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UI Changes - The Inventory System [UPDATED 2012.05.30]

First post
Author
Zagdul
Federal Navy Academy
Gallente Federation
#1 - 2012-05-03 18:44:20 UTC  |  Edited by: Zagdul
ShockedArrowAttentionTippia has made a pretty awesome video you should watch.

And wrote a blog (12-05-14)

Tippia wrote:
Anyway, random mumblings (the video you need to watch). I'm writing a long-form blog post about it as well, but it'll take a while to finish…



IdeaSuggested Enhancements

  • We need yes... NEED the ability to rename corporate hangars / pos modules at pos's. (pic) (12-05-13) (Fixed)

  • Dual Pane idea clicky

  • A 'Back' button.

  • Mouse integration. "Middle Click" = Shift+Click, Back/Forward side buttons on a mouse function as inventory navigation.

  • Alphabetical sorting of corp hangars. Currently it's sorted by division, giving the CEO the ability to re-name the hangars so that they're more dynamic would be great.

  • Inventory still doesn't remember which corporate hangar (or container for that matter) you had open when you re-dock. Reproduce by docking up, opening a container or corporate hangar, undock then dock back up again. It defaults back to your ship inventory. Remembering which corporate hangar division, or if I had multiple divisions open is pretty vital to day-to-day logistics.

  • This is sorta fixed, the windows now remember what's opened, but don't remember their position now.

  • Inventory windows/cans don't remember their size or position. (12-05-11) (fixed)

  • Without configuring a capital ship, people with roles can remove items from my ship. I believe previously you needed to configure the ship before members could pull from the hangar, regardless of roles. If this wasn't the case than potentially adding this in may not be a bad thing where the ship needs to be configured to have access and it doesn't behave like a normal corp hangar.

  • No option to access fuel bay, drone bay or corporate hangar from a capital ship by right clicking.

  • Sharable filters and/or corporation filters.

  • Drag and Drop filters: To make setting up custom filters easier , if you could drag multiple items to the new filter button and it would generate a filter automatically based on the items and bring you to the "name new filter" dialog.(12-05-14)

  • Being able to drag ships from the index like below to make them active would be a good idea especially when you need to fit a lot of ships in one go. (image) (link) (clarification)

  • Filter filtering...
  • The ability to create a filter that includes Medium Turrets + Medium ammo only. For example. I can do this, however finding all the names of the medium turrets is a challenge. I understand this may require adding an additional flag to turrets in the database and isn't an 'overnight' fix.

    I just wanna see projectile ammo, or hybrid etc. (clarification)

  • Keyboard shortcut (similar to windows 7- winkey+{type} )does application searches. Would be great to have this implemented into EVE on some fashion. (link)

  • Right Click > Find in assets on modules/ship fitting window, market etc.

  • Create Simlinks to familiar shortcuts. MS did this with Libraries. When I click on a custom library on the left tree, it would open a custom filter (I.E.: Ammo AND Turrets).

  • Right Click > Filter by this type






IdeaNeocom Stuff to Enhance Inventory:

  • Custom Shortcuts on the Neocom.

  • Bring back ship button that goes straight to your ship container. A corporate hangar button would be great!

  • Right click menu on neocom for inventory to go to 'explore' that part of your tree. <-- this should be the new corporate hanger behavior.




AttentionPotential Bugs

  • I've been getting complaints from alliance members that ships are disappearing from their inventory. Basically, they dock up in a ship, the ship disappears and the pilot gets themselves a shiny new n00bship. Clearing cache does not fix this. This is random and I haven't been able to find a pattern behind this.

  • http://i.imgur.com/V8So0.jpg (this was bug reported 137193).

  • This is likely a bug: Unassembled ships do not show as a folder under "Ships" in the new inventory system. (link) (fixed)

  • There is no way to distinguish between locked and unlocked BPO's. (EVE Time: 2012.05.23 09:25) (fixed)

  • AND / OR queries seem to make it so there are no results. i.e: Ammo AND Turrets returns no results instead of showing Ammo... and... Turrets. (fixed)

  • Inventory size not updating to proper value causing errors. (link) (fixed)

Dual Pane idea: Click!

CCP Please Implement

bornaa
GRiD.
#2 - 2012-05-03 18:47:11 UTC
Zagdul wrote:
Hi CCP!

I love the new inventory system and I see where you're going with it. However, with it's current release, you'll make a LOT of your existing customers mad. Please, in order to avoid a huge protest etc, try to keep things similar to how we're used to using them, yet enhance our day to day tasks. As I said, the new system is better, but please don't remove our old functionality that we are used to.

MS didn't confine us to a single explorer window.





1. Confining us to a single instance of our inventory is too drastic of a change. Please allow multiple instances of that inventory window.

2. Create Simlinks to familiar shortcuts. MS never removed the taskbar or the startmenu, they added on to it. Removing someone's ship hangar and not creating a sim-link to the inventory section is going to frustrate more than make people happy.

3. Naming of corporate tabs.



Did you saw WIN 8??? Lol
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Horatius Caul
Kitzless
#3 - 2012-05-03 18:52:36 UTC
Zagdul
Federal Navy Academy
Gallente Federation
#4 - 2012-05-03 18:54:00 UTC
bornaa wrote:
Zagdul wrote:
Hi CCP!

I love the new inventory system and I see where you're going with it. However, with it's current release, you'll make a LOT of your existing customers mad. Please, in order to avoid a huge protest etc, try to keep things similar to how we're used to using them, yet enhance our day to day tasks. As I said, the new system is better, but please don't remove our old functionality that we are used to.

MS didn't confine us to a single explorer window.





1. Confining us to a single instance of our inventory is too drastic of a change. Please allow multiple instances of that inventory window.

2. Create Simlinks to familiar shortcuts. MS never removed the taskbar or the startmenu, they added on to it. Removing someone's ship hangar and not creating a sim-link to the inventory section is going to frustrate more than make people happy.

3. Naming of corporate tabs.



Did you saw WIN 8??? Lol



You can revert it back to a conventional windows interface.

Dual Pane idea: Click!

CCP Please Implement

JohnnyRingo
Somali Sailors
#5 - 2012-05-04 07:57:42 UTC  |  Edited by: JohnnyRingo
Please don't remove ships and items , spending time on the test server makes really hate not having items and ship hangar window, i always have them open when docked. Not having them makes me angry and i want to punch a hole in my wall, please dont do this to me CCP i like my wall and i dont want a broken fist.

No but really, Shift+Click is not an option seeing as when you undock these windows change into your cargohold so i end up with three windows open when i undock all displaying my current cargohold which is utter shite and when i close them the window positions reset... and when i dock up again i have to shift click items and and ships again. This is creating so much more work rather than just using the old system, also moving items between hangars or cargohold is a pain now. i really feel like this step backwards here.

It works fine as it is now on live, please don´t do this atleast not like it is on the test server now, i badly need my ships and items windows.
T's little helper
Federal Navy Academy
Gallente Federation
#6 - 2012-05-04 18:11:38 UTC
EvilEvilEvil
The new inventory system is utterly useless, totally horrendous, it's like going back to the very first GUI systems and even they were better. Station inventory should be one separate window, ships in station should be another separate window, ship cargohold should be a third and then i want all station containers stacked separately into one place and know that they always open there and nowhere else. I also want wrecks/spawn containers in their own little window near the overview so the "loot all" button isn't on the other side of the screen and absolutely not merged with anything else.

There's absolutely nothing wrong at all with the current inventory system, so why ruin this?

It's partialy possible to fix the new inventory system by "merging items and ships into the station panel" in the esc menu and there's at least SOME overview over what's in station. If this new annoying inventory system is allowed to pollute TQ, at least make it possible to toggle back to the one we have right now.
Jiji Hamin
Aliastra
Gallente Federation
#7 - 2012-05-04 18:41:20 UTC  |  Edited by: Jiji Hamin
THe new inventory system is fine. HOWEVER, you need to add the ability to bookmark a split ships menu. right now, you can break different views of your inventory into seperate windows, simulating the old system. however, you cannot then pin them to your neocom. players would be much happier if you could create neocom shortcuts to customs inventory views, for maximum usability. until then, people are just going to emo about having to use a new system which is almost robust and adaptive, but is missing that final inch that it needs to go from overly complex to extremely robust.

allowing people to pin the windows that we break off with custom views as their own neocom shortcuts would allow players not only to recreate an older system that they already know, but would allow even more new options, like players who would want neocom shortcuts for corp hangers, filtered inventory views or any number of other options.

so yeah pretty much agreeing with zag's #2
Zagdul
Federal Navy Academy
Gallente Federation
#8 - 2012-05-04 18:53:41 UTC  |  Edited by: Zagdul
Jiji Hamin wrote:
THe new inventory system is fine. HOWEVER, you need to add the ability to bookmark a split ships menu. right now, you can break different views of your inventory into seperate windows, simulating the old system. however, you cannot then pin them to your neocom. players would be much happier if you could create neocom shortcuts to customs inventory views, for maximum usability. until then, people are just going to emo about having to use a new system which is almost robust and adaptive, but is missing that final inch that it needs to go from overly complex to extremely robust.

allowing people to pin the windows that we break off with custom views as their own neocom shortcuts would allow players not only to recreate an older system that they already know, but would allow even more new options, like players who would want neocom shortcuts for corp hangers, filtered inventory views or any number of other options.


Junction points or simlinks.

I want to put a shortcut on our neocom with the ability to pick an icon out of the EVE database to coincide with that shortcut.


The worst part of this interface is that they removed the ship hangar button and the corporate hangar/deliveries. Yes, I get you're trying to streamline stuff, but removing our old shortcuts while not implementing a one click method to access them is BAD.

The biggest fault of the interface is that IT ADDS MORE CLICKS. Remove the many clicks and this thing might work. The option to always open in a new window (perma shift click style) so that we can ease into this would be a much better, more gradual way to introduce this drastic change to the interface.




Corp Hangar opening of old:
Click button while docked. > Click tab I have named.

New:
Click button > Expand Tree > Remember which hangar is which or click though Container 1/2/3/4/5/6/7.

How I see it:
Button on neocom I for corporate hangar, right click > Open Division 1 - 7 options that automatically take you to the tree.



Ships:

New button, w/ ability to right click > board ship from neocom.





As I said earlier, the new inventory system is nice and is headed in the right direction, however it's current implementation is going to cause a LOT of rage.

Dual Pane idea: Click!

CCP Please Implement

MotherMoon
Tribal Liberation Force
Minmatar Republic
#9 - 2012-05-04 19:19:28 UTC  |  Edited by: MotherMoon
1st you people tried to kill the neo neocom, and now the new item window?

you people make me sick

Edit:
I'm all for having a button for ships and a button for items and other shortcuts createable on the neo neocom. Since the neo neocom can customized to your liking I'm pretty sure this functionality your asking for is already in the game.

Also I'm sure by release it will remember your windows inside and in space, I'm pretty sure a dev already confirmed. And that it's not server side! So stop complaining, now if all of your cache gets cleared, or you log into we've from a friends computer, your item windows will still be in the same spot as they were at home.

This new items window combined with the neo neocom, and server side settings means the end of losing everything when you have to re-install eve, or play on a new computer some soon. The tech put into the windows will allow for your overview and such to be tied to the eve servers instead of your eve client. I mean, how amazing is that?

And as long as we can set up our own neocom list of links and windows it'll work jst like windows 7. I have the little task bar on the left of every window I open. And it's incredibly useful. Don't you people remember windows 3.1? or windows 95? there was no easy navigation. So to the OP, I'm not hating on your post, it's some other people in this thread.... They can't take an obvious upgrade to usability because they fear change. And it's good to make sure it's as useful as possible, but everything your asking for is already there, so have some faith.

Edit:read dev comments in the dev blog thread. The build is just unfinished on SiSi. As long as we get a different UI *neocompluswindows* for space and for station, everything is all good right?

please excuse my tone at 1st, the neo neocom was held back a whole year by comments like that one guy in thread. I want to see this thing finished. And not abandoned. eve really needs it.

http://dl.eve-files.com/media/1206/scimi.jpg

Jiji Hamin
Aliastra
Gallente Federation
#10 - 2012-05-04 19:23:04 UTC
MotherMoon wrote:
1st you people tried to kill the neo neocom, and now the new item window?

you people make me sick


if you took the time to read the thread you would know that that is not what we are doing at all. now shut the **** up.
Zagdul
Federal Navy Academy
Gallente Federation
#11 - 2012-05-04 19:23:58 UTC
MotherMoon wrote:
1st you people tried to kill the neo neocom, and now the new item window?

you people make me sick



If you're going to contribute to this thread, please do so constructively. The new inventory system is good, it is a step in the right direction. Right now it's bad though.

Dual Pane idea: Click!

CCP Please Implement

Jiji Hamin
Aliastra
Gallente Federation
#12 - 2012-05-04 19:29:19 UTC  |  Edited by: Jiji Hamin
Zagdul wrote:
MotherMoon wrote:
1st you people tried to kill the neo neocom, and now the new item window?

you people make me sick



If you're going to contribute to this thread, please do so constructively. The new inventory system is good, it is a step in the right direction. Right now it's bad though.



or to be more accurate/elaborate, it currently is a more robust and customizable system, but certain (absent) UI elements make it so you have to re-work the system every time you try to find anything/do certain basic functions, when we should be able to tailor the system to our needs and then nail it down that way, making it an improvement rather than a headache in which we need to reinvent the wheel every time we switch ships. only make us reinvent the wheel once the first time we use it.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#13 - 2012-05-04 19:30:31 UTC  |  Edited by: MotherMoon
Jiji Hamin wrote:
MotherMoon wrote:
1st you people tried to kill the neo neocom, and now the new item window?

you people make me sick


if you took the time to read the thread you would know that that is not what we are doing at all. now shut the **** up.



and I quote

Quote:
The new inventory system is utterly useless, totally horrendous, it's like going back to the very first GUI systems and even they were better


I have seen the same said about windows 7, how can anyone really think windows 95 had better navigation than windows 7?

Quote:
or to be more accurate/elaborate, it currently is a more robust and customizable system, but certain (absent) UI elements make it so you have to re-work the system every time you try to find anything/do certain basic functions, when we should be able to tailor the system to our needs and then nail it down that way, making it an improvement rather than a headache in which we need to reinvent the wheel every time we switch ships. only make us reinvent the wheel once the first time we use it.


please reread my post

http://dl.eve-files.com/media/1206/scimi.jpg

Jiji Hamin
Aliastra
Gallente Federation
#14 - 2012-05-04 19:31:09 UTC
MotherMoon wrote:
Jiji Hamin wrote:
MotherMoon wrote:
1st you people tried to kill the neo neocom, and now the new item window?

you people make me sick


if you took the time to read the thread you would know that that is not what we are doing at all. now shut the **** up.



and I quote

Quote:
The new inventory system is utterly useless, totally horrendous, it's like going back to the very first GUI systems and even they were better


I have seen the same said about windows 7, how can anyone really think windows 95 had better navigation than windows 7?


okay tbf that guy is an idiot.
leich
Nocturnal Romance
Cynosural Field Theory.
#15 - 2012-05-04 20:18:10 UTC  |  Edited by: leich
These are some of the worst changes in a long time.

There in no way to drag from your items to your ship hanger any more.

But wait i here you cry

select your hanger and drag to the ship in the ladder menu.

my response to you is which ship.

all my ships have the same name always have done. So how am i expected to know the difference.

RULE 1 of Software development. Don't destroy existing, working fuctionality for the excuse of shineyness.

I like the idea of an inventory index but the list of faults with this incarnation is rediculus


and why have they taken cargo, corp hanger fuel bay our of the right click menu in space
Greygal
Redemption Road
Affirmative.
#16 - 2012-05-04 21:54:38 UTC
This is likely a bug: Unassembled ships do not show as a folder under "Ships" in the new inventory system.

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bassie12bf1
Militaris Industries
Northern Coalition.
#17 - 2012-05-04 22:31:35 UTC  |  Edited by: bassie12bf1
Being able to drag ships from the index like below to make them active would be a good idea especially when you need to fit a lot of ships in one go.

http://dl.dropbox.com/u/5182016/draggingshipsdraggingginginging.png
Trap Commander
Perkone
Caldari State
#18 - 2012-05-05 02:16:04 UTC
The system is not bad, but PLEASE give us the option to enable the old buttons for ship hangar, item hangar AND SEPERATE SHIP CARGO BAY !!!!!!!
Very annoying to switch the window all the time after un-/ docking
Mara Rinn
Cosmic Goo Convertor
#19 - 2012-05-05 02:39:22 UTC
+1 for familiar buttons to click while people get used to the unified inventory system

+1 for being able to define custom buttons to open specific locations, so that my salvaging alt can immediately open up the window for the GSC labelled "Salvage".
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#20 - 2012-05-05 03:52:58 UTC
The new system is "okay" for use in stations, not really happy with how it functions, but chances are we are stuck with it regarldess. HOWEVER...

There MUST (i repeat), MUST be a separate system for in space...it is just plain too clumsy and way too big to use properly in space. Period.

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

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