre dead, just like it should be.
uredo
Republic Military School
Minmatar Republic
#19 - 2012-03-26 10:43:04 UTC  |  Edited by: uredo
What exactly is the problem that they are trying to fix here?

Cap-based warfare is currently in a pretty well-balanced state at the moment, I think.

Neut's already have a many counters e.g. cap boosters

Are we risking that balance just to make Capacitor Batteries more popular?! Really?
Hans Tria
Dark Matter Inc
#20 - 2012-03-26 11:00:53 UTC  |  Edited by: Hans Tria
uredo wrote:
What exactly is the problem that they are trying to fix here?

Cap-based warfare is currently in a pretty well-balanced state at the moment, I think.

Neut's already have a many counters e.g. cap boosters

Are we risking that balance just to make Capacitor Batteries more popular?! Really?


This is insightful. There doesn't seem to be any problem to fix.

CCP screws up enough stuff without trying to fix problems that don't exist.

Counter to neuts is a booster—and it is much more effective than this proposition.


Edit: Where is this info coming from? I assumed from fanfest, but haven't seen anything else about it...
123Next pageLast page