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How to improve a nomadic lifestyle

Author
Vanessa Vansen
Vandeo
#1 - 2011-09-20 13:36:20 UTC  |  Edited by: Vanessa Vansen
Ok, the aim of this topic is to gather ideas on how to improve a nomadic lifestyle.

To start off, two general concepts of nomadic lifestyle:

  1. Station nomads move between stations/outpost while they do whatever they want to do. For them the most important thing is how to move their assets.
  2. Space nomads these nomads don't rely on stations/outpost but whatever they bring along (currently POS's). For them, it's still important to move their assets but also how to include the necessary services to get along.


Next, the (capital) ships which already exist to support a nomadic lifestyle:

These ships cover mostly the moving aspect besides

  • ore compression of Rorqual
  • portal generation of Titans
  • clone vat bay of Titans and Rorqual
  • fitting services of Titans, Carrier, Rorqual and Orca


How could you improve the nomadic lifestyle?

  • allow T3 subsystems to be changed in space -> one ship can cover several roles (one at a time), this is possible for station nomads already
  • introduce T3 mining barge such that it resembles a hulk, a skiff or a mackinaw depending on the sub system with further sub-systems for gas harvesting bonus and anotherone for mining foreman bonus, an idea is posted in the thread oh no ... another T3 mining barge ...
  • drop restriction on ship main bay of rorqual, after all miners should be able to defend themselves
  • introduce an industrial jump portal generator restricted to mining barges and industrial as well as their T2 and T3 variants ... freighters and orcas would be welcome as well Big smile) but that might be too much
  • make clone vat bays work both ways, so you can clone from a Rorqual or titan back to a station
  • rework starbase and outpost as suggested in the thread Starbase & outpost ... reworkd keeping in mind the thread POS's Flogging the Dead Horse
  • last but not least, introduce an industrial titan that could transform into a mini-outpost either along with reworking the starbases or as a new ship (T3 with sub-systems?) e.g. for each level of the skill you get one of each industry slot (manufacturing, research, ...), +10percent refining efficiency, + 1 mill m3 ship main bay, +20k m3 cargo and +20k m3 corp hangar bay ... just an idea since I'm greedy
Emperor Salazar
Caldari Provisions
Caldari State
#2 - 2011-09-20 13:47:45 UTC
Space whales need to be added.
Vanessa Vansen
Vandeo
#3 - 2011-09-20 15:28:28 UTC
Emperor Salazar wrote:
Space whales need to be added.

well, from my point of view ... no
but it's still a valid idea, although I miss what it has to do with nomadic lifestyle
maybe space whale breeding instead of hunting and being required to move them around
and from time to time they produce a harvestable gas cloud :D
tankus2
HeartVenom Inc.
BORE
#4 - 2011-09-20 19:03:49 UTC  |  Edited by: tankus2
Perhaps one idea for one new class of ship would help with getting the nomadic lifestyle running with plenty of steam:

The mothership.

not a 'bigger, better super carrier', but as an almost purely industrial platform. Basically, a POS with an engine and maybe a gun or two.

She can bridge, clone vat, and grant bonuses to a fleet. What would make her all the more valuable is her ability to refine and build in space. She is limited to battleships for the largest vessel she can provide, and her ability to build is limited by her high-slot utilization. Since these construction and refining modules are passive, she can continue to be mobile while expanding the fleet.

The skill requirements for her would be obscene, likely requiring people to already be flying roquals and perhaps titan-capable too. Of course, she would likely become the biggest ship flying, easily 20km bow to stern.

Slot wise, likely have six highs (one turret or missile slot to boot), four mids and three lows. Compliment with CPU and Powergrid to enable her to perform her tasks while putting up a decent tank (underwhelming for a ship her size though), a lackluster drone bay and equally lackluster cargohold, but a mammoth of a ship hanger (able to stow 1-2 carriers or a dread if desired!) and a hefty ore bay (which can hold mins), though no corporate hanger array.

Hey, you asked for an idea, and I gave one :p

Where the science gets done

Vanessa Vansen
Vandeo
#5 - 2011-09-20 20:02:58 UTC
tankus2 wrote:

...
Hey, you asked for an idea, and I gave one :p


Appreciated Big smile

I like the idea it is slightly related to the idea I had in mention in the starbase & outpost reworked thread.
There, you choose a ship hull and fit POS modules in it to get your mobile POS.
I especially like the restriction to building sub-capitals only
tankus2
HeartVenom Inc.
BORE
#6 - 2011-09-21 01:56:22 UTC
better yet, it can't build all sub-capitals! Freighters are too big, as are orcas (though orcas are capitals. technically.)

the ability to ONLY build the majority of sub-capitals is to balance the ship. Yes, you can run wherever you're needed and still **** abandons, but you need to set up shop to build anything bigger (including freighters, I know)

If anything, it is a lackluster POS since it cannot:

fight back!
mine moon goo
or build big ships.

The ability to build superbig ships (like titans or another mom) would likely require an even bigger, even more skill intensive (to fly and build) ship that would either require a POS structure that's bigger than the tower that supports it or has to be built from an egg like an outpost. Hell, my proposal for the mothership may require the egg route anyway!

Where the science gets done

Lakshmii
Korona Radiata
#7 - 2011-09-21 05:15:28 UTC  |  Edited by: Lakshmii
Quote:
allow T3 subsystems to be changed in space -> one ship can cover several roles (one at a time), this is possible for station nomads already

I really like this, but surely there should be some great penalty for doing so, like perhaps no warping or cloaking for a certain amount of time while subsystems integrate into the ship's mainframe.

My personal nomadic lifestyle would be significantly improved if I had a significantly larger cargohold on my T3 or perhaps some sort of "tent" or "backpack" container I could deploy at a safe-spot to use as a temporary base for refitting/storing cargo.

ಠ_ರೃ

Vanessa Vansen
Vandeo
#8 - 2011-10-06 14:22:03 UTC
another idea (not my own)
Portable POSes
Vanessa Vansen
Vandeo
#9 - 2011-10-06 14:33:29 UTC
and another one
Real "Motherships"
Overs
Deep Core Mining Inc.
Caldari State
#10 - 2011-10-06 15:55:55 UTC
How about a freighter sized capital, small enough to pass through gates, but instead of a massive cargo bay it can fit a jump portal generator; a portal ship called "Atlas" ...or P-Body ...powered by potatoes.
wurblewind
Filthy Peasants
Intergalactic Space Hobos
#11 - 2011-10-06 20:47:53 UTC
Vanessa Vansen wrote:
another idea (not my own)
Portable POSes


Ah, recognition. Bear


Vanessa Vansen wrote:
Emperor Salazar wrote:
Space wales need to be added.
well, from my point of view ... no
but it's still a valid idea, although I miss what it has to do with nomadic lifestyle
maybe space whale breeding instead of hunting and being required to move them around
and from time to time they produce a harvestable gas cloud :D


In my personal opinion, I think the whale idea is very fitting, particularly if the whales travel in pods that migrate occasionally. Kill one or two and the others flee, eventually following a circuit around their territory. Just as the Native American tribes followed the buffalo herds across the plains, so should the nomads of New Eden follow the pods of space whales across the stars. Smile

[center]Keep low, fly fast, die well.[/center]

Eoin Donovan
Bellum Romana
#12 - 2011-10-07 01:52:50 UTC
I like the space whale idea, it sounds like it could be fun!!

As for the reason t3's cant be changed in space I would say its because the very structure of the ship is changed by the modification of the subsytems, thereby creating some for of problem (lets face it, having your ship dismantle and then re-assemble itself in space, while your in it, would look more than a little insane)

But im all up for nomadic lifestyles, if always wanted to try it but maybe when i get my new t3's :)
Vanessa Vansen
Vandeo
#13 - 2011-10-07 06:38:29 UTC
Overs wrote:
How about a freighter sized capital, small enough to pass through gates, but instead of a massive cargo bay it can fit a jump portal generator; a portal ship called "Atlas" ...or P-Body ...powered by potatoes.


Vanessa Vansen in old forums wrote:

Example: based on Orca Hull

... includes 40 000 m3 Corp. Hangar and 400 000 m3 ship main bay powered by Orca systems (while anchored or not)
... and 30 000 m3 for starbase structures

Assuming that a 1 slot lab requires 1000m3, 20000 MW and 100 tf, you could get 20 (flexible) slots for
20,000 m3
400,000 MW
2000 tf
Add Caldari Control Module Medium (resembling Caldari Control Tower Medium) with
4000 m3 providing
1,375,000 MW and
3,750 tf
and you have a mobile laboratory.

Example: based on Rorqual Hull

... includes 30 000 m3 Corp. Hangar and 1 000 000 m3 ship main bay powered by Rorqual systems (while anchored or not)
... and 40 000 m3 for starbase structures

that could be something to call home :D


For more details see Starbase & Outpost ... reworked
tankus2
HeartVenom Inc.
BORE
#14 - 2011-10-09 03:53:23 UTC
Mini-moms would be an awesome idea!

Where the science gets done

Shin Dari
Covert Brigade
#15 - 2011-10-09 09:26:21 UTC
Daedalus II
Aliastra
Gallente Federation
#16 - 2011-10-09 16:29:19 UTC
I also have a thread on the topic: Hive Ships
The Hive Ship thread also existed on the old forums, but this is on the new.
Vanessa Vansen
Vandeo
#17 - 2011-10-09 21:11:33 UTC



nice!
Vanessa Vansen
Vandeo
#18 - 2011-10-09 21:14:01 UTC
Daedalus II wrote:
I also have a thread on the topic: Hive Ships
The Hive Ship thread also existed on the old forums, but this is on the new.


nice, tooBig smile
wurblewind
Filthy Peasants
Intergalactic Space Hobos
#19 - 2011-11-06 17:03:24 UTC
Due to lack of activity, I hereby declare bumpage. Make it so. Pirate

[center]Keep low, fly fast, die well.[/center]

killorbekilled TBE
The Scope
Gallente Federation
#20 - 2011-11-06 20:55:41 UTC
maybe my idea could add to nomadic life style too?

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=29062

:)

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